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path: root/src/gpu/effects/GrYUVEffect.cpp
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* initClassID no longer auto-allocates idsGravatar Ethan Nicholas2017-10-09
| | | | | | | | | | | | | Auto-allocated IDs mean that the IDs depend upon the order in which classes happen to get initialized and are therefore not consistent from run to run. This change paves the way for a persistent shader cache by fixing the IDs in an enum. Bug: skia: Change-Id: I3e923c6c54f41b3b3eb616458abee83e0909c09f Reviewed-on: https://skia-review.googlesource.com/56401 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* re-land of new SkSL precisionsGravatar Ethan Nicholas2017-09-18
| | | | | | | | Bug: skia: Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119 Reviewed-on: https://skia-review.googlesource.com/47841 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* Revert "Revert "Revert "Switched highp float to highfloat and mediump float ↵Gravatar Ethan Nicholas2017-09-18
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | to half.""" This reverts commit 05d5a13fea6246648de7e41358ed338d53c85ea2. Reason for revert: looks like it broke filterfastbounds Original change's description: > Revert "Revert "Switched highp float to highfloat and mediump float to half."" > > This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. > > Bug: skia: > Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 > Reviewed-on: https://skia-review.googlesource.com/46464 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> TBR=bsalomon@google.com,ethannicholas@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Bug: skia: Change-Id: Iddf6aef2ab084aa73da7ceebdfc303a1d2b80cde Reviewed-on: https://skia-review.googlesource.com/47441 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Revert "Revert "Switched highp float to highfloat and mediump float to half.""Gravatar Ethan Nicholas2017-09-15
| | | | | | | | | | This reverts commit 1d816b92bb7cf2258007f3f74ffd143b89f25d01. Bug: skia: Change-Id: I388b5e5e9bf619db48297a80c9a80c039f26c9f1 Reviewed-on: https://skia-review.googlesource.com/46464 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Remove unused GPU RGB to YUV codeGravatar Brian Osman2017-09-14
| | | | | | | | Bug: skia: Change-Id: I2e164ef1d7de05e6e1eb1b7d7d4d3efeb785dd43 Reviewed-on: https://skia-review.googlesource.com/46562 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Adjust GPU YUV -> RGB (JPG) conversionGravatar Brian Osman2017-09-13
| | | | | | | | | | | | | | | | | | | | | | | | | | | All of the published coefficients assume math is being done on bytes, and that 128 is the encoding of 0 (in the biased Cb and Cr values). When sampling an A8 texture, though, GPUs typically decode as byte/255. Thus, 128 ends up slightly larger than 0.5. To fix this, just adjust the bias terms to be scaled by 128/255, rather than 0.5. I also changed some of the other coefficients to be higher precision, based on the values in ITU-T T.871. This originally surfaced as a Chromium bug where an all-black JPG decoded to (1/255, 0, 1/255) on GPU. I've added a GM that encodes a color cube to JPG, then draws from the encoded data. GPU and CPU (libjpeg) still disagree in many cases, but the newer version performs much better (diffing gl and 8888 configs): Previously: 95.2% of pixels differ, max diff of 2, avg diff of 1 Now : 65.4% of pixels differ, max diff of 1, avg diff of 0 Bug: skia:7038 chromium:763605 Change-Id: I4801db9f6e2fc4d4109eb5e27c9499f214084d38 Reviewed-on: https://skia-review.googlesource.com/45842 Reviewed-by: Leon Scroggins <scroggo@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
| | | | | | | | | The main change is to make GrSamplerParams smaller by making its enums have byte-sized underlying types. The rest is cosmetic. Change-Id: Ib71ea50612d24619a85e463826c6b8dfb9b445e3 Reviewed-on: https://skia-review.googlesource.com/43200 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Revert "Switched highp float to highfloat and mediump float to half."Gravatar Brian Salomon2017-08-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 88d99c63878c2d3d340120f0321676f72afcb4f0. Reason for revert: Believed to be causing unit test failures in Chrome roll: https://build.chromium.org/p/tryserver.chromium.android/builders/linux_android_rel_ng/builds/364433 https://luci-logdog.appspot.com/v/?s=chromium%2Fbb%2Ftryserver.chromium.android%2Flinux_android_rel_ng%2F364433%2F%2B%2Frecipes%2Fsteps%2Fcontent_browsertests__with_patch__on_Android%2F0%2Flogs%2FWebRtcCaptureFromElementBrowserTest.VerifyCanvasWebGLCaptureColor%2F0 Original change's description: > Switched highp float to highfloat and mediump float to half. > > The ultimate goal is to end up with "float" and "half", but this > intermediate step uses "highfloat" so that it is clear if I missed a > "float" somewhere. Once this lands, a subsequent CL will switch all > "highfloats" back to "floats". > > Bug: skia: > Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca > Reviewed-on: https://skia-review.googlesource.com/31000 > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com Change-Id: I8bfa97547ac3920d433665f161d27df3f15c83aa No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/35705 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Switched highp float to highfloat and mediump float to half.Gravatar Ethan Nicholas2017-08-16
