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path: root/src/gpu/GrSKSLPrettyPrint.h
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* Switch SkSL to std::stringGravatar Brian Osman2017-08-14
| | | | | | | | | | | | | | On desktop, this saves just over 5% of the time in the SkSL compiler. As written, the code will now build either way, so it's much easier to switch back (or even have some platforms use SkString, if that's ever required). Bug: skia: Change-Id: I634f26a4f6fcb404e59bda6a5c6a21a9c6d73c0b Reviewed-on: https://skia-review.googlesource.com/34381 Reviewed-by: Brian Osman <brianosman@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
* Attempt to work around iOS varying limit in GLPrograms testGravatar Brian Salomon2017-05-15
Dump shaders when linking fails. Bug: skia:6627 Change-Id: I7f1df4be039eb56d990aa64c58c8dd2a22d97dbe Reviewed-on: https://skia-review.googlesource.com/16867 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>