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path: root/src/gpu/gl/GrGLGpu.h
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* Add resource provider flag to avoid client-side buffersGravatar csmartdalton2016-07-13
| | | | | | | | | | | | | | | On some platforms, a newly-created buffer was liable to be CPU backed. This would break code that expected a VBO (aka instanced rendering). This change adds an optional flag to GrResourceProvider that requires a buffer to be created in GPU memory. It also moves the CPU backing logic into Gr land in order to properly cache real VBOs on platforms that prefer client-side buffers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2143333002 Review-Url: https://codereview.chromium.org/2143333002
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-07-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a module that performs instanced rendering and starts using it for a select subset of draws on Mac GL platforms. The instance processor can currently handle rects, ovals, round rects, and double round rects. It can generalize shapes as round rects in order to improve batching. The instance processor also employs new drawing algorithms, irrespective of instanced rendering, that improve GPU-side performance (e.g. sample mask, different triangle layouts, etc.). This change only scratches the surface of instanced rendering. The majority of draws still only have one instance. Future work may include: * Passing coord transforms through the texel buffer. * Sending FP uniforms through instanced vertex attribs. * Using instanced rendering for more draws (stencil writes, drawAtlas, etc.). * Adding more shapes to the instance processor’s repertoire. * Batching draws that have mismatched scissors (analyzing draw bounds, inserting clip planes, etc.). * Bindless textures. * Uber shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891 Review-Url: https://codereview.chromium.org/2066993003
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
| | | | | | | | | | | | | | | The original caching logic for sample locations wishfully assumed that the GPU would always use the same sample pattern for render targets that had the same number of samples. It turns out we can't rely on that. This change improves the caching logic to handle mismatched simple patterns with the same count, and adds a unit test that emulates different sample patterns observed on real hardware. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166 Review-Url: https://codereview.chromium.org/2111423002
* Revert of Begin instanced rendering for simple shapes (patchset #20 ↵Gravatar ksakamoto2016-07-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:380001 of https://codereview.chromium.org/2066993003/ ) Reason for revert: This caused static initializer regressions in Chromium (crbug.com/625728). Relevant build logs here: Linux: https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/21849 Mac: https://build.chromium.org/p/chromium/builders/Mac/builds/17350 Relevant lines from the error log: Linux: # InstanceProcessor.cpp GrUniqueKey::GenerateDomain() # InstanceProcessor.cpp gr_instanced::kShapeBufferDomain FAILED linux-release-64/sizes/nacl_helper-si/initializers: actual 8, expected 7, better lower FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower Mac: FAILED mac-release/sizes/chrome-si/initializers: actual 2, expected 0, better lower Original issue's description: > Begin instanced rendering for simple shapes > > Adds a module that performs instanced rendering and starts using it > for a select subset of draws on Mac GL platforms. The instance > processor can currently handle rects, ovals, round rects, and double > round rects. It can generalize shapes as round rects in order to > improve batching. The instance processor also employs new drawing > algorithms, irrespective of instanced rendering, that improve GPU-side > performance (e.g. sample mask, different triangle layouts, etc.). > > This change only scratches the surface of instanced rendering. The > majority of draws still only have one instance. Future work may > include: > > * Passing coord transforms through the texel buffer. > * Sending FP uniforms through instanced vertex attribs. > * Using instanced rendering for more draws (stencil writes, > drawAtlas, etc.). > * Adding more shapes to the instance processor’s repertoire. > * Batching draws that have mismatched scissors (analyzing draw > bounds, inserting clip planes, etc.). > * Bindless textures. > * Uber shaders. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 > > Committed: https://skia.googlesource.com/skia/+/42eafa4bc00354b132ad114d22ed6b95d8849891 NOTREECHECKS=true TBR=bsalomon@google.com,egdaniel@google.com,robertphillips@google.com,csmartdalton@google.com # Not skipping CQ checks because original CL landed more than 1 days ago. BUG=skia: Review-Url: https://codereview.chromium.org/2123693002
