| Commit message (Collapse) | Author | Age |
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https://codereview.chromium.org/194883004/
git-svn-id: http://skia.googlecode.com/svn/trunk@13746 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@13462 2bbb7eff-a529-9590-31e7-b0007b416f81
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There are two different fixes here. First, it computes the distance value properly within the shader. Second, it handles anti-aliasing properly by doing a correction based on the gradient of the texture coordinates.
R=bsalomon@google.com, reed@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/149853002
git-svn-id: http://skia.googlecode.com/svn/trunk@13461 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@12232 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=bsalomon@google.com
Review URL: https://codereview.chromium.org/41213003
git-svn-id: http://skia.googlecode.com/svn/trunk@12229 2bbb7eff-a529-9590-31e7-b0007b416f81
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