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* Add support for instanced drawsGravatar Chris Dalton2017-05-31
| | | | | | | | | | | | Adds an instance buffer to GrMesh and instance attribs to GrPrimitiveProcessor. Implements support in GL and Vulkan. Adds unit tests for instanced rendering with GrMesh. Bug: skia: Change-Id: If1a9920feb9366f346b8c37cf914713c49129b3a Reviewed-on: https://skia-review.googlesource.com/16200 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Workaround Mali static analysis bugGravatar Brian Osman2017-05-25
| | | | | | | | | | | | | | | Comment describes it: Unless we do something to confuse their optimizer, they will (incorrectly) deduce that uniform opaque color (modulated only by a texture fetch) is always going to remain opaque. Then they skip inserting their shader based blending code, turning SrcOver into Src. Doing a max against zero is enough to squelch the optimization. Bug: skia: Change-Id: I74676cebb0b0c8d121da868dd8a88050e0cfcc0d Reviewed-on: https://skia-review.googlesource.com/17924 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
| | | | | | | | | | Reland of https://skia-review.googlesource.com/c/17456/ (Remove compressed (ETC1) texture support from Ganesh) but w/o removing third_part\etc1 files TBR=bsalomon@google.com Change-Id: I8ec4b7e3ddf47d213cb24c382731c050ffb8847f Reviewed-on: https://skia-review.googlesource.com/17700 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
| | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit ee26363aaae62db2a851f2873e2405a9cf7f995a. Reason for revert: Failing Google 3 roll. Original change's description: > Remove compressed (ETC1) texture support from Ganesh > > Change-Id: If4cf286df87ea87338aba47001d90a5fcc4f2667 > Reviewed-on: https://skia-review.googlesource.com/17456 > Commit-Queue: Robert Phillips <robertphillips@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> > TBR=bsalomon@google.com,robertphillips@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Ie1a57187287e03600a69e374501478e93c41415c Reviewed-on: https://skia-review.googlesource.com/17527 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
| | | | | | | Change-Id: If4cf286df87ea87338aba47001d90a5fcc4f2667 Reviewed-on: https://skia-review.googlesource.com/17456 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-04-05
| | | | | | | | | | | | | | | | | Currently, GrConfigConversionEffect is able to round-trip on many mobile GPUs because it uses highp for all intermediate variables (including the texture fetch result). Separating the texture sample into a different processor breaks that. This is a blunt instrument, not to be used lightly. This reverts commit dffe9827b18444d1426859d9035f9f0087201f44. Bug: skia: Change-Id: I940af3256c47e6672a008d516db9e55669672ca3 Reviewed-on: https://skia-review.googlesource.com/11345 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Revert "Revert "Revert "Allow FPs to elevate default precision for the ↵Gravatar Brian Osman2017-04-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | entire fragment program""" This reverts commit ec53c636b781830cb6146bb32106d4ee44651fcc. Reason for revert: Mali GMs look bad. Original change's description: > Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" > > This reverts commit 903c3f70400462e191ccbca63393b2df3fe2dd11. > > Reason for revert: Vulkan issue fixed in compiler. > > Original change's description: > > Revert "Allow FPs to elevate default precision for the entire fragment program" > > > > This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d. > > > > Reason for revert: Vulkan errors. > > > > Original change's description: > > > Allow FPs to elevate default precision for the entire fragment program > > > > > > Currently, GrConfigConversionEffect is able to round-trip on many mobile > > > GPUs because it uses highp for all intermediate variables (including the > > > texture fetch result). Separating the texture sample into a different > > > processor breaks that. > > > > > > This is a blunt instrument, not to be used lightly. > > > > > > Bug: skia: > > > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 > > > Reviewed-on: https://skia-review.googlesource.com/10162 > > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > > > > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org > > NOPRESUBMIT=true > > NOTREECHECKS=true > > NOTRY=true > > > > Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179 > > Reviewed-on: https://skia-review.googlesource.com/10967 > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce > Reviewed-on: https://skia-review.googlesource.com/11010 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com # Not skipping CQ checks because original CL landed > 1 day ago. Change-Id: Ic3274a0a8b776e811354c3441391ffdc80678292 Reviewed-on: https://skia-review.googlesource.com/11061 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Revert "Revert "Allow FPs to elevate default precision for the entire ↵Gravatar Brian Osman2017-03-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fragment program"" This reverts commit 903c3f70400462e191ccbca63393b2df3fe2dd11. Reason for revert: Vulkan issue fixed in compiler. Original change's description: > Revert "Allow FPs to elevate default precision for the entire fragment program" > > This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d. > > Reason for revert: Vulkan errors. > > Original change's description: > > Allow FPs to elevate default precision for the entire fragment program > > > > Currently, GrConfigConversionEffect is able to round-trip on many mobile > > GPUs because it uses highp for all intermediate variables (including the > > texture fetch result). Separating the texture sample into a different > > processor breaks that. > > > > This is a blunt instrument, not to be used lightly. > > > > Bug: skia: > > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 > > Reviewed-on: https://skia-review.googlesource.com/10162 > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Commit-Queue: Brian Osman <brianosman@google.com> > > > > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > > Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179 > Reviewed-on: https://skia-review.googlesource.com/10967 > Reviewed-by: Brian Osman <brianosman@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org,brianosman@google.com,ethannicholas@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I733a0ecc40b58d8727f0259b5498c8e6610cedce