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GrMatrixConvolutionEffect.cpp
Commit message (
Expand
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Author
Age
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Move glsl onto EmitArgs struct for emitCode
egdaniel
2015-11-19
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Bye bye processor data manager.
bsalomon
2015-10-06
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...
rmistry
2015-08-28
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Style Change: SkNEW->new; SkDELETE->delete
halcanary
2015-08-26
*
When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...
wangyix
2015-08-18
*
Added registerChild; transforms, textures, glKey automatically handled.
wangyix
2015-08-04
*
Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()
wangyix
2015-07-22
*
Moved GrGLFragmentProcessor definition to its own file
wangyix
2015-07-22
*
More threading of GrProcessorDataManager
joshualitt
2015-07-09
*
fix up test create functions
joshualitt
2015-07-08
*
Move GLSL-specific routines/classes to separate glsl directory
jvanverth
2015-06-24
*
rename GrDrawTargetCaps to GrCaps
bsalomon
2015-05-19
*
Make XPFragmentBuilder only Builder with access to DstCopy.
egdaniel
2015-04-29
*
Use GLSLCaps for creating processor keys and GLSL-specific programs
jvanverth
2015-04-28
*
Implement approx-match support in image filter saveLayer() offscreen.
senorblanco
2015-04-02
*
Revert of Implement approx-match support in image filter saveLayer() offscree...
rmistry
2015-04-01
*
Revert of Fix GLSL error on Android. (patchset #2 id:20001 of https://coderev...
rmistry
2015-04-01
*
Fix GLSL error on Android.
senorblanco
2015-04-01
*
Implement approx-match support in image filter saveLayer() offscreen.
senorblanco
2015-04-01
*
C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
mtklein
2015-03-25
*
Remove a few unused statements.
cwallez
2015-01-19
*
Fix up all the easy virtual ... SK_OVERRIDE cases.
mtklein
2015-01-09
*
Make addUniform take a precision
bsalomon
2014-12-09
*
Remove backend factories
joshualitt
2014-12-04
*
remove proc key
joshualitt
2014-11-25
*
Auto-compare GrProcessors' texture accesses in isEqual().
bsalomon
2014-10-16
*
Push isEqual/onIsEqual down from GrProcessor to subclasses.
bsalomon
2014-10-15
*
Create helper functions to use in computeInvariantOutput calls
egdaniel
2014-10-13
*
FPs now use the correct builder types(just a rename)
joshualitt
2014-10-09
*
Remove tab parameter from GrGLSLMulVarBy4f function
egdaniel
2014-10-09
*
Patch to create a distinct geometry processor. The vast majority of this patch
joshualitt
2014-09-23
*
removing GrDrawEffect
joshualitt
2014-09-16
*
Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.c...
joshualitt
2014-09-16
*
removing GrDrawEffect
joshualitt
2014-09-16
*
Move MakeDivByTextureWHMatrix to GrCoordTransform
bsalomon
2014-08-29
*
Initial refactor of shaderbuilder to prepare for geometry shaders
joshualitt
2014-08-21
*
2D kernel initial wiring for Guassian
joshualitt
2014-08-11
*
Rename GrGLUniformManager to GrGLProgramDataManager
kkinnunen
2014-07-30
*
Adding repeat mode to texture domain
joshualitt
2014-07-29
*
Initial change to move 2D kernel to its own file.
joshualitt
2014-07-22