| Commit message (Collapse) | Author | Age |
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Review URL: https://codereview.chromium.org/778703003
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functions (patchset #1 id:1 of https://codereview.chromium.org/750973003/)
Reason for revert:
Original patchset seems to have been exonerated. Crash was mac-specific, but appears to be triggered by a non-mac-specific change (https://codereview.chromium.org/747043004/); suspecting driver bug?
Original issue's description:
> Revert of Add gpu support for Apple specific 'Vertex Arrays' functions (patchset #2 id:20001 of https://codereview.chromium.org/754653002/)
>
> Reason for revert:
> Suspected in DM crashes, e.g.
>
> 2033 tasks left 344M peak 843ms tabl-cuteoverload_skp
> Signal 11:
> _sigtramp (+0x1a)
> create_surface(CanvasConfig const&, GrContext*) (+0x1b2)
> test_WritePixels(skiatest::Reporter*, GrContextFactory*) (+0x8d4)
> skiatest::WritePixelsClass::onRun(skiatest::Reporter*) (+0x21)
> skiatest::Test::run() (+0x7c)
> DM::GpuTestTask::draw(GrContextFactory*) (+0x8c)
> DM::GpuTask::run(GrContextFactory*) (+0xa6)
> DM::TaskRunner::wait() (+0x7f)
> dm_main() (+0x33f)
> main (+0x27)
>
>
> On all MacMini platforms (the following URL with -Mac{10.6,10.7,10.8}- and -{Debug,Release}):
>
> http://build.chromium.org/p/client.skia/builders/Test-Mac10.6-MacMini4.1-GeForce320M-x86_64-Debug
>
>
> Original issue's description:
> > Add gpu support for Apple specific 'Vertex Arrays' functions
> >
> > BUG=skia:
> >
> > Committed: https://skia.googlesource.com/skia/+/af000f469e1b0153ce445c96ca3d20e6d12224cc
>
> TBR=bsalomon@google.com,paraboul@gmail.com
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/55fe3d7748b873e362edc4e6a43bd77914ed25fb
TBR=bsalomon@google.com,paraboul@gmail.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/734633005
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(patchset #2 id:20001 of https://codereview.chromium.org/754653002/)
Reason for revert:
Suspected in DM crashes, e.g.
2033 tasks left 344M peak 843ms tabl-cuteoverload_skp
Signal 11:
_sigtramp (+0x1a)
create_surface(CanvasConfig const&, GrContext*) (+0x1b2)
test_WritePixels(skiatest::Reporter*, GrContextFactory*) (+0x8d4)
skiatest::WritePixelsClass::onRun(skiatest::Reporter*) (+0x21)
skiatest::Test::run() (+0x7c)
DM::GpuTestTask::draw(GrContextFactory*) (+0x8c)
DM::GpuTask::run(GrContextFactory*) (+0xa6)
DM::TaskRunner::wait() (+0x7f)
dm_main() (+0x33f)
main (+0x27)
On all MacMini platforms (the following URL with -Mac{10.6,10.7,10.8}- and -{Debug,Release}):
http://build.chromium.org/p/client.skia/builders/Test-Mac10.6-MacMini4.1-GeForce320M-x86_64-Debug
Original issue's description:
> Add gpu support for Apple specific 'Vertex Arrays' functions
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/af000f469e1b0153ce445c96ca3d20e6d12224cc
TBR=bsalomon@google.com,paraboul@gmail.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/750973003
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BUG=skia:
Review URL: https://codereview.chromium.org/754653002
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BUG=skia:
Review URL: https://codereview.chromium.org/662583003
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detecting support for this method in GrGLPathRendering.
BUG=skia:2939
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/570733002
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Make Android pull in gl2.h directly to workaround broken eglGetProcAddress for unextended GLES2 functions.
Use interface assembler for angle and iOS.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/500153002
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Adds a GrGLPathRendering class that wraps the NV_path_rendering
extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.
BUG=skia:
R=bungeman@google.com, bsalomon@google.com, kkinnunen@nvidia.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/444223002
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This reverts commit 5672da0fa54f31c9727568e9dd5fe82c6e1585bc.
This appears to be blocking the Skia roll by causing failures in the blink layout tests on the canvas-lost-gpu-context.html test.
The bisect for this can be seen at:
https://codereview.chromium.org/449473002/
Original issue's description:
> Adds a GrGLPathRendering class that wraps the NV_path_rendering
> extension and manages its various API versions. It also provides
> backup implementations when certain NVpr methods from later API
> versions are not present on the current system.
>
> Committed: https://skia.googlesource.com/skia/+/5672da0fa54f31c9727568e9dd5fe82c6e1585bc
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extension and manages its various API versions. It also provides
backup implementations when certain NVpr methods from later API
versions are not present on the current system.
R=bsalomon@google.com, kkinnunen@nvidia.com, markkilgard@gmail.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/437473002
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Adds the glStencilThenCover* nvpr methods to GrGLInterface and starts
using them. When drawing multible paths, this will make it so we only
have to send the index/transform data once. It will also allow the
driver to save time internally.
The glStencilThenCover* methods are a newer addition, so they aren't
available on every driver. In the event that they are not present, we
emulate them using the existing glStencil*/glCover* methods.
BUG=skia:
R=markkilgard@gmail.com, bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/423173004
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This will be used by path ranges.
