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path: root/src/gpu/GrRenderTargetContext.h
Commit message (Expand)AuthorAge
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-11
* Revert "added skeletal animation support to GPU backend"Gravatar Joe Gregorio2018-07-10
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-10
* Revert "added skeletal animation support to GPU backend"Gravatar Ruiqi Mao2018-07-03
* added skeletal animation support to GPU backendGravatar Ruiqi Mao2018-07-03
* Revert "Remove drawTextBlob from device use drawGlyphRunList"Gravatar Robert Phillips2018-06-28
* Remove drawTextBlob from device use drawGlyphRunListGravatar Herb Derby2018-06-28
* ccpr: Generalize GrCCAtlas to work for cached atlases as wellGravatar Chris Dalton2018-06-14
* Plumb GrContext everywhereGravatar Robert Phillips2018-06-12
* Reland "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Herb Derby2018-06-06
* Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"Gravatar Hal Canary2018-06-06
* Have draw(Text|PosText|PosTextH) use a single entry on the deviceGravatar Herb Derby2018-06-05
* Reland "Add support for SkCanvas::kStrict_SrcRectConstraint to GrTextureOp."Gravatar Brian Salomon2018-05-26
* Revert "Add support for SkCanvas::kStrict_SrcRectConstraint to GrTextureOp."Gravatar Stephen White2018-05-26
* Add support for SkCanvas::kStrict_SrcRectConstraint to GrTextureOp.Gravatar Brian Salomon2018-05-24
* Delete GrDrawOp::wasRecordedGravatar Chris Dalton2018-05-23
* Add perspective support to GrTextureOp.Gravatar Brian Salomon2018-05-21
* Make GrCaps and GrShaderCaps private.Gravatar Brian Salomon2018-05-11
* Make GPU lattice/nine patch not bleed across cells.Gravatar Brian Salomon2018-05-07
* Remove the MSAA path rendererGravatar Chris Dalton2018-04-25
* Remove GrStencilAndCoverTextContextGravatar Robert Phillips2018-02-07
* Revert "Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals,...Gravatar Brian Salomon2018-01-23
* Revert "Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arc...Gravatar Brian Salomon2018-01-23
* Remove tonal color from DrawShadow internalsGravatar Jim Van Verth2018-01-19
* Move resourceProvider accessor to GrContextPriv (take 2)Gravatar Robert Phillips2018-01-16
* Revert "Move resourceProvider accessor to GrContextPriv"Gravatar Hal Canary2018-01-16
* Move resourceProvider accessor to GrContextPrivGravatar Robert Phillips2018-01-16
* Revert "Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs."Gravatar Greg Daniel2018-01-12
* Use GrOvalOpFactory ops to draw non-AA rrects, ovals, and arcs.Gravatar Brian Salomon2018-01-12
* Make GrTextureOp capable of edge antialiasing.Gravatar Brian Salomon2018-01-11
* CCPR: Rename GrCCPR* -> GrCC*Gravatar Chris Dalton2018-01-08
* Make GrRenderTargetContext::drawPath() use GrShape to identify simplerGravatar Brian Salomon2017-12-20
* Prefer fullscreen clears on Qualcomm/GLGravatar Chris Dalton2017-12-12
* Remove instanced renderingGravatar Brian Salomon2017-12-08
* Add GrTextUtils::TargetGravatar Brian Salomon2017-10-30
* Add GrColorSpaceInfo and use in place of GrRenderTargetContext in paint conve...Gravatar Brian Salomon2017-10-24
* Add hint to SkSurface::MakeRenderTarget that we will use mipsGravatar Greg Daniel2017-10-23
* Remove color space xform from GrTextureDomain & GrSimpleTextureEffectGravatar Brian Osman2017-10-18
* Do software clip mask generation with worker threadsGravatar Brian Osman2017-09-11
* Rework GrSamplerParams to be more compact and use its own wrap mode enum.Gravatar Brian Salomon2017-09-07
* Revert "Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDev...Gravatar Brian Salomon2017-08-28
* Revert "Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::dra...Gravatar Brian Salomon2017-08-22
* Revert "Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[R...Gravatar Brian Salomon2017-08-18
* Revert "Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() w...Gravatar Brian Salomon2017-08-18
* Add GrTextureOp and use to implement SkGpuDevice::drawImage[Rect]() when poss...Gravatar Brian Salomon2017-08-18
* Move DrawToTargetWithShapeMask to GrSoftwarePathRendererGravatar Brian Osman2017-08-17
* Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.Gravatar Brian Salomon2017-08-11
* Remove accessRenderTarget calls in service of binding stencil bufferGravatar Robert Phillips2017-08-10
* Add GrDebugMarkerOpGravatar Robert Phillips2017-08-08
* Add a private API for writing the clip to the stencilGravatar Stan Iliev2017-08-02