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path: root/src/gpu/SkGpuDevice.cpp
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* Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevicesGravatar bsalomon@google.com2011-05-17
* Fixed color bleeding issue when drawing a sub region of a bitmap with filteri...Gravatar junov@google.com2011-05-16
* use SkPath for GrPath, removing GrPathIter entirelyGravatar reed@google.com2011-05-16
* Optimize colorfilter path when using a constant color.\nReviewed at http://co...Gravatar Scroggo2011-05-16
* Remove dead debug code.Gravatar bsalomon@google.com2011-05-11
* Add color filters to gpu path.Gravatar Scroggo2011-05-11
* Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix.Gravatar bsalomon@google.com2011-05-10
* Share code with SkRectGravatar reed@google.com2011-05-09
* Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.Gravatar bsalomon@google.com2011-05-05
* Accidentally omitted this file from r1203, :(Gravatar bsalomon@google.com2011-04-27
* Remove sampler state param from lockKeylessTexture. It didn't serve any funct...Gravatar bsalomon@google.com2011-04-26
* make SkDeviceFactory reference countedGravatar mike@reedtribe.org2011-04-26
* Add lockKeylessTexture() for caching texture without a content key.Gravatar bsalomon@google.com2011-04-25
* Move alpha-ramp AA to GrContext, detect cases when AA is applied via other me...Gravatar bsalomon@google.com2011-04-25
* rename SkDevice::eraseColor to clear and make virtual.Gravatar bsalomon@google.com2011-04-14
* Fix missing assignment of fContext in new SkGpuDevice cons.Gravatar bsalomon@google.com2011-04-12
* Review URL: http://codereview.appspot.com/4360049/Gravatar bsalomon@google.com2011-04-11
* Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.Gravatar bsalomon@google.com2011-04-11
* unbias fy in the gpu glyphproc, since skia has pre-added 1/2 to the valueGravatar reed@google.com2011-04-08
* Fix a typo in my prior commit.Gravatar Scroggo2011-04-07
* BorgGravatar Scroggo2011-04-07
* re-re-enable antialiased rects for gpuGravatar reed@google.com2011-04-06
* eeek, revert last CL until I fix texture matrixGravatar reed@google.com2011-04-06
* enable antialiased rectsGravatar reed@google.com2011-04-06
* check-point (disabled) for antialiased rectsGravatar reed@google.com2011-04-05
* Adds read pixels to GrTexture and GrRenderTargetGravatar bsalomon@google.com2011-04-05
* export SkDraw::ComputeRectType() and share that with SkGpuDeviceGravatar reed@google.com2011-04-05
* Hairline stroke 1px wide paths. Gravatar bsalomon@google.com2011-03-25
* add filterTextFlags() to SkDevice (virtual) to allow device subclasses toGravatar reed@google.com2011-03-15
* Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference ...Gravatar bsalomon@google.com2011-03-10
* add origin to deviceGravatar reed@google.com2011-03-04
* Fixups for clipstack, convexity test for paths.Gravatar bsalomon@google.com2011-03-04
* Add support for clipstack to Gr. GrClip is now a list of rects and paths with...Gravatar bsalomon@google.com2011-03-03
* Add asAGradient shader extraction API.Gravatar vandebo@chromium.org2011-02-24
* change virtual setMatrixClip() to take a SkClipStack parameter.Gravatar reed@google.com2011-02-22
* Make a separate path renderer object. Move enum types to GrTypes.hGravatar bsalomon@google.com2011-02-22
* Hide alloc size vs content size below APIGravatar bsalomon@google.com2011-02-17
* need to apply the prepathmatrix (or perhaps push it on our mv stack)Gravatar reed@google.com2011-02-16
* upload generated mask for maskfilter to gpu (does not work with complex-paint...Gravatar reed@google.com2011-02-16
* first steps for supporting maskfilters (disabled right now)Gravatar reed@google.com2011-02-16
* Fix warnings on linux build (strict aliasing, cons init order, vars used only...Gravatar bsalomon@google.com2011-02-03
* Attempt to simplify NPOT texture caps. Also fixes case where textures would u...Gravatar bsalomon@google.com2011-02-01
* Adds ability to draw rects using a unit square vertex buffer. Useful when mat...Gravatar bsalomon@google.com2011-02-01
* fix slow performance on desktops by uping our max-texture-dim from 512 toGravatar reed@google.com2011-01-28
* make xfermode warning printf be debug-onlyGravatar reed@google.com2011-01-21
* Rev the GrContext interface. Context has draw* functions that take a new GrPa...Gravatar bsalomon@google.com2011-01-21
* Remove notion of default rendertarget. This doesn't map well to usage pattern...Gravatar bsalomon@google.com2011-01-18
* Towards issue #106Gravatar bsalomon@google.com2011-01-13
* expose gpu-device-factoryGravatar reed@google.com2011-01-11
* add template macro to "safely" perform casts w/o breaking strict-aliasingGravatar reed@google.com2011-01-05