| Commit message (Collapse) | Author | Age |
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Many places that construct one are explicitly specifying opaque white or
transparent black, which we can assume (based on the semantics of the
operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple.
In other cases, we convert our source color to destination space.
One wrinkle is tht SkColorFilter now needs to know the destination color
space, due to SkModeColorFilter.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903
Change-Id: I4969c0260588f4021300733f601b47dc606adf79
Reviewed-on: https://skia-review.googlesource.com/3903
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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src-over blend.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2236423002
Review-Url: https://codereview.chromium.org/2236423002
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variable for it
This update allows fragment processors to require a field of vectors to the nearest edge. This requirement propagates:
- from child FPs to their parent
- from parent FPs to the GrPaint
- from GrPaint through the PipelineBuilder into GrPipeline
- acessed from GrPipeline by GrGLSLProgramBuilder
GrGLSL generates a variable for the distance vector and passes it down to the GeometryProcessor->emitCode() method.
This CL's base is the CL for adding the BevelNormalSource API: https://codereview.chromium.org/2080993002
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114993002
Committed: https://skia.googlesource.com/skia/+/4ef6dfa7089c092c67b0d5ec34e89c1e319af196
Review-Url: https://codereview.chromium.org/2114993002
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GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.
This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.
There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).
In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003
Review-Url: https://codereview.chromium.org/2154753003
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- Sk4f would be my choice, but it's not allowed in include/
- SkColor4f and SkPM4f are specified to be unpremultiplied/premultiplied, whereas GrColor (and GrColor4f) are either, depending on context.
This adds 12 bytes to GrPaint. Not sure if we want to pay that price. The precision loss for a single value (vs. in a gradient, etc...) may not justify changing the storage type here. Easy enough to back that part out, while still keeping the 4f intermediate type for the helper math that it adds, and for storage and parameter passing in other locations.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2088303002
Review-Url: https://codereview.chromium.org/2088303002
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Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004
Review-Url: https://codereview.chromium.org/2041113004
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propagated in a few places so that the backend can do the right thing for L32 vs S32 mode.
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering.
Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007
Review URL: https://codereview.chromium.org/1845283003
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
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linear -> sRGB conversion on write. Use that to fix YUV conversion, which directly produces sRGB data. (Technically, it produces data in whatever the color space of the JPEG might be).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1830303002
Review URL: https://codereview.chromium.org/1830303002
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BUG=skia:
Review URL: https://codereview.chromium.org/1471053002
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Review URL: https://codereview.chromium.org/1388113002
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Review URL: https://codereview.chromium.org/1359833004
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TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1323963003
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Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7
Review URL: https://codereview.chromium.org/1307223004
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DOCS_PREVIEW= https://skia.org/?cl=1316123003
Review URL: https://codereview.chromium.org/1316123003
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FPs (patchset #6 id:90001 of https://codereview.chromium.org/1307223004/ )
Reason for revert:
Causes bot failures:
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/1639
https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/1702
https://uberchromegw.corp.google.com/i/client.skia.android/builders/Test-Android-GCC-NexusPlayer-GPU-PowerVR-x86-Debug/builds/1223
Original issue's description:
> Remove GrStagedProcessor, remove the word Stage as it applies to FPs
>
> Committed: https://skia.googlesource.com/skia/+/24243446cdf7b7e4e132c2a0c387c7723777e0c7
TBR=joshualitt@google.com,egdaniel@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1306803003
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Review URL: https://codereview.chromium.org/1307223004
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TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1225363002
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TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1230813003
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Renames getInvariantOutput to getInvariantBlendedColor on GrXPFactory
and redefines it to not account for coverage conflation. This is the
information that all the callsites actually wanted to know.
BUG=skia:
Review URL: https://codereview.chromium.org/1161273005
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BUG=skia:
Review URL: https://codereview.chromium.org/926593005
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BUG=skia:
Review URL: https://codereview.chromium.org/866573002
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BUG=skia:
Review URL: https://codereview.chromium.org/821243003
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BUG=skia:
Review URL: https://codereview.chromium.org/787233003
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The Invariant output holds information about final post blended color and other
general information like will it blend with dst. Having this new struct allowed
me to also remove some functions that were previously querying subsets of the
invariant output.
