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path: root/src/gpu/GrPath.cpp
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* Add a GrPathRange classGravatar cdalton2014-07-21
| | | | | | | | | | | | | | | Adds a GrPathRange object that represents a range of paths on the gpu. Updates GrDrawTarget::drawPaths and supporting code to use GrPathRange instead of an array of GrPath objects. Change-Id: I67845f3893cd4d955db947d699aa3733cbb081e0 BUG=skia: R=bsalomon@google.com, jvanverth@google.com, kkinnunen@nvidia.com Author: cdalton@nvidia.com Review URL: https://codereview.chromium.org/400713003
* Fix compilation with SK_ENABLE_INST_COUNT=1Gravatar commit-bot@chromium.org2013-12-05
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add INHERITED declarations to class declarations that prevent compilation with the flag. Remove SK_DEFINE_INST_COUNT from all class implementations. Instead, use function-local static variables in the reference count helper classes to create the global instances to store the needed info. The accessor functions are defined inline in the helper classes, so definitions are not needed. The initialization point of the variables should be as well defined as previously. Remove SK_DECLARE_INST_COUNT_TEMPLATE and use SK_DECLARE_INST_COUNT instead. This avoids possible future compilation errors further. For SK_ENABLE_INST_COUNT=0 compilation, add an empty static member function to all classes that use SK_DECLARE_INST_COUNT and SK_DECLARE_INST_COUNT_ROOT macros. The function ensures that classes contain public INHERITED typedef. This member function seems to be compiled away. This shouĺd ensure that part of the compilation errors are caught earlier. Also adds DSK_DECLARE_INST_COUNT to few SkPDFDict subclasses. R=robertphillips@google.com, richardlin@chromium.org, bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/98703002 git-svn-id: http://skia.googlecode.com/svn/trunk@12501 2bbb7eff-a529-9590-31e7-b0007b416f81
* Make GrContext cache the gpu pathsGravatar commit-bot@chromium.org2013-11-01
| | | | | | | | | | | | | | | | | | Creating paths for nv_path_rendering is costly. Try to reduce this cost by caching paths based on the SkPath "hash" (i.e. SkPathRef generation id) and stroke properties. Adds the paths to GrContext::fTextureCache instance. Later this should be renamed and the GrContext API should reflect the nature of the cache better. R=bsalomon@google.com, mtklein@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/26557003 git-svn-id: http://skia.googlecode.com/svn/trunk@12083 2bbb7eff-a529-9590-31e7-b0007b416f81
* Extended instance counting to all GrResource-derived classesGravatar robertphillips@google.com2012-09-11
http://codereview.appspot.com/6489109/ git-svn-id: http://skia.googlecode.com/svn/trunk@5480 2bbb7eff-a529-9590-31e7-b0007b416f81