BUG=skia:
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/403563002
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Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
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(https://codereview.chromium.org/345723002/)
Reason for revert:
Will have to unfortunately revert this CL in order to revert https://codereview.chromium.org/319043005/
Original issue's description:
> Add functions to support NV_path_rendering in OpenGL ES
>
> Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
> ES.
>
> The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
> revision 30, similar to following:
>
> Append to the end of the "Shader Inputs" subsection of Section 3.12.2
> "Shader Execution":
>
> The command
>
> void ProgramPathFragmentInputGenNV(uint program,
> int location,
> enum genMode,
> int components,
> const float *coeffs);
>
> controls how a user-defined (non-built-in) fragment input of a
> GLSL program object is computed for fragment shading operations that
> occur as a result of CoverFillPathNV or CoverStrokePathNV.
>
> /program/ names a GLSL program object. If /program/ has not been
> successfully linked, the error INVALID_OPERATION is generated.
>
> The given fragment input generation state is loaded into the fragment
> input variable location identified by /location/. This location
> is a value returned either by GetProgramResourceLocation with a
> /programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
> input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
> for the /programInterface/ and LOCATION for the property for a given
> fragment input resource index.
>
> ....
>
> glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
> because the latter depends on fixed function pipeline that is not
> exposed in ES.
>
> Also add glGetProgramResourceLocation from OpenGL 4.3 or
> ARB_program_interface_query.
>
> Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
>
> The added functions are not used yet, but they're needed when implementing
> NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
>
> Remove uncalled NV_path_rendering functions, so they do not cause confusion
> or take space in the interface definition. The ones that are later used
> can be re-added when needed.
>
> Remove definitions NV_path_rendering that are for NV_path_rendering function
> parameters that are not used. The ones that are later used
> can be re-added when needed.
>
> Committed: https://skia.googlesource.com/skia/+/4a995dfff2ecf91e8bf999d77e3218cec596232c
R=bsalomon@google.com, kkinnunen@nvidia.com
TBR=bsalomon@google.com, kkinnunen@nvidia.com
NOTREECHECKS=true
NOTRY=true
Author: rmistry@google.com
Review URL: https://codereview.chromium.org/349983002
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Add OpenGL ES extension functions needed to support NV_path_rendering in OpenGL
ES.
The added glProgramPathFragmentInputGenNV call is defined in NV_path_rendering
revision 30, similar to following:
Append to the end of the "Shader Inputs" subsection of Section 3.12.2
"Shader Execution":
The command
void ProgramPathFragmentInputGenNV(uint program,
int location,
enum genMode,
int components,
const float *coeffs);
controls how a user-defined (non-built-in) fragment input of a
GLSL program object is computed for fragment shading operations that
occur as a result of CoverFillPathNV or CoverStrokePathNV.
/program/ names a GLSL program object. If /program/ has not been
successfully linked, the error INVALID_OPERATION is generated.
The given fragment input generation state is loaded into the fragment
input variable location identified by /location/. This location
is a value returned either by GetProgramResourceLocation with a
/programInterface/ of FRAGMENT_INPUT_NV and a given fragment shader
input variable name or by GetProgramResourceiv with FRAGMENT_INPUT_NV
for the /programInterface/ and LOCATION for the property for a given
fragment input resource index.
....
glProgramPathFragmentInputGenNV will be used instead of glPathTexGen,
because the latter depends on fixed function pipeline that is not
exposed in ES.
Also add glGetProgramResourceLocation from OpenGL 4.3 or
ARB_program_interface_query.
Also add FRAGMENT_INPUT define to be used with glGetProgramResourceLocation.
The added functions are not used yet, but they're needed when implementing
NV_path_rendering support for OpenGL ES. They can also be used on OpenGL.
Remove uncalled NV_path_rendering functions, so they do not cause confusion
or take space in the interface definition. The ones that are later used
can be re-added when needed.
Remove definitions NV_path_rendering that are for NV_path_rendering function
parameters that are not used. The ones that are later used
can be re-added when needed.
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/345723002
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R=bsalomon@google.com, robertphillips@google.com
Author: krajcevski@google.com
Review URL: https://codereview.chromium.org/329213002
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BUG=skia:2402
Committed: http://code.google.com/p/skia/source/detail?r=14533
R=robertphillips@google.com, djsollen@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/243413002
git-svn-id: http://skia.googlecode.com/svn/trunk@14564 2bbb7eff-a529-9590-31e7-b0007b416f81
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glMapBufferSubData. (https://codereview.chromium.org/243413002/)
Reason for revert:
This is firing an assert on many of the Android debug bots
Original issue's description:
> Add support for glMapBufferRange. Use glMapBufferRange and glMapBufferSubData.
>
> BUG=skia:2402
>
> Committed: http://code.google.com/p/skia/source/detail?r=14533
git-svn-id: http://skia.googlecode.com/svn/trunk@14541 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:2402
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/243413002
git-svn-id: http://skia.googlecode.com/svn/trunk@14533 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=368107
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/254083002
git-svn-id: http://skia.googlecode.com/svn/trunk@14452 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrGLInterface factories (but not GLES yet).
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/254713006
git-svn-id: http://skia.googlecode.com/svn/trunk@14444 2bbb7eff-a529-9590-31e7-b0007b416f81
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