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path: root/src/gpu/effects/GrMatrixConvolutionEffect.cpp
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* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Rename some processor functions from GL to GLSLGravatar egdaniel2015-11-13
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Move all ShaderBuilder files to GLSLGravatar egdaniel2015-11-11
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...Gravatar rmistry2015-08-28
* Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*Gravatar bsalomon2015-08-28
* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
* More threading of GrProcessorDataManagerGravatar joshualitt2015-07-09
* fix up test create functionsGravatar joshualitt2015-07-08
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-02
* Revert of Implement approx-match support in image filter saveLayer() offscree...Gravatar rmistry2015-04-01
* Revert of Fix GLSL error on Android. (patchset #2 id:20001 of https://coderev...Gravatar rmistry2015-04-01
* Fix GLSL error on Android.Gravatar senorblanco2015-04-01
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-01
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Remove a few unused statements.Gravatar cwallez2015-01-19
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Make addUniform take a precisionGravatar bsalomon2014-12-09
* Remove backend factoriesGravatar joshualitt2014-12-04
* remove proc keyGravatar joshualitt2014-11-25
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Remove tab parameter from GrGLSLMulVarBy4f functionGravatar egdaniel2014-10-09
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...Gravatar joshualitt2014-09-16
* removing GrDrawEffectGravatar joshualitt2014-09-16
* Move MakeDivByTextureWHMatrix to GrCoordTransformGravatar bsalomon2014-08-29
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
* 2D kernel initial wiring for GuassianGravatar joshualitt2014-08-11
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
* Adding repeat mode to texture domainGravatar joshualitt2014-07-29
* Initial change to move 2D kernel to its own file.Gravatar joshualitt2014-07-22