| Commit message (Collapse) | Author | Age |
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This allows us to identify clockwise-winding triangles, in terms of
Skia device space, in all backends and with all render target origins.
Bug: skia:
Change-Id: I220e1c459e0129d1cc4dee6458ef94277fbedd21
Reviewed-on: https://skia-review.googlesource.com/142662
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
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This reverts commit a219419c9d76432dca74494b611ff1f59086d139.
Reason for revert: breaking things
Original change's description:
> Some scissor state cleanup.
>
> Separate flushing the enablement of scissor from the rect in GrGLGpu.
>
> Move GrPipeline::ScissorState to a global enum and use more broadly.
> Rename to GrScissorTest to avoid name conflict with existing
> GrScissorState.
>
> Change-Id: Ib32160b3300bc12de2d2e1761d152fd1bba8b683
> Reviewed-on: https://skia-review.googlesource.com/137395
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com
Change-Id: If71a5c5efc86d4239b40675bad2a6cb1f77460f8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/138900
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Separate flushing the enablement of scissor from the rect in GrGLGpu.
Move GrPipeline::ScissorState to a global enum and use more broadly.
Rename to GrScissorTest to avoid name conflict with existing
GrScissorState.
Change-Id: Ib32160b3300bc12de2d2e1761d152fd1bba8b683
Reviewed-on: https://skia-review.googlesource.com/137395
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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Remove scissor rect from GrPipeline.
Draws can specify "fixed dynamic state" which doesn't use the dynamism at
all or can specify dynamic state arrays with an entry per GrMesh.
When we state other than scissor rects this will allow the caller to
use a mix of truly dynamic and fixed dynamic state. So a caller that
only has dynamic scissor rects doesn't need to store its remaining
unvarying state in an array.
Change-Id: I8fcc07eb600c72a26cc712b185755c2116021a8a
Reviewed-on: https://skia-review.googlesource.com/137223
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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We were inconsistent about which order these were in. Having the processor first
will make the parameter order more logical for an upcoming change. Also, the primitive
processor comes logically before the pipeline.
Change-Id: I3968c5e4e6dff01f9c4ad311eb1795b3c7580ff5
Reviewed-on: https://skia-review.googlesource.com/137228
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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These appear to have been added to handle glyph paths with nvpr and no
longer appear to be used.
Change-Id: Id75e2e85ab837a5808e7641873d217c844cd827c
Reviewed-on: https://skia-review.googlesource.com/117103
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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Change-Id: Icccf2fcb5d468696c42c5a0ccf405e30e5e9bc65
Reviewed-on: https://skia-review.googlesource.com/105980
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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SkFAIL is a legacy macro which is just SK_ABORT. This CL mechanically
changes uses of SkFAIL to SK_ABORT in preparation for its removal. The
related sk_throw macro will be changed independently, due to needing to
actually clean up its users.
Change-Id: Id70b5c111a02d2458dc60c8933f444df27d9cebb
Reviewed-on: https://skia-review.googlesource.com/35284
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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Again, this will be useful when GrSurface does not have a origin field.
Change-Id: I0c4ef5b441eaf38f3489e8631aced11b11fdb6ac
Reviewed-on: https://skia-review.googlesource.com/27540
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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All these std::function instantiations fill the object files up with
almost 1MB of boilerplate generated code. I think we can do better by
implementing GrGLFunction as its own std::function-like type with much
less overhead, bringing the total object file size down to about 200K.
This reduces DM from 28780344 to 27726144 on my Mac, a touch above 1MB.
Change-Id: I219a86737d1dfb8b68e4eb47b51a8a98b18ff282
Reviewed-on: https://skia-review.googlesource.com/20551
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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I believe this addresses the concerns of this particular bug (although more remains to be done)
Bug: skia:5327
Change-Id: Ie82f08f87b3cf3d7986fe4eeb16a5d2553173913
Reviewed-on: https://skia-review.googlesource.com/18599
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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As a consequence we no longer need GrDrawFace.
This effectively raises the minimum bar for non-ES OpenGL to 2.0 as there is no extension that adds the GL 2.0 separate stencil functionality. GL_ATI_separate_stencil is close but it does not have glStencilMaskSeparate.
