| Commit message (Collapse) | Author | Age |
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SkFAIL is a legacy macro which is just SK_ABORT. This CL mechanically
changes uses of SkFAIL to SK_ABORT in preparation for its removal. The
related sk_throw macro will be changed independently, due to needing to
actually clean up its users.
Change-Id: Id70b5c111a02d2458dc60c8933f444df27d9cebb
Reviewed-on: https://skia-review.googlesource.com/35284
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
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This reverts commit 8233fc82b00763d37a7b0db7890b15c7d58939d4.
Change-Id: Ia32ccdb3b385ed28e1b41e553c7d80cf803522cc
Reviewed-on: https://skia-review.googlesource.com/7899
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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This reverts commit 565da18f6e4a0f04dc836ce9d35f31bee31644f7.
Reason for revert: breaking android roll:
https://googleplex-android-review.git.corp.google.com/#/c/1853481/-1..1
Some code in Android references SK_SCALAR_IS_FLOAT:
https://cs.corp.google.com/android/frameworks/base/core/jni/android/graphics/Interpolator.cpp?q=frameworks/base/core/jni/android/graphics/Interpolator.cpp&sq=package:android&l=30
Original change's description:
> SkScalar: delete code thqat doesn't compile.
>
> Change-Id: I8a5c404d6151fca79af5c5a98d4b44924c0ade52
> Reviewed-on: https://skia-review.googlesource.com/7882
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
>
TBR=halcanary@google.com,reed@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I4df06c4593abaa3ac3877b270a41aec7a9c3fc8f
Reviewed-on: https://skia-review.googlesource.com/7888
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
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Change-Id: I8a5c404d6151fca79af5c5a98d4b44924c0ade52
Reviewed-on: https://skia-review.googlesource.com/7882
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
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A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002
Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f
Review-Url: https://codereview.chromium.org/1957363002
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https://codereview.chromium.org/1957363002/ )
Reason for revert:
Breaking some bots
Original issue's description:
> Replace GrStrokeInfo with GrStyle.
>
> A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002
>
> Committed: https://skia.googlesource.com/skia/+/33595bdf4b64a745f6340338d307e806e96c587f
TBR=egdaniel@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/1967513002
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A side effect is that arbitrary path effects can no be pushed deeper into the Ganesh flow for paths. They may be applied by path renderers.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1957363002
Review-Url: https://codereview.chromium.org/1957363002
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#5 id:80001 of https://codereview.chromium.org/1908433002/ )
Reason for revert:
This causes what looks like significantly wrong results. Here is an example:
https://gold.skia.org/diff?test=stroke-fill&left=cb47dc2cabbad7d146aedaac199ebace&top=2c6e65d597c574e3bb170a19ca9634c6
Original issue's description:
> Batch multiple single NVPR draw paths to instanced draws
>
> Batch multiple single NVPR draw paths to instanced draws.
> A draw path batch can be combined to other batch if the
> batches do not overlap and have same draw characteristics.
>
> Join the batches in linked list and flatten the list to a
> path list during draw time.
>
> Replace GrPathRendering::drawPath with GrPathRendering::drawPaths.
>
> Perf changes ARM, Shield TV device, Tegra X1 GPU:
> desk_chalkboard.skp_1 21.5ms -> 17.8ms 0.83x
> desk_mapsvg.skp_1 7.49ms -> 6.18ms 0.82x
> Others results are more volatile.
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908433002
>
> Committed: https://skia.googlesource.com/skia/+/3c33c389e9f8d14d86756ea1ddeba2097f31ad22
TBR=joshualitt@chromium.org,bsalomon@google.com,kkinnunen@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1919843002
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Batch multiple single NVPR draw paths to instanced draws.
A draw path batch can be combined to other batch if the
batches do not overlap and have same draw characteristics.
Join the batches in linked list and flatten the list to a
path list during draw time.
Replace GrPathRendering::drawPath with GrPathRendering::drawPaths.
Perf changes ARM, Shield TV device, Tegra X1 GPU:
desk_chalkboard.skp_1 21.5ms -> 17.8ms 0.83x
desk_mapsvg.skp_1 7.49ms -> 6.18ms 0.82x
Others results are more volatile.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908433002
Review URL: https://codereview.chromium.org/1908433002
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Refactor GrGpuResource to contain two different pieces of state:
a) instance is budgeted or not budgeted
b) instance references wrapped backend objects or not
The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".
Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.
Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.
Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.
The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().
The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.
Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.
Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().
Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.
Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.
No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.
BUG=594928
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002
Review URL: https://codereview.chromium.org/1862043002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
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Evaluating &sktarray[0] when sktarray.count() == 0 asserts.
This was causing ASAN failures.
TBR=bsalomon
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1812963002
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Avoid drawing text when using NVPR and device independent fonts.
The drawing calculations cause division by zero and produce NaNs
to transforms (due to fTextInverseRatio).
Reproed by top25desk_twitter.skp as well as the added testcase.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1760163002
Review URL: https://codereview.chromium.org/1760163002
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When using NVPR, sometimes paths must be stroked by Skia and then drawn
with fill using NVPR. In these cases, use the fill type and bounds of
the stroked path, not the original path.
Fixes degeneratesegments for nvprmsaa backends.
BUG=skia:4608
Review URL: https://codereview.chromium.org/1504753003
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Fix stroking of zero length paths with end caps on NVPR.
In case of such paths, stroke them using Skia and just
fill the path with NVPR.
BUG=skia:4427
Review URL: https://codereview.chromium.org/1471763002
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DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
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Now that static_assert is allowed, there is no need to use a non-
standard compile time assertion
Review URL: https://codereview.chromium.org/1306443004
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texture.
Review URL: https://codereview.chromium.org/1187523005
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Improve caching of dashed paths in GrStencilAndCoverPathRenderer.
Look up the (NVPR specific) GrGLPath based on GrStrokeInfo and
the original path.
Use unique keys for all GrPaths.
Dash the path with Skia dash stroker and use that path geometry for
NVPR path.
NVPR internal dashing stroke is not used, because the dashing
implementation of NVPR does not match Skia implementation.
Review URL: https://codereview.chromium.org/1116123003
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Set the "path stroke error bound" path parameter to 0.02 for all paths.
This means that the stroked path area will be within 98% of the stroke
width in path space.
This should fix many cases where NVPR stroked paths were visibly different to
Skia stroked paths. One such path is in dashcubics gm.
This increases the amount of subdivisions the path object creation will
make for paths that need it. This in turn will increase gpu object space
requirements sligthly. Both of these effects should be unnoticeable.
GL_NV_path_rendering.txt:
"""
Every path object has a stroke approximation bound parameter
(PATH_STROKE_BOUND_NV) that is a floating-point value /sab/ clamped
between 0.0 and 1.0 and set and queried with the PATH_STROKE_BOUND_NV
path parameter. Exact determination of samples swept an orthogonal
centered line segment along cubic Bezier segments and rational
quadratic Bezier curves (so non-circular partial elliptical arcs) is
intractable for real-time rendering so an approximation is required;
/sab/ intuitively bounds the approximation error as a percentage of
the path object's stroke width. Specifically, this path parameter
requests the implementation to stencil any samples within /sweep/
object space units of the exact sweep of the path's cubic Bezier
segments or partial elliptical arcs to be sampled by the stroke where
sweep = ((1-sab)*sw)/2
where /sw/ is the path object's stroke width. The initial value
of /sab/ when a path is created is 0.2. In practical terms, this
initial value means the stencil sample positions coverage within 80%
(100%-20%) of the stroke width of cubic and rational quadratic stroke
segments should be sampled.
"""
BUG=skia:2049
Review URL: https://codereview.chromium.org/1124423007
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This avoids the problem of a newly created uncached texture causing a purge of cached resources.
BUG=chromium:445885
Review URL: https://codereview.chromium.org/846303002
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Review URL: https://codereview.chromium.org/824753002
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Review URL: https://codereview.chromium.org/808593003
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Implement conics for NVPR. Verified with currently disabled conicpaths
gm, produces mostly same shapes with nvprmsaa4 and msaa4.
BUG=skia:2033
Review URL: https://codereview.chromium.org/694503003
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Remove unused NVPR related GL tokens.
Also replace GR_GL_PATH_INITIAL_END_CAP and GR_GL_PATH_TERMINAL_END_CAP
with a single call setting GR_GL_PATH_END_CAPS. Skia does not and
probably will not have different initial and terminal caps. This came up
in the review of command buffer implementation of the extension.
