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GrDitherEffect.fp
Commit message (
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Author
Age
*
Revert "Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs fo...
Greg Daniel
2017-11-18
*
Revert "Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_...
Brian Osman
2017-11-17
*
Revert "Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and al...
Greg Daniel
2017-11-17
*
Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"""
Greg Daniel
2017-11-16
*
Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""
Greg Daniel
2017-11-16
*
Revert "Add private grpixelconfigs for alpha_8 and alpha_half"
Greg Daniel
2017-11-15
*
Add private grpixelconfigs for alpha_8 and alpha_half
Greg Daniel
2017-11-15
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Improve float-based dither logic
Eric Karl
2017-08-09
*
Revert "Revert "support for 'half' types in sksl, plus general numeric type i...
Ethan Nicholas
2017-08-02
*
Revert "support for 'half' types in sksl, plus general numeric type improveme...
Ethan Nicholas
2017-08-01
*
support for 'half' types in sksl, plus general numeric type improvements
Ethan Nicholas
2017-08-01
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Revert "Revert "Revert "Revert "Improvements to GPU dither.""""
Brian Salomon
2017-07-19
*
Revert "Revert "Revert "Improvements to GPU dither."""
Brian Salomon
2017-07-18
*
Revert "Revert "Improvements to GPU dither.""
Brian Salomon
2017-07-18
*
Revert "Improvements to GPU dither."
Brian Salomon
2017-07-18
*
Improvements to GPU dither.
Brian Salomon
2017-07-18
*
Make dither range symmetric about 0
Brian Salomon
2017-07-18
*
Re-re-land sksl fragment processor support
Ethan Nicholas
2017-06-29