| Commit message (Collapse) | Author | Age |
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Cleans up calc_inverse_transpose_power_basis_matrix and makes it
publicly visible.
Bug: skia:
Change-Id: I568c2b8518c74931962ece23ed07490e7e10e94b
Reviewed-on: https://skia-review.googlesource.com/39180
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Enough ccpr-specific geometry code is in flight that it feels like it
should have its own file.
Bug: skia:
Change-Id: I99ef620a7dc35178cf774b3a4ec6159d46f401c7
Reviewed-on: https://skia-review.googlesource.com/39162
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Set doConsumeDegenerates to false when calling SkPath::Iter::next() for
all paths which are not in screen space. These lines are not degenerate
for world space paths.
Note: this change fixes only GrTessellatingPathRenderer and
GrDefaultPathRenderer. GrMSAAPathRenderer still exhibits the bug.
Bug: skia:6987
Change-Id: Ie3d494703211925c77052c68513948484e341486
Reviewed-on: https://skia-review.googlesource.com/37522
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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This reverts commit 267641a90cb18a430b0a84910f651e2181744fd3.
Reason for revert: Seems to be turning the bots red
Original change's description:
> Fix artifacts on tiny stroked paths scaled up a lot.
>
> Set doConsumeDegenerates to false when calling SkPath::Iter::next() for
> all paths which are not in screen space. These lines are not degenerate
> for world space paths.
>
> Bug: skia:6987
> Change-Id: I411faf594bf8a15891bfff08691e86679b7741ac
> Reviewed-on: https://skia-review.googlesource.com/36881
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Stephen White <senorblanco@chromium.org>
TBR=bsalomon@google.com,senorblanco@chromium.org
Change-Id: I0d5a14670126ab3e0d99083a500ec8d3d0ef9961
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6987
Reviewed-on: https://skia-review.googlesource.com/37440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Set doConsumeDegenerates to false when calling SkPath::Iter::next() for
all paths which are not in screen space. These lines are not degenerate
for world space paths.
Bug: skia:6987
Change-Id: I411faf594bf8a15891bfff08691e86679b7741ac
Reviewed-on: https://skia-review.googlesource.com/36881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
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The artifacts previously thought to require msaa can be handled by
(1) converting near-linear quadratics into lines, and (2) ensuring all
quadratic segments are monotonic with respect to the vector of their
closing edge [P2 -> P0].
No. 1 was already in effect.
No. 2 is implemented by this change.
Now we only fall back on soft msaa for the two corner pixels.
This change also does some generic housekeeping in the quadratic
processor.
Bug: skia:
Change-Id: Ib3309c2ed86d3d8bec5f451125a69326e82eeb1c
Reviewed-on: https://skia-review.googlesource.com/29721
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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PathGeoBuilder constructs the geometry with the same basic
technique as before, but allows interrupting the process
to emit multiple draws.
Original test case was 2000 non-AA stroked circles, which
created ~66000 vertices. That now renders, as do various
tests with a single large path (as well as filled paths).
Added a new set of 'AtLeast' allocators for vertex and index
data. These take a minimum size and a fallback size. If the
minimum size can be satisfied by an existing block, then
the caller gets *all* memory in that block, otherwise they
get a new block sized for the fallback amount. The previous
allocation scheme wasn't a good fit for the new use-case,
and because we don't usually need many verts, the flexible
approach seems appropriate.
TODO: I think that this could be extracted and re-used for
MSAA path renderer without too much work? I need to read
that code more carefully to make sure it lines up.
Re-land of: https://skia-review.googlesource.com/18360
Re-land of: https://skia-review.googlesource.com/18983
Bug: skia:6695
Change-Id: I09ac1273e5af67ed0e3e886de90e2970c3d0b239
Reviewed-on: https://skia-review.googlesource.com/19480
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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Even though it's in homogeneous coordinates, we still get unfortunate
artifacts if this math is not done in double precision. Prioritizing
correctness for now; we can revisit in the future as the need for
performance dictates.
Bug: skia:
Change-Id: If416ef6b70291f1454fcb9f7630d1108644ac2a5
Reviewed-on: https://skia-review.googlesource.com/19501
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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A recent change broke the case where the entire bezier is inside the
loop segment.
Bug: skia:4410
Change-Id: Ib534d459eaa4461d6760e894a8826e3019584ee8
Reviewed-on: https://skia-review.googlesource.com/19333
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Moves cubic root finding logic out of GrPathUtils and
PathOpsCubicIntersectionTest, and unifies it in SkGeometry.
