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path: root/src/gpu/GrStencilAndCoverTextContext.cpp
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* Revert of Make GrGpuResources register with GrResourceCache2 after fully ↵Gravatar bsalomon2014-08-26
| | | | | | | | | | | | | | | | | | | | | constructed. (patchset #3 of https://codereview.chromium.org/504313002/) Reason for revert: Breaking the bots Original issue's description: > Make GrGpuResources register with GrResourceCache2 after fully constructed. > > Committed: https://skia.googlesource.com/skia/+/d68b3e491bb765beb7ca5e4ac8e0c80dedf5a83b R=robertphillips@google.com TBR=robertphillips@google.com NOTREECHECKS=true NOTRY=true Author: bsalomon@google.com Review URL: https://codereview.chromium.org/488463004
* Make GrGpuResources register with GrResourceCache2 after fully constructed.Gravatar bsalomon2014-08-26
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/504313002
* Separate GL path rendering state from GrGpuGL to GrGLPathRenderingGravatar kkinnunen2014-08-20
| | | | | | | | | | | | | | | | | | | Separate GL path rendering state from GrGpuGL to GrGLPathRendering. This makes GrGpuGL code simpler. The intention is that while GrGpuGL represents the global environment for GL, the GrGLPathRendering represents the global environment for path rendering extension. Add GrPathRendering, a base class for path rendering, and inherit GrGLPathRendering from that. Move the path rendering virtual functions from GrGpu to GrPathRendering. R=bsalomon@google.com, cdalton@nvidia.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/452823002
* Fix crash in nvpr text after abandoning contextGravatar cdalton2014-08-11
| | | | | | | | | | | | | | | Don't implement GlyphPathRange::onAbandon/onRelease. Its path range is also a GrGpuResource, registered with the gpu, and will automatically handle abandoning and releasing the actual GL objects. Don't delete the path range early, it is assumed to be a valid pointer throughout the entire lifetime of GlyphPathRange. BUG=skia: R=bsalomon@google.com, kkinnunen@nvidia.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/452273003
* Send less transform data when drawing text with nvprGravatar cdalton2014-07-25
| | | | | | | | | | | | | | | | | | Before this change, GrStencilAndCoverTextContext would send 6-float affine transforms to drawPaths for every glyph. This updates it to concat the text scale onto the context matrix, and then only send 2-float translates (or 1-float x-translates when possible). Also adds a glyph_pos_align test to gm that exercises the newly added codepaths, and starts ignoring a few gm tests with benign pixel diffs until we can rebaseline. BUG=skia: R=bsalomon@google.com, kkinnunen@nvidia.com, jvanverth@google.com, bungeman@google.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/406523003
* Rename GrGpuObject to GrGpuResourceGravatar bsalomon2014-07-25
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/418143004
* Merge GrGpuObject and GrCacheable.Gravatar bsalomon2014-07-25
| | | | | | | | | | We want to create a new base class for "meta" gr resources as part of the GrResourceCache rewrite and this is an iterim step towards that goal.s R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/414013005
* Add a GrPathRange classGravatar cdalton2014-07-21
| | | | | | | | | | | | | | | Adds a GrPathRange object that represents a range of paths on the gpu. Updates GrDrawTarget::drawPaths and supporting code to use GrPathRange instead of an array of GrPath objects. Change-Id: I67845f3893cd4d955db947d699aa3733cbb081e0 BUG=skia: R=bsalomon@google.com, jvanverth@google.com, kkinnunen@nvidia.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/400713003
* Implement text rendering with NVPRGravatar kkinnunen2014-06-24
| | | | | | | | | | | | | | | | | | | | | | | | Use path rendering to render the text from outlines if supported by the GPU. Implement this in GrStencilAndCoverTextContext by copying chunks of code from GrBitmapTextContext. The drawing is implemented with "instanced" path drawing functions. Moves the creation of the "main" text context from SkGpuDevice to the GrContext::createTextContext. This is done because the decision of which text renderer is optimal can be made only with the internal implementation-specific information of the context. Remove a windows assertion from SkScalerContext_GDI::getGDIGlyphPath. The GetGlyphOutlineW fails in fontmgr_match for the initial space char in the string " [700] ...". According to MSDN, this is a known problem. Just return that the glyph has no path data in these cases. R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/196133014
* Revert of Implement text rendering with NVPR ↵Gravatar commit-bot@chromium.org2014-03-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (https://codereview.chromium.org/196133014/) Reason for revert: This probably caused Win8 test bot fail during gm run: http://108.170.217.252:10117/builders/Test-Win8-ShuttleA-GTX660-x86-Debug/builds/574 I can not identify any errors from the logs, so maybe it hung or something? Original issue's description: > Implement text rendering with NVPR > > Use path rendering to render the text from outlines if supported by the > GPU. Implement this in GrStencilAndCoverTextContext by copying large > chunks of code from GrBitmapTextContext (drawText) and > GrDistanceFieldTextContext (drawPosText). > > The drawing is implemented with "instanced" path drawing > functions. > > Moves the creation of the "main" text context from SkGpuDevice to the > GrContext::createTextContext. This is done because the decision of which > text renderer is optimal can be made only with the internal > implementation-specific information of the context. > > Committed: http://code.google.com/p/skia/source/detail?r=13962 R=jvanverth@google.com, bsalomon@google.com, mtklein@google.com TBR=bsalomon@google.com, jvanverth@google.com, mtklein@google.com NOTREECHECKS=true NOTRY=true Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/213123014 git-svn-id: http://skia.googlecode.com/svn/trunk@13963 2bbb7eff-a529-9590-31e7-b0007b416f81
* Implement text rendering with NVPRGravatar commit-bot@chromium.org2014-03-27
Use path rendering to render the text from outlines if supported by the GPU. Implement this in GrStencilAndCoverTextContext by copying large chunks of code from GrBitmapTextContext (drawText) and GrDistanceFieldTextContext (drawPosText). The drawing is implemented with "instanced" path drawing functions. Moves the creation of the "main" text context from SkGpuDevice to the GrContext::createTextContext. This is done because the decision of which text renderer is optimal can be made only with the internal implementation-specific information of the context. R=jvanverth@google.com, bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/196133014 git-svn-id: http://skia.googlecode.com/svn/trunk@13962 2bbb7eff-a529-9590-31e7-b0007b416f81