| | | | | | | | | | | | | The ultimate goal is to end up with "float" and "half", but this intermediate step uses "highfloat" so that it is clear if I missed a "float" somewhere. Once this lands, a subsequent CL will switch all "highfloats" back to "floats". Bug: skia: Change-Id: Ia13225c7a0a0a2901e07665891c473d2500ddcca Reviewed-on: https://skia-review.googlesource.com/31000 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
| | | | | | | Change-Id: I985e54a071338e99292a5aa2f42c92bc115b4008 Reviewed-on: https://skia-review.googlesource.com/32760 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Require clone() be implemented by GrFragmentProcessor subclassesGravatar Brian Salomon2017-07-31
| | | | | | | Change-Id: I66ba0978e5748806d563ff4f26000e4e0095ed24 Reviewed-on: https://skia-review.googlesource.com/29042 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* renamed SkSL types in preparation for killing precision modifiersGravatar Ethan Nicholas2017-07-28
| | | | | | | | Bug: skia: Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900 Reviewed-on: https://skia-review.googlesource.com/27703 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Compose and YUV fragment processor clone implementationsGravatar Brian Salomon2017-07-26
| | | | | | | Change-Id: If4d9f1aaf0e5939afb5ad5825d7198db18541926 Reviewed-on: https://skia-review.googlesource.com/27060 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Speculative "fix" for crash in analyzeProcessorsGravatar Robert Phillips2017-06-30
| | | | | | | | | | | | | | From the bug it looks like a null fragment processors may be getting into the processor set. This CL tries to plug any gaps in our fragmentProcessor handling. The only real substantive part to this CL is the addition of some "if (!fp) { return nullptr; }" blocks. Everything else is just to add chokepoints for processor allocation. Bug: 734076 Change-Id: I4952b1a05bc6690d5aa09de977fa6dc54c80338a Reviewed-on: https://skia-review.googlesource.com/21267 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Clean up GrResourceProvider usageGravatar Robert Phillips2017-06-15
| | | | | | | | | | | | | The only substantive changes are the removal of GrProxy instantiation in: SkGpuBlurUtils::GaussianBlur GrSimpleTextureEffect::Make* Change-Id: I10970609693bd6ff5b3a3c21b41d82642bb277bc Reviewed-on: https://skia-review.googlesource.com/19965 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Move the ability to access textures, buffers, and image storages out from ↵Gravatar Brian Salomon2017-04-04
| | | | | | | | | | | GrProcessor. GrXferProcessor can no longer use this functionality so it is moved to a new intermediate class inherited by GrFragmentProcessor and GrPrimitiveProcessor. Change-Id: I4f30c89bdceb2d77b602bf0646107e0780881c26 Reviewed-on: https://skia-review.googlesource.com/11202 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Fully remove coord transform precision codeGravatar Brian Osman2017-04-04
| | | | | | | | | | Coord transforms are always computed and interpolated at high precision. Bug: skia: Change-Id: I5f7eadc2080df8ad5cbb080835c0dba09c59e63e Reviewed-on: https://skia-review.googlesource.com/11180 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
| | | | | | | Change-Id: Iceb7263098286bafb2605ef17d1fe6bb25d71e97 Reviewed-on: https://skia-review.googlesource.com/9693 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Rebase and fix chromiumGravatar Brian Osman2017-03-04
| | | | | | | | | | | | | | Combine texture provider and resource provider Largely mechanical. Only three places that were calling createApprox via texture provider (ie without flags), so that was simple. BUG=skia: Change-Id: I876367bcdc6a8db736deedab1028de1972015509 Reviewed-on: https://skia-review.googlesource.com/9176 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
| | | | | | | Change-Id: If475730103052c6097eb91be06808fb723b70bf8 Reviewed-on: https://skia-review.googlesource.com/8330 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
| | | | | | | | | | | This reverts commit 052fd5158f7f85e478a9f87c45fecaacf7d0f5f3. Disables the test (of unused code) until platform-specific issues are addressed. Change-Id: I7aa23a07954fccf382aa07d28afcbffb0bebcd6d Reviewed-on: https://skia-review.googlesource.com/7656 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 85eb4226a4cd8c10a0e3f3ba2f3a60efbb2dd61b. Reason for revert: test failures on Windows, e.g. https://chromium-swarm.appspot.com/task?id=33f9527484414110&refresh=10 Original change's description: > Start of rewrite of GrFragmentProcessor optimizations. > > This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations: > > * known input color -> known output color for GrFP elimination > * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation > * opaqueness tracking > > This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable. > > Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor. > > Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a > Reviewed-on: https://skia-review.googlesource.com/7481 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=egdaniel@google.com,bsalomon@google.com,brianosman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I2390df257456013fa74137cb5d7b5a93820c291e Reviewed-on: https://skia-review.googlesource.com/7652 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