"Normalizes" the homogeneous parameter values of the roots, rather
than the cubic inflection function. Does this normalization by
twiddling the exponents instead of division (which causes a loss of
precision).
Abandons the built-in derivatives in GrCubicEffect. These don't have
high enough precision on many mobile gpus. Instead we pass the KLM
matrix to the vertex shader via uniform, where we can use it to set up
new linear functionals from which the fragment shader can calculate
the gradient of the implicit function.
Bug: skia:4410
Change-Id: Ibd64e999520adc8cdef7803a492d3699995aef5a
Reviewed-on: https://skia-review.googlesource.com/19017
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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This reverts commit eb86b7094755a5fc1e49d22b4c5323f372344d61.
Reason for revert: May be responsible for Command Buffer failure?
Original change's description:
> Handle too many (or too large) paths in GrDefaultPathRenderer
>
> PathGeoBuilder constructs the geometry with the same basic
> technique as before, but allows interrupting the process
> to emit multiple draws.
>
> Original test case was 2000 non-AA stroked circles, which
> created ~66000 vertices. That now renders, as do various
> tests with a single large path (as well as filled paths).
>
> TODO: I think that this could be extracted and re-used for
> MSAA path renderer without too much work? I need to read
> that code more carefully to make sure it lines up.
>
> Re-land of: https://skia-review.googlesource.com/18360
>
> Bug: skia:6695
> Change-Id: Ibdedeb0ea2570a8847ba42328588bd7203411573
> Reviewed-on: https://skia-review.googlesource.com/18983
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6695
Change-Id: I2cb010db502c315b3e2f7212818aea5503ecb28c
Reviewed-on: https://skia-review.googlesource.com/19270
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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PathGeoBuilder constructs the geometry with the same basic
technique as before, but allows interrupting the process
to emit multiple draws.
Original test case was 2000 non-AA stroked circles, which
created ~66000 vertices. That now renders, as do various
tests with a single large path (as well as filled paths).
TODO: I think that this could be extracted and re-used for
MSAA path renderer without too much work? I need to read
that code more carefully to make sure it lines up.
Re-land of: https://skia-review.googlesource.com/18360
Bug: skia:6695
Change-Id: Ibdedeb0ea2570a8847ba42328588bd7203411573
Reviewed-on: https://skia-review.googlesource.com/18983
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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This reverts commit 6383b298489504d7f8f822d7da575b04b14a9737.
Reason for revert: Test failures
Original change's description:
> Handle too many (or too large) paths in GrDefaultPathRenderer
>
> PathGeoBuilder constructs the geometry with the same basic
> technique as before, but allows interrupting the process
> to emit multiple draws.
>
> Original test case was 2000 non-AA stroked circles, which
> created ~66000 vertices. That now renders, as do various
> tests with a single large path (as well as filled paths).
>
> TODO: I think that this could be extracted and re-used for
> MSAA path renderer without too much work? I need to read
> that code more carefully to make sure it lines up.
>
> Bug: skia:6695
> Change-Id: I18983ba3d4f475ae0651946958b4911008aa623f
> Reviewed-on: https://skia-review.googlesource.com/18360
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6695
Change-Id: I78ce9879a2e45e19f53027ca506cc2e8fae664b3
Reviewed-on: https://skia-review.googlesource.com/18981
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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PathGeoBuilder constructs the geometry with the same basic
technique as before, but allows interrupting the process
to emit multiple draws.
Original test case was 2000 non-AA stroked circles, which
created ~66000 vertices. That now renders, as do various
tests with a single large path (as well as filled paths).
TODO: I think that this could be extracted and re-used for
MSAA path renderer without too much work? I need to read
that code more carefully to make sure it lines up.
Bug: skia:6695
Change-Id: I18983ba3d4f475ae0651946958b4911008aa623f
Reviewed-on: https://skia-review.googlesource.com/18360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Applies the quadratic formula from "Numerical Recipes in C",
Section 5.6, to the homogeneous quadratic equations that find cubic
inflection points and loop intersections. Also addresses KLM
orientation ahead of time, rather than negating K and L after the
fact.
Bug: skia:
Change-Id: Ic7e0818e2fe49b7724f9b583bae52281cfb1aea1
Reviewed-on: https://skia-review.googlesource.com/13481
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
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GrDefaultPathRenderer was using GrPathUtils::worstCasePointCount, which
clamped the tolerance. Then it built geometry with the unclamped value,
leading to vertex overflow (found by canvas fuzzer). The new rule is if
you use GrPathUtils, your tolerance must come from scaleToleranceToSrc.