Bug: skia:
Change-Id: I36d17a69400c8beeacb6dab8d8c5c3317814cfe4
Reviewed-on: https://skia-review.googlesource.com/15603
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=chromium:648816
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2358843002
Review-Url: https://codereview.chromium.org/2358843002
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This gets GrPipelineBuilder.h out of the headers
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165283002
Committed: https://skia.googlesource.com/skia/+/da152ebb032c61bb2561bbb3e9a78037ad174d34
Review-Url: https://codereview.chromium.org/2165283002
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of https://codereview.chromium.org/2165283002/ )
Reason for revert:
No Vulkan bot in CQ :(
Original issue's description:
> Remove DrawFace enum from GrPipelineBuilder
>
> This gets GrPipelineBuilder.h out of the headers
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165283002
>
> Committed: https://skia.googlesource.com/skia/+/da152ebb032c61bb2561bbb3e9a78037ad174d34
TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2167193002
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This gets GrPipelineBuilder.h out of the headers
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165283002
Review-Url: https://codereview.chromium.org/2165283002
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Removes drawPathBatch methods from GrDrawTarget and GrDrawContext, and
integrates nvpr batches in with all the other batches.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1966763002
Review-Url: https://codereview.chromium.org/1966763002
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Adds a new GrUserStencilSettings class that describes in abstract terms
how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
When the GrPipeline is finalized, the user stencil settings are then
translated into concrete GrStencilSettings.
At this point, GrClipMaskManager only needs to tell the GrAppliedClip
whether or not there is a stencil clip. It does not need to modify
stencil settings and GrPipelineBuilder does not need
AutoRestoreStencil.
This is one step of the stencil overhaul. In the future it will also
allow us to clean up the special case handling for nvpr and the
stateful fClipMode member of GrClipMaskManager.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002
Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37
Review-Url: https://codereview.chromium.org/1962243002
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https://codereview.chromium.org/1962243002/ )
Reason for revert:
This seems to be breaking nanobench on the Windows bots with:
Caught exception 3221225477 EXCEPTION_ACCESS_VIOLATION
GrDrawTarget::stencilPath +c7
GrStencilAndCoverPathRenderer::onDrawPath +fd
GrDrawContext::internalDrawPath +509
GrDrawContext::drawPath +223
GrBlurUtils::drawPathWithMaskFilter +250
SkGpuDevice::drawPath +2ea
SkCanvas::onDrawPath +2e3
SkRecordDraw +2e6
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkRecordDraw +2e6
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkRecordDraw +261
SkBigPicture::playback +e5
SkCanvas::onDrawPicture +12c
SkCanvas::drawPicture +145
SkMultiPictureDraw::draw +bf
SKPBench::drawMPDPicture +1e0
SKPBench::onDraw +34
Benchmark::draw +32
time +92
setup_gpu_bench +6e
nanobench_main +77b
Original issue's description:
> Separate user and raw stencil settings
>
> Adds a new GrUserStencilSettings class that describes in abstract terms
> how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
> etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
> When the GrPipeline is finalized, the user stencil settings are then
> translated into concrete GrStencilSettings.
>
> At this point, GrClipMaskManager only needs to tell the GrAppliedClip
> whether or not there is a stencil clip. It does not need to modify
> stencil settings and GrPipelineBuilder does not need
> AutoRestoreStencil.
>
> This is one step of the stencil overhaul. In the future it will also
> allow us to clean up the special case handling for nvpr and the
> stateful fClipMode member of GrClipMaskManager.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002
>
> Committed: https://skia.googlesource.com/skia/+/12dbb3947e1aaf205b4fcf13b40e54e50650eb37
TBR=bsalomon@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/1969693003
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Adds a new GrUserStencilSettings class that describes in abstract terms
how a draw will use the stencil (e.g. kAlwaysIfInClip, kSetClipBit,
etc.). GrPipelineBuilder now only defines the GrUserStencilSettings.
When the GrPipeline is finalized, the user stencil settings are then
translated into concrete GrStencilSettings.
At this point, GrClipMaskManager only needs to tell the GrAppliedClip
whether or not there is a stencil clip. It does not need to modify
stencil settings and GrPipelineBuilder does not need
AutoRestoreStencil.
This is one step of the stencil overhaul. In the future it will also
allow us to clean up the special case handling for nvpr and the
stateful fClipMode member of GrClipMaskManager.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962243002
Review-Url: https://codereview.chromium.org/1962243002
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A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002
Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f
Review-Url: https://codereview.chromium.org/1957363002
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https://codereview.chromium.org/1957363002/ )
Reason for revert:
Breaking some bots
Original issue's description:
> Replace GrStrokeInfo with GrStyle.