If more NVPR features will be used, the respective tokens can be added
back per implemented feature.
Review URL: https://codereview.chromium.org/723453002
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BUG=skia:2889
TBR=robertphillips@google.com
NOTRY=true
Review URL: https://codereview.chromium.org/729683002
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typeface. Loads the paths using the driver's glyph loading routines.
Refactors GrPathRange to accept a PathGenerator class that it uses to
lazily initialize its paths. The client code is no longer expected to
initialize the paths in a GrPathRange; instead it must provide a
PathGenerator* instance to createPathRange().
Adds a new createGlyphs() method to GrPathRendering that creates a
range of glyph paths, indexed by glyph id. GrPathRendering implements
createGlyphs() with a PathGenerator that loads glyph paths using the
skia frameworks. GrGLPathRendering uses glMemoryGlyphIndexArrayNV()
instead, when possible, to load the glyph paths.
Removes all GlyphPathRange logic from GrStencilAndCoverTextContext.
It instead uses createGlyphs().
BUG=skia:2939
R=bsalomon@google.com, jvanverth@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/563283004
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Ensure asserts aren't fired when creating a GrGLPath path from an
empty SkPath. An empty path is valid and has practical use, for
example, as a template path for certain nvpr calls.
BUG=skia:2891
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/522883002
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Committed: https://skia.googlesource.com/skia/+/d68b3e491bb765beb7ca5e4ac8e0c80dedf5a83b
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/504313002
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constructed. (patchset #3 of https://codereview.chromium.org/504313002/)
Reason for revert:
Breaking the bots
Original issue's description:
> Make GrGpuResources register with GrResourceCache2 after fully constructed.
>
> Committed: https://skia.googlesource.com/skia/+/d68b3e491bb765beb7ca5e4ac8e0c80dedf5a83b
R=robertphillips@google.com
TBR=robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/488463004
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R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/504313002
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Simplify GrGLPathRendering interface by removing polymorphism and functions that
simply wrap GL functions unnecessarily.
Replace the polymorphism by if -condition.
Call the unconditional GL functions directly. GrGLPath, GrGLPathRange and
GrGLPathRendering are part of the same logical subsystem. This means that the
subsystem implementation details are taken into account within these
classes. Example: if support for using conics would be added, the feature flag
would go to GrGLPathRendering::Caps, the emulation would go to GrGLPath instead of
GrGLPathRendering::pathCommands. Wrapping glPathCommandsNV is not useful.
Try to expose the interface fully in same logical level; rename fragment input
function to reflect this.
R=bsalomon@google.com, cdalton@nvidia.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/450283002
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Separate GL path rendering state from GrGpuGL to GrGLPathRendering. This
makes GrGpuGL code simpler.
The intention is that while GrGpuGL represents the global environment for GL,
the GrGLPathRendering represents the global environment for path rendering
extension.
Add GrPathRendering, a base class for path rendering, and inherit
GrGLPathRendering from that. Move the path rendering virtual functions from
GrGpu to GrPathRendering.
R=bsalomon@google.com, cdalton@nvidia.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/452823002
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Adds a GrGLPathRendering class that wraps the NV_path_rendering
extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.
BUG=skia:
R=bungeman@google.com, bsalomon@google.com, kkinnunen@nvidia.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/444223002
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This reverts commit 5672da0fa54f31c9727568e9dd5fe82c6e1585bc.
This appears to be blocking the Skia roll by causing failures in the blink layout tests on the canvas-lost-gpu-context.html test.
The bisect for this can be seen at:
https://codereview.chromium.org/449473002/
Original issue's description:
> Adds a GrGLPathRendering class that wraps the NV_path_rendering
> extension and manages its various API versions. It also provides
> backup implementations when certain NVpr methods from later API
> versions are not present on the current system.
>
> Committed: https://skia.googlesource.com/skia/+/5672da0fa54f31c9727568e9dd5fe82c6e1585bc
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This reverts commit 61bff7097251755bf9fa9a4ec60cc057c766b4a4.
This is built on 5672da0fa54f31c9727568e9dd5fe82c6e1585bc
which is causing blink test failures on canvas-lost-gpu-context.html.