* Revert of Fix caching of sample locations (patchset #3 id:40001 of ↵Gravatar rmistry2016-07-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/2111423002/ ) Reason for revert: Seems to be causing Chromium roll failures: * https://codereview.chromium.org/2120373003 * https://codereview.chromium.org/2117193002 * https://codereview.chromium.org/2124653002 Original issue's description: > Fix caching of sample locations > > The original caching logic for sample locations wishfully assumed that > the GPU would always use the same sample pattern for render targets > that had the same number of samples. It turns out we can't rely on > that. This change improves the caching logic to handle mismatched > simple patterns with the same count, and adds a unit test that > emulates different sample patterns observed on real hardware. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 > > Committed: https://skia.googlesource.com/skia/+/09d49a3bfe2d1e652a648ce1ea0962b38d10d166 TBR=bsalomon@google.com,csmartdalton@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2120403002
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
| | | | | | | | | | | | | | The original caching logic for sample locations wishfully assumed that the GPU would always use the same sample pattern for render targets that had the same number of samples. It turns out we can't rely on that. This change improves the caching logic to handle mismatched simple patterns with the same count, and adds a unit test that emulates different sample patterns observed on real hardware. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2111423002 Review-Url: https://codereview.chromium.org/2111423002
* Begin instanced rendering for simple shapesGravatar csmartdalton2016-06-30
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Adds a module that performs instanced rendering and starts using it for a select subset of draws on Mac GL platforms. The instance processor can currently handle rects, ovals, round rects, and double round rects. It can generalize shapes as round rects in order to improve batching. The instance processor also employs new drawing algorithms, irrespective of instanced rendering, that improve GPU-side performance (e.g. sample mask, different triangle layouts, etc.). This change only scratches the surface of instanced rendering. The majority of draws still only have one instance. Future work may include: * Passing coord transforms through the texel buffer. * Sending FP uniforms through instanced vertex attribs. * Using instanced rendering for more draws (stencil writes, drawAtlas, etc.). * Adding more shapes to the instance processor’s repertoire. * Batching draws that have mismatched scissors (analyzing draw bounds, inserting clip planes, etc.). * Bindless textures. * Uber shaders. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2066993003 Review-Url: https://codereview.chromium.org/2066993003
* Remove support for GL discardsGravatar egdaniel2016-06-30
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2112693003 Review-Url: https://codereview.chromium.org/2112693003
* Have gpu createTestingOlyBackendTexture know if it is a render target or notGravatar egdaniel2016-06-24
| | | | | | | | | | In Vulkan we need to know at create time of a texture whether or not we will use it as a render target. BUG=skia:5458 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2093943002 Review-Url: https://codereview.chromium.org/2093943002
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2052263003 Review-Url: https://codereview.chromium.org/2078483002
* Add GpuCommandBuffer support.Gravatar egdaniel2016-06-08
| | | | | | | | | | | | | | | Currently this is not actually hooked into the system. To give some context, in a follow up CL I'll add this to GrDrawTarget. For this I will move the gpu onDraw command to the GpuCommandBuffer as well. For GL this will end up just being a pass through to a non virtual draw(...) on GrGLGpu, and for vulkan it will mostly do what it currently does but adding commands to the secondary command buffer instead. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002 Review-Url: https://codereview.chromium.org/2038583002
* Abandon offset support with texel buffersGravatar csmartdalton2016-06-03
| | | | | | | | | | | | We don't seem to require nonzero offsets for texel buffers at this point in time, and requiring this feature greatly reduces the number of desktop clients that can use texel buffers. If we find a use for offsets later we can always add it back as a separate feature. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2036953002 Review-Url: https://codereview.chromium.org/2036953002