>
> A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002
>
> Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f
TBR=egdaniel@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/1967513002
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A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002
Review-Url: https://codereview.chromium.org/1957363002
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#5 id:80001 of https://codereview.chromium.org/1908433002/ )
Reason for revert:
This causes what looks like significantly wrong results. Here is an example:
https://gold.skia.org/diff?test=stroke-fill&left=cb47dc2cabbad7d146aedaac199ebace&top=2c6e65d597c574e3bb170a19ca9634c6
Original issue's description:
> Batch multiple single NVPR draw paths to instanced draws
>
> Batch multiple single NVPR draw paths to instanced draws.
> A draw path batch can be combined to other batch if the
> batches do not overlap and have same draw characteristics.
>
> Join the batches in linked list and flatten the list to a
> path list during draw time.
>
> Replace GrPathRendering::drawPath with GrPathRendering::drawPaths.
>
> Perf changes ARM, Shield TV device, Tegra X1 GPU:
> desk_chalkboard.skp_1 21.5ms -> 17.8ms 0.83x
> desk_mapsvg.skp_1 7.49ms -> 6.18ms 0.82x
> Others results are more volatile.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908433002
>
> Committed: https://skia.googlesource.com/skia/+/3c33c389e9f8d14d86756ea1ddeba2097f31ad22
TBR=joshualitt@chromium.org,bsalomon@google.com,kkinnunen@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1919843002
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Batch multiple single NVPR draw paths to instanced draws.
A draw path batch can be combined to other batch if the
batches do not overlap and have same draw characteristics.
Join the batches in linked list and flatten the list to a
path list during draw time.
Replace GrPathRendering::drawPath with GrPathRendering::drawPaths.
Perf changes ARM, Shield TV device, Tegra X1 GPU:
desk_chalkboard.skp_1 21.5ms -> 17.8ms 0.83x
desk_mapsvg.skp_1 7.49ms -> 6.18ms 0.82x
Others results are more volatile.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908433002
Review URL: https://codereview.chromium.org/1908433002
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Like abandonContext() this disconnects the GrContext from the underlying 3D API. However, unlike abandonContext it first frees all allocated GPU resources.
BUG=skia:5142
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1852733002
Review URL: https://codereview.chromium.org/1852733002
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The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002
Review URL: https://codereview.chromium.org/1806983002
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Avoid drawing text when using NVPR and device independent fonts.
The drawing calculations cause division by zero and produce NaNs
to transforms (due to fTextInverseRatio).
Reproed by top25desk_twitter.skp as well as the added testcase.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1760163002
Review URL: https://codereview.chromium.org/1760163002
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Updates the GrGLGpu to call glRasterSamplesEXT when multisample is
enabled for a mixed sampled render target, but the stencil test is not
active.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1666563003
Review URL: https://codereview.chromium.org/1666563003
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Avoid updating glPathStencilFunc unless it changes.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1619623005
Review URL: https://codereview.chromium.org/1619623005
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Simplify path id allocation in NVPR backend. Instead of using
an AVL tree of path id ranges for the first 65535 ids, use just
a simple stategy of overallocation and "bump index".
Fixes the bug where previously overallocated ids were not deleted.
The advantage is that the implementation is simple and all allocations
go through overallocation, not just the first 65535 of the 1-range
allocations.
Removes the logic where paths were cleared with setting path data to
null instead of deleting the whole path. Now deleted paths are just
deleted normally. These operations should have equivalent performance on
command buffer. Deleting the path should enable the driver to do more
maintainance.
Removes the GLNameAllocator, as it was only used for paths. In order for
it to be used for other IDs, it probably would need to be re-written to
support cleanup and arbitrary ranges. Also, the interface would probably
need to be changed to not requiring the block to be allocated before it
could be managed by the structure.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1150243003
Review URL: https://codereview.chromium.org/1150243003
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#6 id:100001 of https://codereview.chromium.org/1232103002/ )
Reason for revert:
Co-centered sample locations are not needed to do stencil clip with mixed samples
Original issue's description:
> Implement stencil clipping in mixed sampled render targets
>
> This change enables multisampled clipping for mixed sampled
> render targets. Previously clipping in mixed samples config
> behaved the same as in the gpu config.
>
> In order to retrofit non-MSAA draw methods, programmable sample
> locations are used in order to colocate all samples at (0.5, 0.5).
> Requires support for NV_sample_locations.
>
> BUG=skia:4399
>
> Committed:
> https://skia.googlesource.com/skia/+/3e77ba96d56d15db30ac6d8ccb900e30aafcbb16
BUG=skia:
Review URL: https://codereview.chromium.org/1415873011
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https://codereview.chromium.org/1431593006/ )
Reason for revert:
Co-centered sample locations are not needed to do stencil clip with mixed samples.
