Commit message (Expand) | Author | Age | ||
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* | Initial refactor of shaderbuilder to prepare for geometry shaders | 2014-08-21 | ||
* | Allow GrGLEffects to produce variable length keys. | 2014-07-21 | ||
* | This moves us towards variable length effect keys. The overall program key no... | 2014-07-11 | ||
* | Goodbye GrEffectRef. | 2014-07-08 | ||
* | Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. | 2014-07-08 | ||
* | Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw ... | 2014-06-24 | ||
* | Stop referencing gl_FragCoord z and w components. | 2014-06-20 | ||
* | Fix shader code | 2014-06-20 | ||
* | Simple GPU based dithering: | 2014-06-19 |