* Manually generated sRGB mipmaps, with successively smaller draws.Gravatar brianosman2016-06-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Dirty GL-generated mipmaps whenever an sRGB texture is used with a new value for TEXTURE_SRGB_DECODE. Add a new test rectangle to the gamma GM that tests that textures are correctly converted to linear before filtering when generating mipmaps. Added a new unit test that alternates how a texture is interpreted (sRGB or not), to verify that we rebuild mipmaps when needed, and that we get the correct results out in both modes. This test originally failed on four of our bots producing incorrect mips in three different ways. I'm not real surprised, but it looks like we can't rely on glGenerateMipmap to do the right thing, in conjunction with TEXTURE_SRGB_DECODE. Instead, actually create mip-chains using a series of draw calls. (My first attempt used glBlitFramebuffer, and that still had bugs on several bots). This approach appears to work correctly on any device that fully supports sRGB. Because the mipmap draws are fairly destructive to state, I had to hoist them out of bindTexture. That means adding a second pass over the texture accesses in the processor, at the very beginning of flush. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1840473002 Review-Url: https://codereview.chromium.org/2007973002
* Remove sRGB overrides on GrTextureParams. Use GrPaint flags instead.Gravatar brianosman2016-05-24
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2002253002 Review-Url: https://codereview.chromium.org/2002253002
* Add mipmap loading to Vulkan.Gravatar jvanverth2016-04-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1925303002 Review-Url: https://codereview.chromium.org/1925303002
* Don't mark mipmaps dirty if uploading > 1 levelsGravatar jvanverth2016-04-29
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1933293002 Review-Url: https://codereview.chromium.org/1933293002
* Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.Gravatar djsollen2016-04-29
| | | | | | | | | | | | | The Release_Developer build type is now used to build Skia with release level optimizations but still enable SK_DEBUG. This in turn means that SkASSERTS and SkRTConf are available in this mode. Further we can then remove SK_DEVELOPER as a define as it is true iff SK_DEBUG is true. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1931903002 DOCS_PREVIEW= https://skia.org/?cl=1931903002 Review-Url: https://codereview.chromium.org/1931903002
* Revert of Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. ↵Gravatar reed2016-04-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #2 id:20001 of https://codereview.chromium.org/1927583002/ ) Reason for revert: still blocking DEPS roll Original issue's description: > Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER. > > The Release_Developer build type is now used to build Skia with > release level optimizations but still enable SK_DEBUG. This in turn > means that SkASSERTS and SkRTConf are available in this mode. > > Further we can then remove SK_DEVELOPER as a define as it is true > iff SK_DEBUG is true. > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1927583002 > DOCS_PREVIEW= https://skia.org/?cl=1927583002 > > Committed: https://skia.googlesource.com/skia/+/48d6f88479e72efaf9b9d8f9c0769acb1ba773db TBR=bungeman@gmail.com,bungeman@google.com,benjaminwagner@google.com,djsollen@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review-Url: https://codereview.chromium.org/1918253006
* Repurpose Release_Developer BUILDTYPE and remove SK_DEVELOPER.Gravatar djsollen2016-04-27
| | | | | | | | | | | | | The Release_Developer build type is now used to build Skia with release level optimizations but still enable SK_DEBUG. This in turn means that SkASSERTS and SkRTConf are available in this mode. Further we can then remove SK_DEVELOPER as a define as it is true iff SK_DEBUG is true. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1927583002 DOCS_PREVIEW= https://skia.org/?cl=1927583002 Review-Url: https://codereview.chromium.org/1927583002
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Refactor GrGpuResource to contain two different pieces of state: a) instance is budgeted or not budgeted b) instance references wrapped backend objects or not The "object lifecycle" was also attached to backend object handles (ids), which made the code a bit unclear. Backend objects would be associated with GrGpuResource::LifeCycle, even though GrGpuResource::LifeCycle refers to the GpuResource, and individual backend objects in one GpuResource might be governed with different "lifecycle". Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo. This was previously GrGpuResource::kCached_LifeCycle, GrGpuResource::kUncached_LifeCycle. Mark the "references wrapped object" with boolean. This was previously GrGpuResource::kBorrowed_LifeCycle, GrGpuResource::kAdopted_LifeCycle for GrGpuResource. Associate the backend object ownership status with GrBackendObjectOwnership for the backend object handles. The resource type leaf constuctors, such has GrGLTexture or GrGLTextureRenderTarget take "budgeted" parameter. This parameter is passed to GrGpuResource::registerWithCache(). The resource type intermediary constructors, such as GrGLTexture constructors for class GrGLTextureRenderTarget do not take "budgeted" parameters, intermediary construtors do not call registerWithCache. Removes the need for tagging GrGpuResource -derived subclass constructors with "Derived" parameter. Makes instances that wrap backend objects be registered with a new function GrGpuResource::registerWithCacheWrapped(). Removes "budgeted" parameter from classes such as StencilAttahment, as they are always cached and never wrap any external backend objects. Removes the use of concept "external" from the member function names. The API refers to the objects as "wrapped", so make all related functions use the term consistently. No change in functionality. Resources referencing wrapped objects are always inserted to the cache with budget decision kNo. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002 Review URL: https://codereview.chromium.org/1862043002
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 ↵Gravatar jvanverth2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:160001 of https://codereview.chromium.org/1888473002/ ) Reason for revert: Lots of sync issues with paths and text. Original issue's description: > Use transfer buffer for BatchAtlas texture copies. > > Sets up use of transfer buffer (if available) to do one-copy transfers. > Get transfer buffers working properly in GL. > Implement GrVkGpu::onTransferPixels. > Check caps to ensure we can create a transfer buffer. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002 > > Committed: https://skia.googlesource.com/skia/+/b0ec9836dbf7f2304a3a29289b818719ca0a39bd TBR=robertphillips@google.com,egdaniel@google.com,bsalomon@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1904723003
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
| | | | | | | | | | | | Sets up use of transfer buffer (if available) to do one-copy transfers. Get transfer buffers working properly in GL. Implement GrVkGpu::onTransferPixels. Check caps to ensure we can create a transfer buffer. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002 Review URL: https://codereview.chromium.org/1888473002
* Add optional data parameter to createBufferGravatar cdalton2016-04-19
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1877073002 Review URL: https://codereview.chromium.org/1877073002
* Remove GrTextureStorageAllocator. This was added from Chromium but never ↵Gravatar bsalomon2016-04-13
| | | | | | | | used and not expected to be used. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1886613003 Review URL: https://codereview.chromium.org/1886613003
* Implement texel buffersGravatar cdalton2016-04-11
| | | | | | | | | | Adds a mechanism for processors to add buffer accesses and implements them in the GL backend. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870893002 Review URL: https://codereview.chromium.org/1870893002
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
| | | | | | | | | | | | | | | | | | Reworks GrGLGpu to track GL buffer state based on the unique GrGpuResource ID. This eliminates the need to notify the gpu object whenever a buffer is deleted. This change also allows us to remove the type specifier from GrBuffer. At this point a buffer is just a chunk of memory, and the type given at creation time is just a suggestion to the GL backend about which target to bind to for updates. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004 Committed: https://skia.googlesource.com/skia/+/deacc97bc63513b5eacaf21f858727f6e8b98ce5 Review URL: https://codereview.chromium.org/1854283004
* Revert of Track GL buffer state based on unique resource ID (patchset #6 ↵Gravatar mtklein2016-04-06
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:100001 of https://codereview.chromium.org/1854283004/ ) Reason for revert: Chrome roll's broken, seems to be missing fTarget: https://codereview.chromium.org/1861473005 Original issue's description: > Track GL buffer state based on unique resource ID > > Reworks GrGLGpu to track GL buffer state based on the unique > GrGpuResource ID. This eliminates the need to notify the gpu object > whenever a buffer is deleted. > > This change also allows us to remove the type specifier from GrBuffer. > At this point a buffer is just a chunk of memory, and the type > given at creation time is just a suggestion to the GL backend about > which target to bind to for updates. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004 > > Committed: https://skia.googlesource.com/skia/+/deacc97bc63513b5eacaf21f858727f6e8b98ce5 TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1870553002
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-06
| | | | | | | | | | | | | | | | Reworks GrGLGpu to track GL buffer state based on the unique GrGpuResource ID. This eliminates the need to notify the gpu object whenever a buffer is deleted. This change also allows us to remove the type specifier from GrBuffer. At this point a buffer is just a chunk of memory, and the type given at creation time is just a suggestion to the GL backend about which target to bind to for updates. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1854283004 Review URL: https://codereview.chromium.org/1854283004