Original issue's description:
> Fix mixed samples stencil clip
>
> Fixes rendering bugs and nondeterminism in gm.
>
> Before, mixed samples stencil clip would try to infer whether the draw
> wanted co-centered sample locations from within GrGLGpu, which caused
> various errors. This change reworks it so the draw itself can request
> the co-centered sample locations when it knows it will need them.
>
> Also reduces framebuffer binds by moving the code that enables
> GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS into flushRenderTarget.
>
> Committed: https://skia.googlesource.com/skia/+/14184d5567b58085b6d8a6375796d405056f7f73
TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1407063011
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Fixes rendering bugs and nondeterminism in gm.
Before, mixed samples stencil clip would try to infer whether the draw
wanted co-centered sample locations from within GrGLGpu, which caused
various errors. This change reworks it so the draw itself can request
the co-centered sample locations when it knows it will need them.
Also reduces framebuffer binds by moving the code that enables
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS into flushRenderTarget.
Review URL: https://codereview.chromium.org/1431593006
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BUG=skia:
Review URL: https://codereview.chromium.org/1428543003
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This change enables multisampled clipping for mixed sampled
render targets. Previously clipping in mixed samples config
behaved the same as in the gpu config.
In order to retrofit non-MSAA draw methods, programmable sample
locations are used in order to colocate all samples at (0.5, 0.5).
Requires support for NV_sample_locations.
BUG=skia:4399
Review URL: https://codereview.chromium.org/1232103002
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DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
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DOCS_PREVIEW= https://skia.org/?cl=1316123003
Review URL: https://codereview.chromium.org/1316123003
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Implement support for path rendering in Chromium through
CHROMIUM_path_rendering pseudo extension.
The extension defines a new pseudo-gl function,
BindFragmentInputLocation. This behaves similarly to the
BindUniformLocation pseudo-gl function. The idea is to assign fragment
input location to a fragment input before linking the program.
BUG=chromium:344330
Committed: https://skia.googlesource.com/skia/+/eeef46d181f9f8db388ecea81df699fc1b3c9280
Review URL: https://codereview.chromium.org/1192663002
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(patchset #4 id:60001 of https://codereview.chromium.org/1192663002/)
Reason for revert:
DEPS roll failing
Original issue's description:
> Implement support for CHROMIUM_path_rendering pseudo extension
>
> Implement support for path rendering in Chromium through
> CHROMIUM_path_rendering pseudo extension.
>
> The extension defines a new pseudo-gl function,
> BindFragmentInputLocation. This behaves similarly to the
> BindUniformLocation pseudo-gl function. The idea is to assign fragment
> input location to a fragment input before linking the program.
>
> BUG=chromium:344330
>
> Committed: https://skia.googlesource.com/skia/+/eeef46d181f9f8db388ecea81df699fc1b3c9280
TBR=bsalomon@google.com,joshualitt@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=chromium:344330
Review URL: https://codereview.chromium.org/1223673002
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Implement support for path rendering in Chromium through
CHROMIUM_path_rendering pseudo extension.
The extension defines a new pseudo-gl function,
BindFragmentInputLocation. This behaves similarly to the
BindUniformLocation pseudo-gl function. The idea is to assign fragment
input location to a fragment input before linking the program.
BUG=chromium:344330
Review URL: https://codereview.chromium.org/1192663002
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Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
version 1.3 (PathFragmentInputGen) was left working. Remove
backwards-compatibility code that was left behind.
Remove some NVPR API function typedefs that were left from initial
commits.
Remove PathCoords function pointer from GrGLInterface, it has
never been called and causes problems in the future, since it will
not be implemented in the Chromium pseudo extension.
Avoid failing interface creation even if nvprmsaaXX config is
requested but the driver is not recent enough. The SAN bots have
old driver, but try to run nvprmsaa16 configs. Instead, print
out a warning.
Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e
Committed: https://skia.googlesource.com/skia/+/e35b5d99d8dfcc6b2be844df28cba47436380809
Review URL: https://codereview.chromium.org/1177243004
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https://codereview.chromium.org/1177243004/)
Reason for revert:
Breaks the Ubuntu *SAN bots.
Original issue's description:
> Cleanup legacy NVPR-related definitions
>
> Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
> version 1.3 (PathFragmentInputGen) was left working. Remove
> backwards-compatibility code that was left behind.
