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path: root/src/gpu/GrTextureMaker.cpp
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* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
| | | | | | | | | | | | The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Relanding of: https://skia-review.googlesource.com/c/6977/ Change-Id: Ibc9b9e354f7fc23b1a6e6e4fe7c9fe3cef771c02 Reviewed-on: https://skia-review.googlesource.com/7265 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
| | | | | | | | | | | This reverts commit 4493a9dc9df8cf306a974bde7e0e9c5470ebcdc9. Reason for revert: Continuing failures https://luci-milo.appspot.com/swarming/task/33c693c3539a1410 Change-Id: Id371d6df6a875a5f6872f4ebd91b08a354d949de Reviewed-on: https://skia-review.googlesource.com/7125 Commit-Queue: Joe Gregorio <jcgregorio@google.com> Reviewed-by: Joe Gregorio <jcgregorio@google.com>
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
| | | | | | | | | The idea here is that the GrCoordTransform will actually hold a GrTextureProxy (rather than a GrTexture) and then, in GrGLSLPrimitiveProcessor::GetTransformMatrix, use the instantiated width & height (when uploading the transform matrix) Change-Id: Ibac3a540fcb1967ceef571157d41c1937acfadf8 Reviewed-on: https://skia-review.googlesource.com/6977 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Start making texture coordinates be absoluteGravatar Robert Phillips2017-01-10
| | | | | | | | | | | The idea here is that we will pass GrTextureProxys in (where we're currently passing GrTextures) and defer the normalization until the texture is actually instantiated (and possibly move it to the GPU entirely) This CL does (intentionally) change the texturedomaineffect GM but I believe the new behavior is more correct. Change-Id: I4e0510b3dfb65ff0d0ee5921f9a6f94151e602d3 Reviewed-on: https://skia-review.googlesource.com/6807 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Plumb dst color space in many places, rather than "mode"Gravatar Brian Osman2016-12-09
| | | | | | | | | | | | | | | | | This is less to type in most cases, and gives us more information (for things like picture-backed images, where we need to know all about the destination surface). Additionally, strip out the plumbing entirely for bitmap sources, where we don't need to know anything. BUG=skia: Change-Id: I4deff6c7c345fcf62eb08b2aff0560adae4313da Reviewed-on: https://skia-review.googlesource.com/5748 Reviewed-by: Mike Klein <mtklein@chromium.org> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* GrTextureProducer cleanup, phase two: Producer, Adjuster, MakerGravatar Brian Osman2016-11-28
Previously: GrTextureProducer, GrTextureAdjuster, and GrTextureMaker were all in GrTextureParamsAdjuster.h. Now they're each in their own header. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5202 Change-Id: I17fa9057b11511aa4d3e15569ea1c378cfec4c80 Reviewed-on: https://skia-review.googlesource.com/5202 Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>