* Add GrContext::releaseAndAbandonContext()Gravatar bsalomon2016-04-01
| | | | | | | | | Like abandonContext() this disconnects the GrContext from the underlying 3D API. However, unlike abandonContext it first frees all allocated GPU resources. BUG=skia:5142 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1852733002 Review URL: https://codereview.chromium.org/1852733002
* Remove ownership parameter from ↵Gravatar kkinnunen2016-04-01
| | | | | | | | | | | | | | | GrResourceProvider::wrapBackendTextureAsRenderTarget Remove ownership parameter from GrResourceProvider::wrapBackendTextureAsRenderTarget. The function leaks the texture id if kAdopt_LifeCycle is passed. There is no public API to access the parameter. BUG=594928 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842313003 Review URL: https://codereview.chromium.org/1842313003
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
| | | | | | | | | | | | | | | | Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f Review URL: https://codereview.chromium.org/1825393002
* added support for glMinSampleShadingGravatar ethannicholas2016-03-25
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812223002 Review URL: https://codereview.chromium.org/1812223002
* Require sRGB write control for sRGB support. Add flag to GrPaint to suppress ↵Gravatar brianosman2016-03-25
| | | | | | | | | linear -> sRGB conversion on write. Use that to fix YUV conversion, which directly produces sRGB data. (Technically, it produces data in whatever the color space of the JPEG might be). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1830303002 Review URL: https://codereview.chromium.org/1830303002
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of ↵Gravatar robertphillips2016-03-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1825393002/ ) Reason for revert: Lots of Android redness Original issue's description: > Consolidate GPU buffer implementations > > Consolidates all the different buffer implementations into a single > GrBuffer class. This will allow us to add new buffer types, use DSA in > OpenGL, track buffer bindings by unique ID, cache buffers without > respect to the type of data they have been used for previously, etc. > This change is strictly a refactor; it introduces no change in > functionality. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 > > Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1831133004
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
| | | | | | | | | | | | | | Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Review URL: https://codereview.chromium.org/1825393002
* Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines)Gravatar egdaniel2016-03-23
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1816153002 Review URL: https://codereview.chromium.org/1816153002
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-21
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ↵Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1789663002/ ) Reason for revert: We're getting sRGB non-8888 configs? Original issue's description: > sRGB support in Ganesh. Several pieces: > > sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows > us to disable sRGB -> Linear conversion when reading textures. This gives > us an easy way to support "legacy" L32 mode. We disable decoding based on > the pixel config of the render target. Textures can override that behavior > (specifically for format-conversion draws where we want that behavior). > > Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA > internally, and the external format is BGR order, so TexImage calls will > swizzle correctly. This lets us interact with sRGB raster surfaces on BGR > platforms. > > Devices without sRGB support behave like they always have: conversion from > color type and profile type ignores sRGB and always returns linear pixel > configs. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 > > Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1814533003
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
| | | | | | | | | The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002 Review URL: https://codereview.chromium.org/1806983002
* Begin tracking GL_TEXTURE_ and GL_DRAW_INDIRECT_ buffer bindingsGravatar cdalton2016-03-16
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1796713005 Review URL: https://codereview.chromium.org/1796713005
* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
| | | | | | | | | | | | Adds a "sample locations" feature to GrProcessor. When enabled, this allows a processor to know inside the shader where all the samples are located. Also adds various infastructure to query, cache, and identify multisample data. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1717393002 Review URL: https://codereview.chromium.org/1717393002
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
