| Commit message (Collapse) | Author | Age |
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This is VERY preliminary, but it was sufficient for me to get 32 bit floating point textures in a sample app
BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/359803003
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Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
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(https://codereview.chromium.org/345723002/)
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/
Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
> Append to the end of the "Shader Inputs" subsection of Section 3.12.2
> "Shader Execution":
>
> The command
>
> void ProgramPathFragmentInputGenNV(uint program,
> int location,
> enum genMode,
> int components,
> const float *coeffs);
>
> controls how a user-defined (non-built-in) fragment input of a
> GLSL program object is computed for fragment shading operations that
> occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
> /program/ names a GLSL program object. If /program/ has not been
> successfully linked, the error INVALID_OPERATION is generated.
>
> The given fragment input generation state is loaded into the fragment
> input variable location identified by /location/. This location
> is a value returned either by GetProgramResourceLocation with a
> /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
> input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
> for the /programInterface/ and LOCATION for the property for a given
> fragment input resource index.
>
> ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349983002
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Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
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checks in a few places to make sure that we weren't using these pixel configurations in places that we shouldn't be.
LATC is a DXT-esque alpha compression format that goes by a few other names (RGTC, 3DC). It might be useful to investigate using it to compress the alpha masks that we get from software rasterization. This patch set adds enums for that and recognition whether or not the device can support it.
R=bsalomon@google.com, robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/304743004
git-svn-id: http://skia.googlecode.com/svn/trunk@14991 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=bsalomon@google.com, robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/293263004
git-svn-id: http://skia.googlecode.com/svn/trunk@14890 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:2402
Committed: http://code.google.com/p/skia/source/detail?r=14533
R=robertphillips@google.com, djsollen@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/243413002
git-svn-id: http://skia.googlecode.com/svn/trunk@14564 2bbb7eff-a529-9590-31e7-b0007b416f81
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glMapBufferSubData. (https://codereview.chromium.org/243413002/)
Reason for revert:
This is firing an assert on many of the Android debug bots
Original issue's description:
> Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData.
>
> BUG=skia:2402
>
> Committed: http://code.google.com/p/skia/source/detail?r=14533
git-svn-id: http://skia.googlecode.com/svn/trunk@14541 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:2402
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/243413002
git-svn-id: http://skia.googlecode.com/svn/trunk@14533 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:2349
R=robertphillips@google.com, reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/211683002
git-svn-id: http://skia.googlecode.com/svn/trunk@13976 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=robertphillips@google.com, jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/23542013
git-svn-id: http://skia.googlecode.com/svn/trunk@11154 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/23513006
git-svn-id: http://skia.googlecode.com/svn/trunk@11032 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.chromium.org/12875005
git-svn-id: http://skia.googlecode.com/svn/trunk@8241 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.chromium.org/12328111
git-svn-id: http://skia.googlecode.com/svn/trunk@7872 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6300075/
git-svn-id: http://skia.googlecode.com/svn/trunk@4216 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6296046/
git-svn-id: http://skia.googlecode.com/svn/trunk@4192 2bbb7eff-a529-9590-31e7-b0007b416f81
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assume later.
Review URL: http://codereview.appspot.com/6222052/
git-svn-id: http://skia.googlecode.com/svn/trunk@4018 2bbb7eff-a529-9590-31e7-b0007b416f81
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class. This is the first test of the new Ganesh shader pipeline.
Also includes some cleanup of the gpu.gyp file: added src/gpu, allowing
us to remove ../ from many #include directives.
http://codereview.appspot.com/6199053/
git-svn-id: http://skia.googlecode.com/svn/trunk@3887 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: http://codereview.appspot.com/6198048/
git-svn-id: http://skia.googlecode.com/svn/trunk@3851 2bbb7eff-a529-9590-31e7-b0007b416f81
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