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path: root/src/gpu/SkGpuDevice_drawTexture.cpp
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* Make GrRenderTarget[(Proxy)|(Context)]? advertise a "full scene aa type".Gravatar Brian Salomon2017-05-12
* Remove GrClipsStackClip member from SkGpuDeviceGravatar Brian Salomon2017-03-13
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.Gravatar Brian Salomon2017-01-11
* Misc batch->op cleanup Part 1 of 2Gravatar Brian Salomon2016-12-21
* Relandx2 "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Plumb dst color space in many places, rather than "mode"Gravatar Brian Osman2016-12-09
* Revert "Reland "Remove antialiasing control from GrPaint.""Gravatar Brian Salomon2016-12-09
* Reland "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-08
* Remove antialiasing control from GrPaint.Gravatar Brian Salomon2016-12-08
* GrTextureProducer cleanup, phase two: Producer, Adjuster, MakerGravatar Brian Osman2016-11-28
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Rename SkSourceGammaTreatment to SkDestinationSurfaceColorModeGravatar Brian Osman2016-11-09
* src/gpu: s/SkAutoTUnref/sk_sp/gGravatar Hal Canary2016-11-07
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* Fix Ganesh analytic blurred rect drawsGravatar robertphillips2016-08-22
* Implement GPU occluded blur mask filterGravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Revert of Create blurred RRect mask on GPU (rather than uploading it) (patchs...Gravatar robertphillips2016-08-10
* Create blurred RRect mask on GPU (rather than uploading it)Gravatar robertphillips2016-08-10
* Minor clean up related to blur mask filtersGravatar robertphillips2016-08-05
* Just pass the draw context to paint conversionGravatar brianosman2016-07-25
* Add destination color space to AsFPArgs. Eliminates last XFORMTODO.Gravatar brianosman2016-07-25
* Connect dst color space in a few places (removing TODOs)Gravatar brianosman2016-07-22
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
* Add new SkSourceGammaTreatment enum, used in situations like mipmap construct...Gravatar brianosman2016-06-06
* Add isUnifiedMultisampled entry point to GrDrawContextGravatar robertphillips2016-05-16
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
* Revert of Replace GrStrokeInfo with GrStyle. (patchset #4 id:160001 of https:...Gravatar bsalomon2016-05-10
* Replace GrStrokeInfo with GrStyle.Gravatar bsalomon2016-05-10
* Bring sk_sp to GrDrawContextGravatar robertphillips2016-04-27
* Skia Filter Quality and Scaling MetricsGravatar ericrk2016-04-18
* Rename lots of things from 'sRGB' to 'GammaCorrect', where appropriateGravatar brianosman2016-04-13
* SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propa...Gravatar brianosman2016-04-06
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
* Revert of Skia Filter Quality and Scaling Metrics (patchset #3 id:60001 of ht...Gravatar ericrk2016-02-25
* Skia Filter Quality and Scaling MetricsGravatar ericrk2016-02-25
* Add Histogram Macros to SkiaGravatar ericrk2016-02-05
* Make "alpha only" be a property of GrTextureProducerGravatar bsalomon2015-12-09
* Retract GrRenderTarget a bitGravatar robertphillips2015-12-01
* Clean up Ganesh path render a little bitGravatar robertphillips2015-11-30
* Initial implementation of GPU no filter NinePatchGravatar joshualitt2015-11-18
* Fix has_aligned_samples helper for SkGpuDevice::drawTextureProducerGravatar Brian Salomon2015-11-18
* Convert SkGpuDevice::drawTextureAdjuster to SkGpuDevice::drawTextureProducerGravatar bsalomon2015-11-18
* API changes to GrTextureAdjuster.Gravatar bsalomon2015-11-12
* In SkGpuDevice;drawTextureAdjuster perform texture w\h divide in texture matrixGravatar bsalomon2015-11-11
* Separate out natively-texture image/bmp draws from cached-as-texture image/bm...Gravatar bsalomon2015-11-09