Bug: skia:6569
Change-Id: I851519db8e569e570c717033d697f3d4d3d787fb
Reviewed-on: https://skia-review.googlesource.com/16234
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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https://skia-review.googlesource.com/c/10752/ (Use correct tolerance for
conic chopping in MSAA and default path renderers) changed the tolerance
used in createGeom but didn't change the setting in worstCasePointCount.
Bug: 711936, 712749
Change-Id: I540d8bc8cfdebc3eae5204e1acfeba3cefc2b12e
Reviewed-on: https://skia-review.googlesource.com/13768
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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- Updates the logic to reflect the Loop-Blinn paper instead of the GPU
gems website.
- Removes the threshold for detecting local cusps. The serpentine
codepath works for these cusps anyway, so what we really want to know
is whether the discriminant is negative.
- Makes sure to not scale the inflection function by 1/0.
- Shifts the inflection function coefficients in d[] so they match the
paper.
- Stores the cubic discriminant in d[0].
Bug: skia:
Change-Id: I909a522a0fd27c9c8dfbc27d968bc43eeb7a416f
Reviewed-on: https://skia-review.googlesource.com/13304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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Fixes calc_inverse_transpose_power_basis_matrix() to look for the
determinant with the largest ABSOLUTE VALUE.
BUG=skia:
Change-Id: I70e26cc7ab9955d2e094fb7581f0ec9f5e0ae2d9
Reviewed-on: https://skia-review.googlesource.com/13081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
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- Updates GrPathUtils to computes the KLM functionals directly instead
of deriving them from their explicit values at the control points.
- Updates the utility to return these functionals as a matrix
rather than an array of scalar values.
- Adds a benchmark for chopCubicAtLoopIntersection.
BUG=skia:
Change-Id: I97a9b5cf610d33e15c9af96b9d9a8eb4a94b1ca7
Reviewed-on: https://skia-review.googlesource.com/9951
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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BUG=skia:
Change-Id: I2246aa0b2bc3327df42ca30d35020a4b878a819b
Reviewed-on: https://skia-review.googlesource.com/9555
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
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BUG=skia:
Change-Id: I88ecfe9d4c72506f6b1a0e0dfadd2a5c171a6cb6
Reviewed-on: https://skia-review.googlesource.com/8353
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
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Additionally reformat the equations to better expose the symmetry.
BUG=skia:
Change-Id: If485cc7aeae97b89dedeb4d6b23efbe945036e3a
Reviewed-on: https://skia-review.googlesource.com/7000
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Dean McNamee <deanm@chromium.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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quadraticPointCount, cubicPointCount: passing NaN to GrNextPow2 causes
it to assert, so detect that and return the max points per curve
instead.
Passing a zero scale to GrStyle::applyToPath() makes it assert, so
draw nothing (likely what drawing with a zero scale is going to do
anyway).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2257423002
Review-Url: https://codereview.chromium.org/2257423002
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This is from https://github.com/google/skia/pull/9, an external pull
request from https://github.com/sylvestre.
BUG=skia:
R=bsalomon
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2234563003
Review-Url: https://codereview.chromium.org/2234563003
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$ git grep -l '<windows.h>' include src
include/private/SkLeanWindows.h
$ git grep -l SkLeanWindows.h | grep '\.h$'
include/ports/SkTypeface_win.h
include/utils/win/SkHRESULT.h
include/utils/win/SkTScopedComPtr.h
include/views/SkEvent.h
src/core/SkMathPriv.h
src/ports/SkTypeface_win_dw.h
src/utils/SkThreadUtils_win.h
src/utils/win/SkWGL.h
The same for `#include <intrin.h>` that was found in SkMath.h.
Those functions that needed it are moved to SkMathPriv.h.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041943002
CQ_INCLUDE_TRYBOTS=tryserver.chromium.win:win_chromium_compile_dbg_ng,win_chromium_compile_rel_ng
Review-Url: https://codereview.chromium.org/2041943002
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BUG=skia:5002
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1749373002
Review URL: https://codereview.chromium.org/1749373002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1694403003
Review URL: https://codereview.chromium.org/1694403003
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In the repro case the conic in question has a replicated control point at the end. These points end up being slightly different by the time they get to convert_noninflect_cubic_to_quads so the initial checks for a zero vector don't fire. The following checks, in the constrainWithinTangents path, do fire however leading to a premature termination of conversion to quads.
