| Commit message (Collapse) | Author | Age |
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BUG=skia:
Review URL: https://codereview.chromium.org/1232163002
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This is mainly a mechanical CL. There were some fiddly bits in GrContext.cpp where it no longer had access to the GrDrawTarget (and had to use the new GrDrawContext).
I've converted GrAARectRenderer & GrOvalRenderer into static classes so I could stop allocating them.
Review URL: https://codereview.chromium.org/1151283004
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Committed: https://skia.googlesource.com/skia/+/ab622c7b8cc8c39f0a594e4392b9e31b7e1ddb26
Review URL: https://codereview.chromium.org/1116943004
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id:100001 of https://codereview.chromium.org/1116943004/)
Reason for revert:
messed up caching, recreating index buffers all the time.
Original issue's description:
> Move instanced index buffer creation to flush time
>
> Committed: https://skia.googlesource.com/skia/+/ab622c7b8cc8c39f0a594e4392b9e31b7e1ddb26
TBR=joshualitt@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1126613003
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Review URL: https://codereview.chromium.org/1116943004
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BUG=skia:
Review URL: https://codereview.chromium.org/1108403005
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BUG=skia:
Review URL: https://codereview.chromium.org/858343002
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BUG=skia:
Review URL: https://codereview.chromium.org/815553003
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BUG=skia:
Review URL: https://codereview.chromium.org/808703006
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this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.
BUG=skia:
Review URL: https://codereview.chromium.org/783763002
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BUG=skia:
Review URL: https://codereview.chromium.org/732693002
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/bc54fab1a4e5b51628a8c1557c62bc74e078870d
Committed: https://skia.googlesource.com/skia/+/18055afb838a278b5a8436cd51dbfbb688e1e0a0
Review URL: https://codereview.chromium.org/664193002
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https://codereview.chromium.org/664193002/)
Reason for revert:
whoops, accidental commit
Original issue's description:
> Oval and stroke AA rect now batch
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/bc54fab1a4e5b51628a8c1557c62bc74e078870d
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> Committed: https://skia.googlesource.com/skia/+/18055afb838a278b5a8436cd51dbfbb688e1e0a0
TBR=robertphillips@google.com,bsalomon@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/675623002
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/bc54fab1a4e5b51628a8c1557c62bc74e078870d
Review URL: https://codereview.chromium.org/664193002
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https://codereview.chromium.org/664193002/)
Reason for revert:
Many GMs failing, e.g. http://build.chromium.org/p/client.skia.android/builders/Test-Android-Nexus5-Adreno330-Arm7-Release/builds/95/steps/Compare%20GMs/logs/stdio
Original issue's description:
> Oval and stroke AA rect now batch
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/bc54fab1a4e5b51628a8c1557c62bc74e078870d
TBR=robertphillips@google.com,joshualitt@google.com,bsalomon@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/671993003
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BUG=skia:
Review URL: https://codereview.chromium.org/664193002
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BUG=skia:2259
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/220233011
git-svn-id: http://skia.googlecode.com/svn/trunk@14118 2bbb7eff-a529-9590-31e7-b0007b416f81
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Make the decision to convert thin, non-hairline paths to hairline
paths at the renderer level.
The current nv_path_rendering implementation does not render
hairlines. Rendering the hairlines with normal renderers cause
unneccessary gl program changes, which is quite slow.
Changes the behavior of non-nv_path_rendering paths to always perform
the optimization if the shape ends up being painted by a renderer that
wants the optimization. Previously the optimization was applied only
when callgraph started with SkCanvas::drawPath.
Applies the optimization for GrAAHairLineRenderer and
GrDefaultPathRenderer.
This changes gm results for dashing3_{msaa4,gpu} and drawlooper_msaa4.
R=bsalomon@google.com, jvanverth@google.com, rmistry@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/38573007
git-svn-id: http://skia.googlecode.com/svn/trunk@12357 2bbb7eff-a529-9590-31e7-b0007b416f81
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used"
This reverts commit r12185.
Review URL: https://codereview.chromium.org/66813002
git-svn-id: http://skia.googlecode.com/svn/trunk@12187 2bbb7eff-a529-9590-31e7-b0007b416f81
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Do not convert thin, non-hairline paths to hairline paths if
nv_path_rendering is used.
The current nv_path_rendering implementation does not render
hairlines. Rendering the hairlines with normal renderers cause
unneccessary gl program changes, which is quite slow.
Changes the behavior of non-nv_path_rendering paths to always perform
the optimization if the shape ends up being painted by the
path-drawing code (GrContext::drawPathInternal). Previously the
optimization was applied only when callgraph started with
SkCanvas::drawPath. This changes drawlooper_msaa4, dashing3_msaa4 and
dashing3_gpu
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/38573007
git-svn-id: http://skia.googlecode.com/svn/trunk@12185 2bbb7eff-a529-9590-31e7-b0007b416f81
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This removes GrRefCnt.h with all its tyepdefs and #defines and just switch them
to the Sk* equivalents.
GrSafeSetNull was promoted to SkSafeSetNull in SkRefCnt.h.
BUG=None
TEST=none, no functional changes.
R=bsalomon@google.com, robertphillips@google.com
Author: tfarina@chromium.org
Review URL: https://chromiumcodereview.appspot.com/23904003
git-svn-id: http://skia.googlecode.com/svn/trunk@11151 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=bsalomon@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/23513016
git-svn-id: http://skia.googlecode.com/svn/trunk@11132 2bbb7eff-a529-9590-31e7-b0007b416f81
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