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path: root/src/gpu/GrRenderTargetPriv.h
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* Add "sample locations" feature to GrProcessorGravatar cdalton2016-03-07
| | | | | | | | | | | | Adds a "sample locations" feature to GrProcessor. When enabled, this allows a processor to know inside the shader where all the samples are located. Also adds various infastructure to query, cache, and identify multisample data. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1717393002 Review URL: https://codereview.chromium.org/1717393002
* Move some of the adding stencil attachment logic of Gpu and into Render Target.Gravatar egdaniel2015-09-14
| | | | | | | | | | | | | | The new flow of calls for attaching a Stencil looks like: Client rt->attachStencilAttachment() gpu->getStencilAttachment() glgpu->createStencilAttachment() glrt->completeStencilAttachment() //actually attaches BUG=skia: Review URL: https://codereview.chromium.org/1333383002
* Rename GrStencilBuffer to GrStencilAttachmentGravatar egdaniel2015-04-16
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1083133002
* Dynamically create stencil buffer when needed.Gravatar bsalomon2015-02-23
Review URL: https://codereview.chromium.org/938383004