Reviewed-on: https://skia-review.googlesource.com/11010 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Revert "Allow FPs to elevate default precision for the entire fragment program"Gravatar Brian Osman2017-03-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 92d7ccafdf896cf19764e025873d13315a76842d. Reason for revert: Vulkan errors. Original change's description: > Allow FPs to elevate default precision for the entire fragment program > > Currently, GrConfigConversionEffect is able to round-trip on many mobile > GPUs because it uses highp for all intermediate variables (including the > texture fetch result). Separating the texture sample into a different > processor breaks that. > > This is a blunt instrument, not to be used lightly. > > Bug: skia: > Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 > Reviewed-on: https://skia-review.googlesource.com/10162 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,ethannicholas@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: Iee5bb409f86a9cabecc76bd1273a5b3cef6af179 Reviewed-on: https://skia-review.googlesource.com/10967 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Allow FPs to elevate default precision for the entire fragment programGravatar Brian Osman2017-03-31
| | | | | | | | | | | | | | | Currently, GrConfigConversionEffect is able to round-trip on many mobile GPUs because it uses highp for all intermediate variables (including the texture fetch result). Separating the texture sample into a different processor breaks that. This is a blunt instrument, not to be used lightly. Bug: skia: Change-Id: I2ab365e3da79628069e2eb727c43c2bf45bfd789 Reviewed-on: https://skia-review.googlesource.com/10162 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Remove PLS path rendererGravatar Brian Salomon2017-03-06
| | | | | | | Change-Id: Ib727b0749a5a7da95832970e79804417e8b6a247 Reviewed-on: https://skia-review.googlesource.com/9300 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add a workaround for platforms with broken geo shader invocationsGravatar csmartdalton2017-02-17
| | | | | | | | | | BUG=skia: Change-Id: I9105b65b522d9ffac5a90ca7126bfd4ae88f8069 Reviewed-on: https://skia-review.googlesource.com/8422 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Remove unused/barely-supported compressed GrPixelConfigsGravatar Robert Phillips2017-02-13
| | | | | | | Change-Id: Ie7b813c8b0523ae53cf9f2328645ddf4c5af49a8 Reviewed-on: https://skia-review.googlesource.com/8326 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Add support for RG float texturesGravatar csmartdalton2017-02-10
| | | | | | | | | | | | | | Adds kRG_float_GrPixelConfig. Also removes default labels from switches on GrPixelConfig, in order to help guide future enumerals to handle them properly. BUG=skia: Change-Id: Ie80b9413b4002b666df3ef1a7a8ea4c9c29ce43b Reviewed-on: https://skia-review.googlesource.com/8226 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Fix Vulkan crashes on nexus playerGravatar Greg Daniel2017-01-20
| | | | | | | | | | | | This CL enables Vulkan Test bots on the NexusPlayer TBR:bsalomon@google.com BUG=skia: Change-Id: I0cc8b01107afcc84e0cb0631f361f3615fc8dd9b Reviewed-on: https://skia-review.googlesource.com/5681 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
* Remove kIndex_8_GrPixelConfigGravatar Brian Osman2017-01-12
| | | | | | | | | | | | It's been disabled for a long time (GPUs don't support it, and it actually caused performance regression in testing). BUG=skia:4333 Change-Id: I6e2bf755f765168fd616de6c9c023c6fbd5abd20 Reviewed-on: https://skia-review.googlesource.com/6897 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Add Gray8 pixel configGravatar Brian Osman2017-01-10
| | | | | | | | | | | | | | | | | | | | | | | This is still just linear (non-sRGB), but adding sRGB will be the next step. I've verified that this is really making R8 textures when uploading Gray8 bitmaps. Tests pass, and the all_bitmap_configs GM still renders correctly (unlike when we just mapped Gray8 to Alpha8). This adds another pixel config, which could grow our cache footprint, but the benefits of not using 4bpp for 1bpp data should outweigh that? Re-land of https://skia-review.googlesource.com/c/6817/, with fixes for Vulkan. BUG=skia:6110 Change-Id: Ia763c276808be28027ed0005ee4b88637306583f Reviewed-on: https://skia-review.googlesource.com/6839 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Revert "Add Gray8 pixel config"Gravatar Brian Osman2017-01-10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit f2956459f707de596dcb2c79a7ee1fa62d599c0d. Reason for revert: GM and image failures on some bots (rendering red, not gray). Original change's description: > Add Gray8 pixel config > > This is still just linear (non-sRGB), but adding sRGB will > be the next step. I've verified that this is really making > R8 textures when uploading Gray8 bitmaps. Tests pass, and > the all_bitmap_configs GM still renders correctly (unlike > when we just mapped Gray8 to Alpha8). > > This adds another pixel config, which could grow our cache > footprint, but the benefits of not using 4bpp for 1bpp data > should outweigh that? > > BUG=skia:6110 > > Change-Id: I4fc4c2479fc25f1d278e174a9bb5b542a0cb184c > Reviewed-on: https://skia-review.googlesource.com/6817 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reviews@skia.org BUG=skia:6110 NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I95a4fc0450a569d5791f6bceb7fae61c7e5eba61 Reviewed-on: https://skia-review.googlesource.com/6838 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Add Gray8 pixel configGravatar Brian Osman2017-01-10
| | | | | | | | | | | | | | | | | | | This is still just linear (non-sRGB), but adding sRGB will be the next step. I've verified that this is really making R8 textures when uploading Gray8 bitmaps. Tests pass, and the all_bitmap_configs GM still renders correctly (unlike when we just mapped Gray8 to Alpha8). This adds another pixel config, which could grow our cache footprint, but the benefits of not using 4bpp for 1bpp data should outweigh that? BUG=skia:6110 Change-Id: I4fc4c2479fc25f1d278e174a9bb5b542a0cb184c Reviewed-on: https://skia-review.googlesource.com/6817 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=5121 Change-Id: If8d13638f80f42161cbc766a2666c5789e5772c8 Reviewed-on: https://skia-review.googlesource.com/5121 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>