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Calculates a rough approximation of the actual value for gpuMemorySize
in GrGLPath and GrGLPathRange, instead of assuming every path is the
same fixed size.
BUG=skia:
R=bsalomon@google.com, markkilgard@gmail.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/442603002
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extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.
R=bsalomon@google.com, kkinnunen@nvidia.com, markkilgard@gmail.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/437473002
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Adds a GrPathRange object that represents a range of paths on the gpu.
Updates GrDrawTarget::drawPaths and supporting code to use GrPathRange
instead of an array of GrPath objects.
Change-Id: I67845f3893cd4d955db947d699aa3733cbb081e0
BUG=skia:
R=bsalomon@google.com, jvanverth@google.com, kkinnunen@nvidia.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/400713003
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Pre-allocates a range of path names and manages allocations within
that range on the client side. This allows us to generate new path
objects in a feed-forward manner that doesn't require round trips to
the GL server.
BUG=skia:
R=bsalomon@google.com, markkilgard@gmail.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/304403003
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BUG=skia:
R=bsalomon@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/216503004
git-svn-id: http://skia.googlecode.com/svn/trunk@13982 2bbb7eff-a529-9590-31e7-b0007b416f81
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To keep the CL (slightly) managable, this does not make any changes to
existing macros (e.g. SkScalarMul). Just tackling #ifdef constructs this
time around.
BUG=
R=bsalomon@google.com, caryclark@google.com
Review URL: https://codereview.chromium.org/117053002
git-svn-id: http://skia.googlecode.com/svn/trunk@12712 2bbb7eff-a529-9590-31e7-b0007b416f81
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Creating paths for nv_path_rendering is costly. Try to reduce this
cost by caching paths based on the SkPath "hash" (i.e. SkPathRef
generation id) and stroke properties.
Adds the paths to GrContext::fTextureCache instance. Later this should
be renamed and the GrContext API should reflect the nature of the cache
better.
R=bsalomon@google.com, mtklein@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/26557003
git-svn-id: http://skia.googlecode.com/svn/trunk@12083 2bbb7eff-a529-9590-31e7-b0007b416f81
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Initialize the path stroke properties in the GrGLPath constructor.
Use StencilStrokePath and CoverStrokePath to stroke the path.
The order of the GL calls is:
1. StencilFill, if needed
2. StencilStroke, if needed
2a. CoverStroke, if stroke was applied
2b. CoverFill, if stroke was not applied
The reason for not pairing StencilFill + CoverFill, StencilStroke +
CoverStroke is that Skia API does not allow separate fill and stroke
color within one call. Covering the stroke bounding box should also
cover the fill bounding box.
Causes different rendering in gm/dashcubics due to different rendering
algorithm. (?) (TODO: this should be resolved somehow.)
R=bsalomon@google.com, markkilgard@gmail.com, cdalton@nvidia.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/23440049
git-svn-id: http://skia.googlecode.com/svn/trunk@11672 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=None
TEST=none, no functional changes.
R=bsalomon@google.com, robertphillips@google.com
Author: tfarina@chromium.org
Review URL: https://chromiumcodereview.appspot.com/23703010
git-svn-id: http://skia.googlecode.com/svn/trunk@11142 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=bsalomon@google.com
Review URL: https://codereview.chromium.org/22850006
git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
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Fix the crash by defining that GrPathRenderer::drawPath and
GrPathRenderer::stencilPath are called only with non-empty paths.
Adds a new test "GpuDrawPath" and tests the condition.
BUG=1477
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://chromiumcodereview.appspot.com/22173002
git-svn-id: http://skia.googlecode.com/svn/trunk@10528 2bbb7eff-a529-9590-31e7-b0007b416f81
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enable conics in SkPath
git-svn-id: http://skia.googlecode.com/svn/trunk@9370 2bbb7eff-a529-9590-31e7-b0007b416f81
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This reverts commit b4775ac7b55802e87231768f002e4b42f233b0aa.
git-svn-id: http://skia.googlecode.com/svn/trunk@9347 2bbb7eff-a529-9590-31e7-b0007b416f81
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patch from issue 16153005
BUG=
Review URL: https://codereview.chromium.org/16195004
git-svn-id: http://skia.googlecode.com/svn/trunk@9344 2bbb7eff-a529-9590-31e7-b0007b416f81
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