| | | | | | | | | | | | | | | | | This adds a replacement for computeInvariantOutput buts does not use it yet. The replacement allows for three types of optimizations: * known input color -> known output color for GrFP elimination * tracking of whether all color processors modulate their input for the "tweak alpha" optimziation * opaqueness tracking This loses some of the generality of computInvariantOutput. It does not track the known output status of individual color components (other than opaque alpha). It does not track whether GrFragmentProcessors read their input color. It doesn't allow a processor that will receive non-constant output to advertise that it produces a constant output. These could probably be added back in the unlikely case that they prove valuable. Unlike computeInvariantOutput the optimizations are decided at instantiation time and constant colors are expressed as GrColor4f rather than GrColor. Change-Id: I684d3f9050693dde2d28154fa695e049ed8cf61a Reviewed-on: https://skia-review.googlesource.com/7481 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Make GrYUVEffect take GrTextureProxiesGravatar Robert Phillips2017-01-24
| | | | | | | | | This opens the door for swapping all the effects over to taking GrTextureProxies. Change-Id: I3b03ba93a68f9945c9a8fee008fd170ed57616eb Reviewed-on: https://skia-review.googlesource.com/7344 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Stop tracking whether GrFragmentProcessors read their inputGravatar Brian Salomon2017-01-23
| | | | | | | Change-Id: Id5338901978b97289798eaef873527597bd8dfd6 Reviewed-on: https://skia-review.googlesource.com/7414 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
| | | | | | | | | | | | The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Relanding of: https://skia-review.googlesource.com/c/6977/ Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02 Reviewed-on: https://skia-review.googlesource.com/7265 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
| | | | | | | | | | | This reverts commit 4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9. Reason for revert: Continuing failures https://luci-milo.appspot.com/swarming/task/33c693c3539a1410 Change-Id: Id371d6df6a875a5f6872f4ebd91b08a354d949de Reviewed-on: https://skia-review.googlesource.com/7125 Commit-Queue: Joe Gregorio <jcgregorio@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
| | | | | | | | | The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8 Reviewed-on: https://skia-review.googlesource.com/6977 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
| | | | | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4965 Change-Id: I7d52e81c670e92ca96117284f44b274ce3cc3671 Reviewed-on: https://skia-review.googlesource.com/4965 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
| | | | | | | | | | | Renames vars and methods that used the work "access" to refer to this type. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4931 Change-Id: Ibcf488fbd445c5119fc13d190544cd98981bdbee Reviewed-on: https://skia-review.googlesource.com/4931 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
* Remove option to make GrCoordTransforms apply to device positions.Gravatar Brian Salomon2016-10-03
| | | | | | | | | | | Adds a device space texture decal effect to use for clipping. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2870 Change-Id: Ifcc7617ea87f5a86e301995cba9dfc30a4b0e2c5 Reviewed-on: https://skia-review.googlesource.com/2870 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Remove unneeded GrGLSLTransformedCoordsArray typeGravatar bsalomon2016-09-12
| | | | | | | Rename GrGLSLFragmentBuilder::ensureFSCoords2D to ensureCoords2D and make it take an arbitrary GrShaderVar. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2324663004 Review-Url: https://codereview.chromium.org/2324663004
* Add NV12 texture conversion support.Gravatar jbauman2016-06-09
| | | | | | | | | | | If textures 1 and 2 passed into MakeFromYUVTexturesCopy are the same, then treat the input as NV12 and sample from the g component of texture 2. BUG=skia:5209 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2016593002 Review-Url: https://codereview.chromium.org/2016593002
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
| | | | | | | | | | Convert use of GrFragmentProcessor, GrGeometryProcessor, and GrXPFactory to sk_sp. This clarifies ownership and should reduce reference count churn by moving ownership. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004 Review-Url: https://codereview.chromium.org/2041113004
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
| | | | | | | | | | | Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
* Add more specialized fragment buildersGravatar cdalton2016-02-18
| | | | | | | | | | | Adds specialized fragment builders for primitive and fragment processors. Removes fragment-specific functionality from the Xfer fragment builder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1709153002 Review URL: https://codereview.chromium.org/1709153002
* Add GrShaderFlags enumGravatar cdalton2016-02-11
| | | | | | | | | Replaces GrGLSLUniformHandler::ShaderVisibility with GrShaderFlags. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1684063006 Review URL: https://codereview.chromium.org/1684063006
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
| | | | | | | | In some other patches it was observed that many of the GrGLSLFragmentProcessor-derived classes needlessly pass a parameter to their constructors. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1666773002 Review URL: https://codereview.chromium.org/1666773002
* Add ability to extract YUV planes from SkImageGravatar bsalomon2016-02-01
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1513393002 Review URL: https://codereview.chromium.org/1513393002