| Commit message (Collapse) | Author | Age |
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These sites don't necessarily need the full power of a GrRenderTarget object. This is a clean up for switching over to GrRenderTargetProxys.
Review URL: https://codereview.chromium.org/1486923004
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I'm not sure if this is an improvement but this is an attempt to start moving the handling of pathEffects up the call stack (ideally to SkGpuDevice).
Note that the duplicate path sniffing in GrDrawContext::drawPath is still useful since it can be invoked if a path has to be explicitly drawn for a mask filter.
Review URL: https://codereview.chromium.org/1472333003
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TBR=reed@google.com
Review URL: https://codereview.chromium.org/1476563002
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Review URL: https://codereview.chromium.org/1468423002
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SkGpuDevice/GrDrawContext boundary
The GrDrawContext drawOval and drawRRect methods are only called from SkGpuDevice so there is no value in delaying the conversion to a path when dashing is involved.
Review URL: https://codereview.chromium.org/1470103002
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BUG=skia:4586
Review URL: https://codereview.chromium.org/1458883009
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NOTREECHECKS=true
BUG=skia:
Review URL: https://codereview.chromium.org/1462893002
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TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1454933002
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Move createFragmentProcessor to GrTextureProducer base class.
Make non-tiled sw-bitmap draws go through drawTextureProducer.
Review URL: https://codereview.chromium.org/1459433002
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BUG=skia:4346
Committed: https://skia.googlesource.com/skia/+/42597bc99f00553825843b5ed41e81b121773368
Review URL: https://codereview.chromium.org/1406013006
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image/bmp draws
This makes texture-backed images and bitmaps down a new code path. It adds a pinch point via the texture adjuster that will be used to handle copied necessary for different texture targets. It also fixes bugs in the existing code exhibited by recent updates to the bleed GM. The plan is to move the the sw/generator-backed imgs/bmps on to this code path with future changes.
Review URL: https://codereview.chromium.org/1424313010
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cache (patchset #6 id:100001 of https://codereview.chromium.org/1406013006/ )
Reason for revert:
Android
Original issue's description:
> Update Layer Hoisting to store its atlas texture in the resource cache
>
> BUG=skia:4346
>
> Committed: https://skia.googlesource.com/skia/+/42597bc99f00553825843b5ed41e81b121773368
TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4346
Review URL: https://codereview.chromium.org/1413483004
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BUG=skia:4346
Review URL: https://codereview.chromium.org/1406013006
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support aa
R=joshualitt@google.com
Review URL: https://codereview.chromium.org/1409753008
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Review URL: https://codereview.chromium.org/1426253002
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This allows internal Gr texture creation code to succeed for extraneous textures while running the bleed GM. This means we can turn on the shader variants.
Review URL: https://codereview.chromium.org/1418473004
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BUG=skia:
Review URL: https://codereview.chromium.org/1421493003
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BUG=skia:
Review URL: https://codereview.chromium.org/1414653003
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BUG=skia:4094
Review URL: https://codereview.chromium.org/1413673002
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This was never that well justified.
Review URL: https://codereview.chromium.org/1405383002
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Review URL: https://codereview.chromium.org/1404823005
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Result:
- clients can get a filtered version of an image without having to setup a temp drawing environment
- for some cases, the process is more efficient even than (deprecated) drawSprite, since there is no need to draw/copy the result
Impl:
- made Proxy virtual so we don't need to have an existing device to use it
This, in conjunction with LocalMatrixImageFilter, should allow us to simplify and optimize ApplyImageFilter() in cc/output/gl_renderer.cc
BUG=skia:
Review URL: https://codereview.chromium.org/1390913005
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BUG=skia:
Review URL: https://codereview.chromium.org/1404433002
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Review URL: https://codereview.chromium.org/1397123002
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BUG=skia:
Review URL: https://codereview.chromium.org/1399763002
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Review URL: https://codereview.chromium.org/1388113002
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Review URL: https://codereview.chromium.org/1382753002
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One side effect is that the SkShader's (or implicit shader's) fragment processor is responsible for the transition from an unpremul paint color to a premul color.
Review URL: https://codereview.chromium.org/1348583002
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Review URL: https://codereview.chromium.org/1359833004
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BUG=skia:
Review URL: https://codereview.chromium.org/1351533004
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This makes the blurcircles bench go from ~33us to ~8us on Windows desktop.
It will require layout test suppressions
Review URL: https://codereview.chromium.org/1311583005
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Possible follow-up changes to consider
1. Roll SkImage_Raster and _Gpu into _Generator, where the generator (or cacherator) is backed by a pre-existing texture or raster.
2. Evolve SkImageUsageType into a verb requiring stretching, and have the caller (common code) digest the caps() and usage, so that subclasses are just told what to do (stretch or not)
3. Common code/utility to convert an unstretched texture into a stretch one (and cache it) if the generator can only make an unstretched one.
BUG=skia:
Review URL: https://codereview.chromium.org/1282363002
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GrDrawContext's are about to become real allocated objects. This CL sets up the machinery so they won't leak.
Review URL: https://codereview.chromium.org/1321353002
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DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
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Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7
Review URL: https://codereview.chromium.org/1307223004
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DOCS_PREVIEW= https://skia.org/?cl=1316123003
Review URL: https://codereview.chromium.org/1316123003
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FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ )
Reason for revert:
Causes bot failures:
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/1639
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/1702
https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-NexusPlayer-GPU-PowerVR-x86-Debug/builds/1223
Original issue's description:
> Remove GrStagedProcessor, remove the word Stage as it applies to FPs
>
> Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7
TBR=joshualitt@google.com,egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1306803003
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Review URL: https://codereview.chromium.org/1307223004
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TBR=bsalomon@google.com, robertphillips@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1310533004
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BUG=skia:
Review URL: https://codereview.chromium.org/1299703003
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BUG=464835
Committed: https://skia.googlesource.com/skia/+/0d4bcea0d570041434ac3de2df2bd9063138fdb5
Review URL: https://codereview.chromium.org/1293543002
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https://codereview.chromium.org/1293543002/ )
Reason for revert:
a follow up patch exposes a bug
Original issue's description:
> drawBitmapImage can batch across AA rects
>
> BUG=464835
>
> Committed: https://skia.googlesource.com/skia/+/0d4bcea0d570041434ac3de2df2bd9063138fdb5
TBR=bsalomon@google.com,robertphillips@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=464835
Review URL: https://codereview.chromium.org/1291663005
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BUG=464835
Review URL: https://codereview.chromium.org/1293543002
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BUG=skia:
Review URL: https://codereview.chromium.org/1285283002
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Moves drawAtlas setup into its own method in GrDrawContext, and adds
DrawAtlasBatch.
Uses pre-built index buffer for quads.
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/1277933003
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Review URL: https://codereview.chromium.org/1271243004
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It looks like the positive version was added (SHADER_AA_FILL_RECT) but the negative version wasn't removed.
Review URL: https://codereview.chromium.org/1271903003
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Review URL: https://codereview.chromium.org/1261643004
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BUG=skia:
Review URL: https://codereview.chromium.org/1239193002
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Ganesh was not expanding the quad colors to vertex colors before calling drawVertices.
The new GM would've caught this bug and reveals Ganesh's limitations re the various xfer modes used with drawAtlas (i.e., w/o AA Ganesh only supports kModulate, w/ AA Ganesh only supports the coefficient-based xfer modes).
Review URL: https://codereview.chromium.org/1254943002
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