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ccpr
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GrCCQuadraticShader.h
Commit message (
Expand
)
Author
Age
*
ccpr: Clip quadratic hulls more efficiently
Chris Dalton
2018-04-10
*
ccpr: Make curve corners more seamless
Chris Dalton
2018-04-06
*
ccpr: Replace curve corner MSAA with analytic attenuation
Chris Dalton
2018-03-26
*
ccpr: Use a more stable formula to find quadratic coordinates
Chris Dalton
2018-03-21
*
ccpr: Add an attenuation parameter to triangle corners
Chris Dalton
2018-03-14
*
Revert "ccpr: Draw curves in a single pass"
Chris Dalton
2018-03-08
*
Revert "ccpr: Simplify triangle corners"
Chris Dalton
2018-03-08
*
ccpr: Simplify triangle corners
Chris Dalton
2018-03-08
*
ccpr: Draw curves in a single pass
Chris Dalton
2018-03-08
*
Drop unused shader support for sample variables
Chris Dalton
2018-02-15
*
ccpr: Pack wind into existing varyings
Chris Dalton
2018-02-01
*
Revert "Drop support for unused MSAA extensions"
Robert Phillips
2018-01-30
*
Drop support for unused MSAA extensions
Chris Dalton
2018-01-29
*
CCPR: Rename GrCCPR* -> GrCC*
Chris Dalton
2018-01-08