BUG=skia:
Review URL: https://codereview.chromium.org/814933002
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In this cl the blending information is extracted for the xp and stored in the ODS
which is then used as it currently is. In the follow up cl, an XP backend will be added
and at that point all blending work will take place inside XP's.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/7c66342a399b529634bed0fabfaa562db2c0dbd4
Review URL: https://codereview.chromium.org/759713002
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factory. (patchset #7 id:140001 of https://codereview.chromium.org/759713002/)
Reason for revert:
break many gm's
Original issue's description:
> Make all blending up to GrOptDrawState be handled by the xp/xp factory.
>
> In this cl the blending information is extracted for the xp and stored in the ODS
> which is then used as it currently is. In the follow up cl, an XP backend will be added
> and at that point all blending work will take place inside XP's.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/7c66342a399b529634bed0fabfaa562db2c0dbd4
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/766653008
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In this cl the blending information is extracted for the xp and stored in the ODS
which is then used as it currently is. In the follow up cl, an XP backend will be added
and at that point all blending work will take place inside XP's.
BUG=skia:
Review URL: https://codereview.chromium.org/759713002
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BUG=skia:
Review URL: https://codereview.chromium.org/776843004
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In this CL the XP should have zero effect on the actual rendering pipeline.
BUG=skia:
Review URL: https://codereview.chromium.org/751283002
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coverage stages.
BUG=skia:
Review URL: https://codereview.chromium.org/719203002
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This will help with the ability to subclass, add to, etc. GrInvariantOutput. Also it was simply
getting a little too big to be a "supporting" subclass
BUG=skia:
Review URL: https://codereview.chromium.org/699943003
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BUG=skia:
Review URL: https://codereview.chromium.org/683133006
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Prime coverage invariant output calculations with single component
BUG=skia:
Review URL: https://codereview.chromium.org/649783003
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Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b
Review URL: https://codereview.chromium.org/608253002
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#6 id:100001 of https://codereview.chromium.org/608253002/)
Reason for revert:
Changing some GMs
Original issue's description:
> Add isSingleComponent bool to getConstantColorComponent
>
> Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b
TBR=joshualitt@chromium.org,bsalomon@google.com,reed@google.com,egdaniel@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/617853003
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Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components.
BUG=skia:
Review URL: https://codereview.chromium.org/608253002
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is just a rename. The meat is in GrGeometryProcessor, GrProcessor,
GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory,
GrProcessUnitTestFactory, and the builders
BUG=skia:
R=bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/582963002
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R=reed@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/544233002
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Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
Make GrEffectRef a typedef for GrEffect.
Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/377503004
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GrEffectRef*. (https://codereview.chromium.org/377503004/)
Reason for revert:
broke linux builders
Original issue's description:
> Make GrDrawState and GrPaint take GrEffect* instead of GrEffectRef*.
>
> Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
>
> Make GrEffectRef a typedef for GrEffect.
>
> Committed: https://skia.googlesource.com/skia/+/2011fe9cdfa63b83489a146cea6a724cede352c8
R=robertphillips@google.com, bsalomon@google.com
TBR=bsalomon@google.com, robertphillips@google.com
NOTREECHECKS=true
NOTRY=true
Author: reed@google.com
Review URL: https://codereview.chromium.org/372053003
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Make Sk-effect virtuals produce GrEffect* rather than GrEffectRef*
Make GrEffectRef a typedef for GrEffect.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/377503004
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R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/372773002
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R=robertphillips@google.com, reed@google.com, mtklein@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/257393004
git-svn-id: http://skia.googlecode.com/svn/trunk@14460 2bbb7eff-a529-9590-31e7-b0007b416f81
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Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.
An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.
This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.
Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.
Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".
Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).
Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;
Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}
R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25023003
git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=bsalomon@google.com
Review URL: https://codereview.chromium.org/22850006
git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=robertphillips@google.com, jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/22558003
git-svn-id: http://skia.googlecode.com/svn/trunk@10723 2bbb7eff-a529-9590-31e7-b0007b416f81
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This reverts commit r10537.
git-svn-id: http://skia.googlecode.com/svn/trunk@10601 2bbb7eff-a529-9590-31e7-b0007b416f81
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Committed: http://code.google.com/p/skia/source/detail?r=10537
R=robertphillips@google.com, jvanverth@google.com, reed@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/21877006
git-svn-id: http://skia.googlecode.com/svn/trunk@10562 2bbb7eff-a529-9590-31e7-b0007b416f81
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This reverts commit r10537.
git-svn-id: http://skia.googlecode.com/svn/trunk@10542 2bbb7eff-a529-9590-31e7-b0007b416f81
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