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path: root/src/gpu/GrSoftwarePathRenderer.cpp
Commit message (Expand)AuthorAge
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* Enable Scratch texture detach in SW path renderer's onDrawPathGravatar robertphillips@google.com2012-06-25
* AutoScratchTexture can now release its texture and it will return to the text...Gravatar robertphillips@google.com2012-06-22
* Fixed two bugs in SW-only clip mask generationGravatar robertphillips@google.com2012-06-21
* fix incorrect GPU rendering for path inverse fill when path is outside the clipGravatar bsalomon@google.com2012-06-19
* Move clientID into texture descGravatar robertphillips@google.com2012-06-07
* Search and replace change. Some Gr enum value names didn't have a "Gr" in the...Gravatar bsalomon@google.com2012-06-06
* First functioning version of SW-only clip mask creatorGravatar robertphillips@google.com2012-05-17
* Minor refactoring/enhancement of GrSWMaskHelper to prepare for wider useGravatar robertphillips@google.com2012-05-15
* Created SW clip mask creation helper class (in GrSoftwarePathRenderer)Gravatar robertphillips@google.com2012-05-14
* Added stack to AA clip mask cacheGravatar robertphillips@google.com2012-05-09
* Moved SW path rendering path back to using TU/sampler #2. This reverts r3813Gravatar robertphillips@google.com2012-05-02
* Moved SW path rendering to new texture unitGravatar robertphillips@google.com2012-05-01
* Moved SW path renderer from GrContext.cpp to GrSoftwarePathRenderer.cppGravatar robertphillips@google.com2012-05-01
* First portion of refactoring to bundle SW path rendering into GrPathRendererGravatar robertphillips@google.com2012-04-27