aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/SkGrPriv.h
Commit message (Collapse)AuthorAge
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-21
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* Propogate SkBudgeted for NewFromDeferredTextureImageDataGravatar ericrk2016-03-18
| | | | | | | | | | | | The budgeted flag was not propogated from NewFromDeferredTextureImageData to MakeTextureFromPixmap, resulting in the created textures always being budgeted, even when SkBudgeted::kNo was passed in. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809663002 Review URL: https://codereview.chromium.org/1809663002
* Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ↵Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1789663002/ ) Reason for revert: We're getting sRGB non-8888 configs? Original issue's description: > sRGB support in Ganesh. Several pieces: > > sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows > us to disable sRGB -> Linear conversion when reading textures. This gives > us an easy way to support "legacy" L32 mode. We disable decoding based on > the pixel config of the render target. Textures can override that behavior > (specifically for format-conversion draws where we want that behavior). > > Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA > internally, and the external format is BGR order, so TexImage calls will > swizzle correctly. This lets us interact with sRGB raster surfaces on BGR > platforms. > > Devices without sRGB support behave like they always have: conversion from > color type and profile type ignores sRGB and always returns linear pixel > configs. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 > > Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1814533003
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* Restore SkImage::NewTextureFromPixmap changes.Gravatar bsalomon2016-03-09
| | | | | | | | | | | | | | 6ceeebd37a43d879c120b6ba100ae1febdd67a18 contained the fix for the issues that prompted the revert (index8 bitmaps weren't drawing). Revert "TBR=robertphillips@google.com" This reverts commit 236640872fa8cad105273055fdcf6829d5c025a1. TBR= BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1775263004 Review URL: https://codereview.chromium.org/1775263004
* TBR=robertphillips@google.comGravatar bsalomon2016-03-09
| | | | | | | | | | | | | | | Revert "Add SkImage::NewTextureFromPixmap" This reverts commit 045afea97902936869d71389e656a9c6917fa32f. Revert "Fix Mac bots because of failing readback of 565" This reverts commit e344b26a7d3c0efaab21bb17fa5b2d96dfc92edf. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1777863003 Review URL: https://codereview.chromium.org/1777863003
* Add SkImage::NewTextureFromPixmapGravatar bsalomon2016-03-09
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1776913003 Review URL: https://codereview.chromium.org/1776913003
* Creating functions for uploading a mipmapped texture.Gravatar cblume2016-02-26
| | | | | | | BUG=476416 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1249543003 Review URL: https://codereview.chromium.org/1249543003
* Initial implementation of GPU no filter NinePatchGravatar joshualitt2015-11-18
| | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1454933002
* Separate out natively-texture image/bmp draws from cached-as-texture ↵Gravatar bsalomon2015-11-09
| | | | | | | | image/bmp draws This makes texture-backed images and bitmaps down a new code path. It adds a pinch point via the texture adjuster that will be used to handle copied necessary for different texture targets. It also fixes bugs in the existing code exhibited by recent updates to the bleed GM. The plan is to move the the sw/generator-backed imgs/bmps on to this code path with future changes. Review URL: https://codereview.chromium.org/1424313010
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give ↵Gravatar bsalomon2015-10-20
| | | | | | | | | | GPU object a say in what copying needs to be done. Committed: https://skia.googlesource.com/skia/+/fcffaf22d697f06f903c3193308f9dc54a959f79 Committed: https://skia.googlesource.com/skia/+/1a197ea31e0aac7ea312e9a6c0d9f5df626b0350 Review URL: https://codereview.chromium.org/1409163002
* Revert recent CLs around GrTextureMaker/GrTextureParamsAdjusterGravatar Brian Salomon2015-10-19
| | | | Review URL: https://codereview.chromium.org/1411353002 .
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give ↵Gravatar bsalomon2015-10-19
| | | | | | | | GPU object a say in what copying needs to be done. Committed: https://skia.googlesource.com/skia/+/fcffaf22d697f06f903c3193308f9dc54a959f79 Review URL: https://codereview.chromium.org/1409163002
* Revert of Rewrite GrTextureMaker to disentangle bitmap case from base class ↵Gravatar egdaniel2015-10-16
| | | | | | | | | | | | | | | | | | | and give GPU object a say in what… (patchset #4 id:60001 of https://codereview.chromium.org/1409163002/ ) Reason for revert: breaking nanobench Original issue's description: > Rewrite GrTextureMaker to disentangle bitmap case from base class and give GPU object a say in what copying needs to be done. > > Committed: https://skia.googlesource.com/skia/+/fcffaf22d697f06f903c3193308f9dc54a959f79 TBR=reed@google.com,bsalomon@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1409923003
* Rewrite GrTextureMaker to disentangle bitmap case from base class and give ↵Gravatar bsalomon2015-10-16
| | | | | | GPU object a say in what copying needs to be done. Review URL: https://codereview.chromium.org/1409163002
* Remove check for whole image in the cache in SkGpuDevice::shouldTileImageGravatar bsalomon2015-10-16
| | | | | | This was never that well justified. Review URL: https://codereview.chromium.org/1405383002
* Remove image usage type enum. Use GrTextureParams instead.Gravatar bsalomon2015-10-12
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1404433002
* Move functions from SkGr to SkGrPriv.hGravatar bsalomon2015-10-09
| | | | Review URL: https://codereview.chromium.org/1397123002
* Fix drawVertices when there is a paint alphaGravatar bsalomon2015-10-01
| | | | Review URL: https://codereview.chromium.org/1382753002
* Revert[4] of add ImageShader, sharing code with its Bitmap cousinGravatar reed2015-09-30
| | | | | | | | | | Now with GrTextureMaker subclasses to handle npot usage. This reverts commit 476506d070dbc59b158acc1a00c34bff95ab2968. BUG=skia: Review URL: https://codereview.chromium.org/1370223002
* try texture-maker to generalize stretching for npot and min-tex-sizeGravatar reed2015-09-29
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1376603002
* Make skpaint->grpaint flow work for composing draws (verts and atlas)Gravatar bsalomon2015-09-28
| | | | | | One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color. Review URL: https://codereview.chromium.org/1348583002
* Use SkImageCacherator in SkImagesGravatar reed2015-09-10
| | | | | | | | | | | | Possible follow-up changes to consider 1. Roll SkImage_Raster and _Gpu into _Generator, where the generator (or cacherator) is backed by a pre-existing texture or raster. 2. Evolve SkImageUsageType into a verb requiring stretching, and have the caller (common code) digest the caps() and usage, so that subclasses are just told what to do (stretch or not) 3. Common code/utility to convert an unstretched texture into a stretch one (and cache it) if the generator can only make an unstretched one. BUG=skia: Review URL: https://codereview.chromium.org/1282363002
* Extend SkImageGenerator to support natively generated GrTextures. As part of ↵Gravatar reed2015-08-13
this, added uniqueID() to the generator, and made it be in the same namespace is bitmaps, pixelrefs, images. To do this, create SkImageCacherator, which wraps a generator and provides an interface to get a cached answer for either the raster or texture output of the generator. BUG=skia: Review URL: https://codereview.chromium.org/1291803002