>
> Remove some NVPR API function typedefs that were left from initial
> commits.
>
> Remove PathCoords function pointer from GrGLInterface, it has
> never been called and causes problems in the future, since it will
> not be implemented in the Chromium pseudo extension.
>
> Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e
>
> Committed: https://skia.googlesource.com/skia/+/e35b5d99d8dfcc6b2be844df28cba47436380809
TBR=joshualitt@google.com,cdalton@nvidia.com,bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1219663005
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Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
version 1.3 (PathFragmentInputGen) was left working. Remove
backwards-compatibility code that was left behind.
Remove some NVPR API function typedefs that were left from initial
commits.
Remove PathCoords function pointer from GrGLInterface, it has
never been called and causes problems in the future, since it will
not be implemented in the Chromium pseudo extension.
Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e
Review URL: https://codereview.chromium.org/1177243004
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https://codereview.chromium.org/1177243004/)
Reason for revert:
Broke the GPU SAN bots: https://build.chromium.org/p/client.skia/builders/Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Debug-ASAN/builds/779/steps/dm/logs/stdio
Original issue's description:
> Cleanup legacy NVPR-related definitions
>
> Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
> version 1.3 (PathFragmentInputGen) was left working. Remove
> backwards-compatibility code that was left behind.
>
> Remove some NVPR API function typedefs that were left from initial
> commits.
>
> Remove PathCoords function pointer from GrGLInterface, it has
> never been called and causes problems in the future, since it will
> not be implemented in the Chromium pseudo extension.
>
> Committed: https://skia.googlesource.com/skia/+/fb8d6884e0e01d0c2f8596adf5af1efb0d08de7e
TBR=joshualitt@google.com,cdalton@nvidia.com,bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1206333003
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Fixed-function NVPR codepaths were removed a while ago. Only NVPR API
version 1.3 (PathFragmentInputGen) was left working. Remove
backwards-compatibility code that was left behind.
Remove some NVPR API function typedefs that were left from initial
commits.
Remove PathCoords function pointer from GrGLInterface, it has
never been called and causes problems in the future, since it will
not be implemented in the Chromium pseudo extension.
Review URL: https://codereview.chromium.org/1177243004
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Remove the NVPR glyph loading functionality. A bit risky feature.
Review URL: https://codereview.chromium.org/1176113008
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Portable fonts don't have streams, so expect the stream open
to fail.
R=bungeman@google.com
TBR=cdalton@nvidia.com
Review URL: https://codereview.chromium.org/1185803003
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GrGpu, GrGLGpu, GrPathRendering, GrGLPathRendering all duplicated
each others' path rendering related member functions. Make
GrPathRending the logical extension of GrGpu by removing the methods
from GrGpu. Similarly to the GL variants.
Changes includes and forward declarations due to removing
GrDrawTarget.h include from GrGpu.h. This was necessary due to
GrDrawTarget.h including GrPathRendering.h, and now GrPathRendering.h
includes GrGpu.h. (Also GrGpu.h does not need GrDrawTarget.h anymore).
Very slight runtime improvement on x86_64:
desk_fontwipe.skp_1 836us -> 841us 1.01x
desk_silkfinance.skp_1 2.01ms -> 2.01ms 1x
desk_forecastio.skp_1 7.03ms -> 7.05ms 1x
desk_weather.skp_1 3.74ms -> 3.74ms 1x
desk_twitter.skp_1 8.02ms -> 8.01ms 1x
desk_mapsvg.skp_1 5.24ms -> 5.23ms 1x
desk_pokemonwiki.skp_1 7.06ms -> 7.03ms 1x
desk_sfgate.skp_1 3.19ms -> 3.17ms 1x
tabl_cuteoverload.skp_1 2.66ms -> 2.64ms 0.99x
...
tabl_transformice.skp_1 3.06ms -> 2.98ms 0.98x
tabl_googlecalendar.skp_1 11.3ms -> 11ms 0.97x
tabl_gamedeksiam.skp_1 12.8ms -> 12.4ms 0.97x
desk_samoasvg.skp_1 10.6ms -> 10.3ms 0.97x
tabl_worldjournal.skp_1 4.44ms -> 4.3ms 0.97x
Review URL: https://codereview.chromium.org/1157683006
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Do not create a GrGLPath when loading glyphs with the driver and creating
GrGLPathRange based on those. The path would be inserted to the GPU
resource cache and then immediately be released.
Instead, just init the first path object of the path range as the
template.
Review URL: https://codereview.chromium.org/1146983004
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