BUG=skia:4611
Review URL: https://codereview.chromium.org/1504983003
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- input param to addFoo (e.g. addRect), where only CW or CCW are valid)
- output param from computing functions, that sometimes return kUnknown
This CL's intent is to split these into distinct enums/features:
- Direction (public) loses kUnknown, and is only used for input
- FirstDirection (private) is used for computing the first direction we see when analyzing a contour
BUG=skia:
Review URL: https://codereview.chromium.org/1176953002
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https://codereview.chromium.org/1138263002/)
Reason for revert:
android patched, blink has rolled
Original issue's description:
> Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/)
>
> Reason for revert:
> need to wait for Blink roll (and patch android)
>
> Original issue's description:
> > stop calling SkScalarDiv
> >
> > BUG=skia:
> > TBR=
> >
> > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a
>
> TBR=
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/2629697933b5cc975e45d2a45c48f803fc6cbcec
TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1135693003
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https://codereview.chromium.org/1135053002/)
Reason for revert:
need to wait for Blink roll (and patch android)
Original issue's description:
> stop calling SkScalarDiv
>
> BUG=skia:
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a
TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1138263002
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BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/1135053002
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BUG=skia:3453
Review URL: https://codereview.chromium.org/948043003
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This is achieved but chopping up conics into quads.
With this change conics should be ready to be used on the gpu side of things
BUG=skia:3258
Review URL: https://codereview.chromium.org/825443002
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Move code from the GPU path utilities into geometry so that
path ops can share.
Review URL: https://codereview.chromium.org/787763007
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renderer.
Cubics that are nearly degenerate now make it down here via the convex path renderer. They used to get filtered out by the path iterator but that was problematic. We wound up producing NaN vertices.
BUG=2677
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/338633007
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R=bsalomon@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/309683002
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R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/295713002
git-svn-id: http://skia.googlecode.com/svn/trunk@14798 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:
R=bsalomon@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/216503004
git-svn-id: http://skia.googlecode.com/svn/trunk@13982 2bbb7eff-a529-9590-31e7-b0007b416f81
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#define SK_SUPPORT_DEPRECATED_SCALARROUND for legacy clients
BUG=
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/111353003
git-svn-id: http://skia.googlecode.com/svn/trunk@12719 2bbb7eff-a529-9590-31e7-b0007b416f81
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To keep the CL (slightly) managable, this does not make any changes to
existing macros (e.g. SkScalarMul). Just tackling #ifdef constructs this
time around.
BUG=
R=bsalomon@google.com, caryclark@google.com
Review URL: https://codereview.chromium.org/117053002
git-svn-id: http://skia.googlecode.com/svn/trunk@12712 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@12499 2bbb7eff-a529-9590-31e7-b0007b416f81
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Addresses precision issues which were leading to asserts in Debug
R=bsalomon@google.com, mtklein@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/102683002
git-svn-id: http://skia.googlecode.com/svn/trunk@12494 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=reed@google.com, djsollen@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/85463005
git-svn-id: http://skia.googlecode.com/svn/trunk@12385 2bbb7eff-a529-9590-31e7-b0007b416f81
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Move the effects in HairLinePathRender (and eventually others into their
own class called GrBezierEffects. This will allow for more sharing of
code between different path renderers on GPU.
BUG=
Committed: http://code.google.com/p/skia/source/detail?r=10877
R=bsalomon@google.com, jvanverth@google.com, robertphillips@google.com
Author: egdaniel@google.com
Review URL: https://chromiumcodereview.appspot.com/23004010
git-svn-id: http://skia.googlecode.com/svn/trunk@10884 2bbb7eff-a529-9590-31e7-b0007b416f81
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This reverts commit c48a99661cb3df9baa7012c001f8d7dcf0a2f368.
git-svn-id: http://skia.googlecode.com/svn/trunk@10881 2bbb7eff-a529-9590-31e7-b0007b416f81
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Move the effects in HairLinePathRender (and eventually others into their
own class called GrBezierEffects. This will allow for more sharing of
code between different path renderers on GPU.
BUG=
R=bsalomon@google.com, jvanverth@google.com, robertphillips@google.com
Author: egdaniel@google.com
Review URL: https://chromiumcodereview.appspot.com/23004010
git-svn-id: http://skia.googlecode.com/svn/trunk@10877 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=bsalomon@google.com, jvanverth@google.com
Author: egdaniel@google.com
Review URL: https://chromiumcodereview.appspot.com/22865023
git-svn-id: http://skia.googlecode.com/svn/trunk@10832 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=
R=bsalomon@google.com, jvanverth@google.com, robertphillips@google.com
Author: egdaniel@google.com
Review URL: https://chromiumcodereview.appspot.com/22900007
git-svn-id: http://skia.googlecode.com/svn/trunk@10814 2bbb7eff-a529-9590-31e7-b0007b416f81
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