| | | | | | | BUG=476416 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1249543003 Review URL: https://codereview.chromium.org/1249543003
* Add wrapBackendTextureAsRenderTarget APIGravatar ericrk2016-02-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Skia's GrTextureProvider currently exposes two APIs for wrapping backend objects: * wrapBackendTexture - wraps a texture into a GrTexture. Depending on flags, this GrTexture can be converted to a GrRenderTarget. Skia manages the render target objects it may create to provide a render target for the texture. This allows Skia to create stencil buffers if needed and manager MSAA resolves. * wrapBackendRenderTarget - wraps a FBO into a GrRenderTarget. This object cannot be converted to a GrTexture. Skia does not manage the render target objects for such a GrRenderTarget, and as such cannot attach stencil buffers or perform MSAA resolves on the created GrRenderTarget. Given these two options, wrapBackendTexture provides more versatility and allows Skia more room for optimization. Chrome currently uses wrapBackendTexture for this reason. While these two functions cover most cases, they do not provide a way for Skia to wrap a texture into a render target (and gain the MSAA and stencil buffer management), without also creating a GrTexture. This is problematic in cases where a texture can be bound to a render target, but cannot be textured from, as is the case in Chrome's limited support for GL_TEXTURE_RECTANGLE. To address this, a new function is created: * wrapBackendTextureAsRenderTarget - wraps a texture into a GrRenderTarget. As with wrapBackendTexture, the created render target objects are fully managed by Skia. Unlike wrapBackendTexture no GrTexture is created, and the created object will never be textured from. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709163003 Review URL: https://codereview.chromium.org/1709163003
* Add GrGpu support for Vulkan command buffer flushGravatar jvanverth2016-02-17
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1705133002 Review URL: https://codereview.chromium.org/1705133002
* There is an unused rowBytes parameter being passed along.Gravatar cblume2016-02-16
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1636873002 Review URL: https://codereview.chromium.org/1636873002
* Make copySurface work in more situations.Gravatar bsalomon2016-02-12
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1693923002 Review URL: https://codereview.chromium.org/1693923002
* skia: Add support for CHROMIUM_image backed textures.Gravatar erikchen2016-02-10
| | | | | | | | | | | | | | | | | | | I created a new abstract base class TextureStorageAllocator that consumers of Skia can subclass and pass back to Skia. When a surface is created with a pointer to a TextureStorageAllocator, any textures it creates, or that are derived from the original surface, will allocate and deallocate storage using the methods on TextureStorageAllocator. BUG=https://code.google.com/p/chromium/issues/detail?id=579664 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1623653002 Committed: https://skia.googlesource.com/skia/+/92098e691f10a010e7421125ba4d44c02506bb55 Committed: https://skia.googlesource.com/skia/+/7fec91ce6660190f8d7c5eb6f3061e4550cc672b Committed: https://skia.googlesource.com/skia/+/b8d6e088590160f1198110c2371b802c1d541a36 Review URL: https://codereview.chromium.org/1623653002
* Revert of skia: Add support for CHROMIUM_image backed textures. (patchset ↵Gravatar caryclark2016-02-09
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #19 id:380001 of https://codereview.chromium.org/1623653002/ ) Reason for revert: Breaks ASAN bot: Direct leak of 56 byte(s) in 1 object(s) allocated from: ... test_CustomTexture https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-Golo-GPU-GT610-x86_64-Debug-ASAN/builds/2676/steps/dm/logs/stdio Original issue's description: > skia: Add support for CHROMIUM_image backed textures. > > I created a new abstract base class TextureStorageAllocator that consumers of > Skia can subclass and pass back to Skia. When a surface is created with a > pointer to a TextureStorageAllocator, any textures it creates, or that are > derived from the original surface, will allocate and deallocate storage using > the methods on TextureStorageAllocator. > > BUG=https://code.google.com/p/chromium/issues/detail?id=579664 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1623653002 > > Committed: https://skia.googlesource.com/skia/+/92098e691f10a010e7421125ba4d44c02506bb55 > > Committed: https://skia.googlesource.com/skia/+/7fec91ce6660190f8d7c5eb6f3061e4550cc672b > > Committed: https://skia.googlesource.com/skia/+/b8d6e088590160f1198110c2371b802c1d541a36 TBR=bsalomon@chromium.org,cblume@chromium.org,bsalomon@google.com,robertphillips@google.com,egdaniel@google.com,reed@google.com,erikchen@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=https://code.google.com/p/chromium/issues/detail?id=579664 Review URL: https://codereview.chromium.org/1684993002