| Commit message (Collapse) | Author | Age |
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BUG=skia:2259
R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/220233011
git-svn-id: http://skia.googlecode.com/svn/trunk@14118 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=jvanverth@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/231093002
git-svn-id: http://skia.googlecode.com/svn/trunk@14110 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=skia:
R=bsalomon@google.com
Author: reed@google.com
Review URL: https://codereview.chromium.org/216503004
git-svn-id: http://skia.googlecode.com/svn/trunk@13982 2bbb7eff-a529-9590-31e7-b0007b416f81
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- Expand glyph size by 2 on each side to compensate for bilerp lookup
- Correct for Adreno tendency to drop entire tile if any pixel has divide-by-0
- Fix blurriness on Adreno by using uv coords to compute gradient instead
of st coords
- Add faster version for uniform scale
BUG=skia:2173
Committed: http://code.google.com/p/skia/source/detail?r=13955
R=bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/205343008
git-svn-id: http://skia.googlecode.com/svn/trunk@13958 2bbb7eff-a529-9590-31e7-b0007b416f81
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(https://codereview.chromium.org/205343008/)
Reason for revert:
compile error at line 110 in GrDistanceFieldTextureEffect.cpp
Original issue's description:
> Distance field fixes for Android
> - Expand glyph size by 2 on each side to compensate for bilerp lookup
> - Correct for Adreno tendency to drop entire tile if any pixel has divide-by-0
> - Fix blurriness on Adreno by using uv coords to compute gradient instead
> of st coords
> - Add faster version for uniform scale
>
> BUG=skia:2173
>
> Committed: http://code.google.com/p/skia/source/detail?r=13955
R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:2173
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/212953008
git-svn-id: http://skia.googlecode.com/svn/trunk@13956 2bbb7eff-a529-9590-31e7-b0007b416f81
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- Expand glyph size by 2 on each side to compensate for bilerp lookup
- Correct for Adreno tendency to drop entire tile if any pixel has divide-by-0
- Fix blurriness on Adreno by using uv coords to compute gradient instead
of st coords
- Add faster version for uniform scale
BUG=skia:2173
R=bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/205343008
git-svn-id: http://skia.googlecode.com/svn/trunk@13955 2bbb7eff-a529-9590-31e7-b0007b416f81
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Add INHERITED declarations to class declarations that prevent
compilation with the flag.
Remove SK_DEFINE_INST_COUNT from all class implementations. Instead,
use function-local static variables in the reference count helper
classes to create the global instances to store the needed info. The
accessor functions are defined inline in the helper classes, so
definitions are not needed. The initialization point of the variables
should be as well defined as previously.
Remove SK_DECLARE_INST_COUNT_TEMPLATE and use SK_DECLARE_INST_COUNT
instead. This avoids possible future compilation errors further.
For SK_ENABLE_INST_COUNT=0 compilation, add an empty static member
function to all classes that use SK_DECLARE_INST_COUNT and
SK_DECLARE_INST_COUNT_ROOT macros. The function ensures that classes
contain public INHERITED typedef. This member function seems to be
compiled away. This shouĺd ensure that part of the compilation errors
are caught earlier.
Also adds DSK_DECLARE_INST_COUNT to few SkPDFDict subclasses.
R=robertphillips@google.com, richardlin@chromium.org, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/98703002
git-svn-id: http://skia.googlecode.com/svn/trunk@12501 2bbb7eff-a529-9590-31e7-b0007b416f81
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Make the decision to convert thin, non-hairline paths to hairline
paths at the renderer level.
The current nv_path_rendering implementation does not render
hairlines. Rendering the hairlines with normal renderers cause
unneccessary gl program changes, which is quite slow.
Changes the behavior of non-nv_path_rendering paths to always perform
the optimization if the shape ends up being painted by a renderer that
wants the optimization. Previously the optimization was applied only
when callgraph started with SkCanvas::drawPath.
Applies the optimization for GrAAHairLineRenderer and
GrDefaultPathRenderer.
This changes gm results for dashing3_{msaa4,gpu} and drawlooper_msaa4.
R=bsalomon@google.com, jvanverth@google.com, rmistry@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/38573007
git-svn-id: http://skia.googlecode.com/svn/trunk@12357 2bbb7eff-a529-9590-31e7-b0007b416f81
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used"
This reverts commit r12185.
Review URL: https://codereview.chromium.org/66813002
git-svn-id: http://skia.googlecode.com/svn/trunk@12187 2bbb7eff-a529-9590-31e7-b0007b416f81
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Do not convert thin, non-hairline paths to hairline paths if
nv_path_rendering is used.
