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path: root/src/gpu/effects/GrBlurredEdgeFragmentProcessor.cpp
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* run skslc output through clang-formatGravatar Ethan Nicholas2017-07-19
| | | | | | | | Bug: skia: Change-Id: I97af420d1c3270e24e5d0959237b8163faa9e069 Reviewed-on: https://skia-review.googlesource.com/24646 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* converted GrBlurredEdgeFragmentProcessor to skslGravatar Ethan Nicholas2017-07-14
| | | | | | | | Bug: skia: Change-Id: I028c85f692b2e54e64be301940708387014ee0c7 Reviewed-on: https://skia-review.googlesource.com/23540 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
* Remove support in GPU backend for distance vector field.Gravatar Brian Salomon2017-06-02
| | | | | | | | | Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field. Change-Id: Ib0176c78e500e6b5130310934253a75860245812 Reviewed-on: https://skia-review.googlesource.com/18482 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Combine the ambient and spot alphas into the base colorGravatar Jim Van Verth2017-05-04
| | | | | | | | | | | | | | for geometric shadows. This matches the analytic shadow approach better, and is color space invariant. Also includes cleanup in SampleAndroidShadows. Bug: skia:6546 Change-Id: I7a7cd060420dae741f967334c8b19542a14f0bcf Reviewed-on: https://skia-review.googlesource.com/15228 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Move the ability to access textures, buffers, and image storages out from ↵Gravatar Brian Salomon2017-04-04
| | | | | | | | | | | GrProcessor. GrXferProcessor can no longer use this functionality so it is moved to a new intermediate class inherited by GrFragmentProcessor and GrPrimitiveProcessor. Change-Id: I4f30c89bdceb2d77b602bf0646107e0780881c26 Reviewed-on: https://skia-review.googlesource.com/11202 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
| | | | | | | Change-Id: If475730103052c6097eb91be06808fb723b70bf8 Reviewed-on: https://skia-review.googlesource.com/8330 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove exec bit from source files.Gravatar Ben Wagner2017-02-08
| | | | | | | | | | | | Ran: find src include \( -name '*.cpp' -o -name '*.h' \) -executable -exec chmod -x {} \; BUG=skia: Change-Id: I04a4adbfcea9fd9860ab83d43734dc5158d3a884 Reviewed-on: https://skia-review.googlesource.com/8220 Commit-Queue: Ben Wagner <benjaminwagner@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
* Add a GM for SkShadowUtils and fix a few issues.Gravatar Brian Salomon2017-02-01
| | | | | | | | | | | | | | | 1) Transform the path center to device space before computing the shadow offset. 2) Modulate the shadow color by the color filter's output color. 3) Make the scale of path points in the spot tessellator be relative to the path centroid. 4) Clamp the shadow alphas at 1. Change-Id: I480476df79b959f11c1eca0ba2a49a134d355cbb Reviewed-on: https://skia-review.googlesource.com/7860 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Change shadow tessellators to use SkColor and move to util.Gravatar Jim Van Verth2017-01-30
| | | | | | | | | BUG=skia:6119 Change-Id: I4c4a8933c663ccc057596318a06c538175b9f16b Reviewed-on: https://skia-review.googlesource.com/7726 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Add geometric version of spot shadowGravatar Jim Van Verth2017-01-27
BUG=skia:6119 Change-Id: Ib9770bd88f4eebd68f2d893c5788f966d89f193c Reviewed-on: https://skia-review.googlesource.com/7585 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>