| Commit message (Expand) | Author | Age |
... | |
* | Reland "Remove antialiasing control from GrPaint." | Brian Salomon | 2016-12-09 |
* | Different approach to fixing gpu blurs on platforms that "useDrawInsteadOfClear" | Robert Phillips | 2016-12-09 |
* | Revert "Remove antialiasing control from GrPaint." | Brian Salomon | 2016-12-08 |
* | Remove antialiasing control from GrPaint. | Brian Salomon | 2016-12-08 |
* | Tighten up when a line requires aa in SkGpuDevice. | Brian Salomon | 2016-12-07 |
* | GrTextureProducer cleanup, phase two: Producer, Adjuster, Maker | Brian Osman | 2016-11-28 |
* | GrTextureProducer cleanup, phase one: Bitmap and Image makers | Brian Osman | 2016-11-28 |
* | Revert "Revert "make it illegal to include SkXfermode.h"" | Mike Reed | 2016-11-23 |
* | Revert "make it illegal to include SkXfermode.h" | Greg Daniel | 2016-11-23 |
* | make it illegal to include SkXfermode.h | Mike Reed | 2016-11-23 |
* | Support decoding images to multiple formats, depending on usage | Brian Osman | 2016-11-21 |
* | Add handling for instantiate failure up the call stack | Robert Phillips | 2016-11-18 |
* | Rename GrTextureParams to GrSamplerParams | Brian Salomon | 2016-11-17 |
* | Remove accessRenderTarget call in SkGpuDevice ctor | Robert Phillips | 2016-11-17 |
* | Revert "Support decoding images to multiple formats, depending on usage" | Brian Osman | 2016-11-15 |
* | Support decoding images to multiple formats, depending on usage | Brian Osman | 2016-11-15 |
* | Compute the correct dst->src rect for bitmap tiles in SkGpuDevice | Brian Salomon | 2016-11-14 |
* | Rename SkSourceGammaTreatment to SkDestinationSurfaceColorMode | Brian Osman | 2016-11-09 |
* | src/gpu: s/SkAutoTUnref/sk_sp/g | Hal Canary | 2016-11-07 |
* | remove unused code around SK_SUPPORT_LEGACY_XFERMODE_PARAM | Mike Reed | 2016-11-03 |
* | Remove SkAutoTDeleteArray | Ben Wagner | 2016-11-02 |
* | remove xfermode from public api | Mike Reed | 2016-10-28 |
* | Rename renderTargetContextPriv to priv, and some more leftover DCs | Brian Osman | 2016-10-27 |
* | Rename GrDrawContext to GrRenderTargetContext | Brian Osman | 2016-10-27 |
* | Add SkRRectsGaussianEdgeMaskFilter | Robert Phillips | 2016-10-20 |
* | remove SkError | Mike Klein | 2016-10-13 |
* | Add a src rect to drawImageLattice() API | msarett | 2016-09-30 |
* | Add output format properties to SkImageFilter::Context | brianosman | 2016-09-22 |
* | Add a transient image filter cache to SkImage::makeWithFilter & PDF | brianosman | 2016-09-21 |
* | Match Android framework's non-AA point and line offset | bsalomon | 2016-09-12 |
* | Two changes: | brianosman | 2016-09-12 |
* | Restructure flushing relationship between GrContext, GrDrawingManager, and Gr... | bsalomon | 2016-09-07 |
* | Add color gamut xform helpers to GrGLSLShaderBuilder | brianosman | 2016-09-07 |
* | Revert of Restructure flushing relationship between GrContext, GrDrawingManag... | bsalomon | 2016-09-06 |
* | Restructure flushing relationship between GrContext, GrDrawingManager, and Gr... | bsalomon | 2016-09-06 |
* | Add a makeDrawContextWithFallback that handles config fallback | robertphillips | 2016-09-06 |
* | Add read/write-Pixels to GrDrawContext | robertphillips | 2016-08-31 |
* | GPU implementation of drawRegion() | msarett | 2016-08-25 |
* | Remove pixel config fallback - failing is a better option. | brianosman | 2016-08-25 |
* | GPU implementation of drawArc. | bsalomon | 2016-08-22 |
* | store info in basedevice, change getter to non-virtual const& | reed | 2016-08-20 |
* | Batched implementation of drawLattice() for GPU | msarett | 2016-08-18 |
* | Revert of Batched implementation of drawLattice() for GPU (patchset #7 id:180... | msarett | 2016-08-18 |
* | Batched implementation of drawLattice() for GPU | msarett | 2016-08-18 |
* | Add alpha type to texture producer | brianosman | 2016-08-18 |
* | Fix computation of clipped src rect when tiling bitmaps in SkGpuDevice | bsalomon | 2016-08-17 |
* | pin as texture api | reed | 2016-08-17 |
* | Fix tile bitmap code in SkGpuDevice to compute correct local coords. | bsalomon | 2016-08-17 |
* | Implement GPU occluded blur mask filter | robertphillips | 2016-08-10 |
* | Create blurred RRect mask on GPU (rather than uploading it) | robertphillips | 2016-08-10 |