The current nv_path_rendering implementation does not render
hairlines. Rendering the hairlines with normal renderers cause
unneccessary gl program changes, which is quite slow.
Changes the behavior of non-nv_path_rendering paths to always perform
the optimization if the shape ends up being painted by the
path-drawing code (GrContext::drawPathInternal). Previously the
optimization was applied only when callgraph started with
SkCanvas::drawPath. This changes drawlooper_msaa4, dashing3_msaa4 and
dashing3_gpu
R=bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/38573007
git-svn-id: http://skia.googlecode.com/svn/trunk@12185 2bbb7eff-a529-9590-31e7-b0007b416f81
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The roundrect renderer was dropping into the
ConvexPathRenderer when it didn't need to -- if a stroke is
just on the edge of being acceptable it will now use the
roundrect renderer.
BUG=Skia:1802
R=robertphillips@google.com
Author: jvanverth@google.com
Review URL: https://codereview.chromium.org/59903005
git-svn-id: http://skia.googlecode.com/svn/trunk@12168 2bbb7eff-a529-9590-31e7-b0007b416f81
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Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.
An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.
This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.
Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.
Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".
Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).
Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;
Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}
R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25023003
git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
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Express (GLSL expression, possibly known value) pairs as a class
instead of two variables Introduces GrGLSLExpr<N> to encapsulate
the expression and possibly constant-folded value of the expression.
This simplifies passing of the expressions to functions.
Changes the shaders with following patterns:
{ // Stage 0: Linear Gradient
vec4 colorTemp = mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0, clamp(vMatrixCoord_Stage0.x, 0.0, 1
colorTemp.rgb *= colorTemp.a;
- output_Stage0 = vec4((vColor) * (colorTemp));
+ output_Stage0 = (vColor * colorTemp);
+ }
Previously the vector cast was always added if constant folding was
effective, regardless of the term dimensions. Now the vector upcast is
not inserted in places where it is not needed, ie. when the binary
operator term is of the target dimension.
Also, some parentheses can be omitted. It is assumed that
GrGLSLExpr<N>("string") constructors construct a simple expression or
parenthesized expression.
Otherwise the shader code remains identical.
R=jvanverth@google.com, bsalomon@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25048002
git-svn-id: http://skia.googlecode.com/svn/trunk@11690 2bbb7eff-a529-9590-31e7-b0007b416f81
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Removes the VertexBuilder nested class from GrGLShaderBuilder in favor
of a new GrGLFullShaderBuilder subclass, and adds an optional emitCode
overload to GrGLEffect that takes a GrGLFullShaderBuilder. Makes
setData virtual in GrGLEffectArray and adds a GrGLVertexEffectArray
subclass that gets built using a GrGLFullShaderBuilder. Also adds a
new GrGLVertexEffect subclass that makes the GrGLFullShaderBuilder
overload required for emitCode, and updates GrGLEffects to inherit
from GrGLVertexEffect where needed.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/25474006
git-svn-id: http://skia.googlecode.com/svn/trunk@11612 2bbb7eff-a529-9590-31e7-b0007b416f81
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Adds a GrCoordTransform class and updates the framework to handle
coord transforms similar to how it handles textures with
GrTextureAccess. Renames GrGLEffectMatrix to GrGLCoordTransform and
slightly repurposes it to be used by the framework instead of effects.
R=bsalomon@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/24853002
git-svn-id: http://skia.googlecode.com/svn/trunk@11569 2bbb7eff-a529-9590-31e7-b0007b416f81
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Adds a 'hasVertexCode' method to GrEffect and a 'fHasVertexCode' field
to GrGLProgramDesc::KeyHeader. Also adds a GrVertexEffect class that
effects have to inherit from in order to set the 'hasVertexCode' flag
and be able to emit vertex code, and updates the existing effects to
use it as needed.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/23653059
git-svn-id: http://skia.googlecode.com/svn/trunk@11537 2bbb7eff-a529-9590-31e7-b0007b416f81
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This reverts commit 1a30a3af805b7ea688d4a0f0bfe373c204085a27. We're
going to take a different direction for vertexless shaders.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/23464082
git-svn-id: http://skia.googlecode.com/svn/trunk@11521 2bbb7eff-a529-9590-31e7-b0007b416f81
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The fallback path for ellipses when we don't have GLSL derivative
instructions was only setting one attribute in the effect stage, but
we use two attributes.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/23514047
git-svn-id: http://skia.googlecode.com/svn/trunk@11184 2bbb7eff-a529-9590-31e7-b0007b416f81
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The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
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This removes GrRefCnt.h with all its tyepdefs and #defines and just switch them
to the Sk* equivalents.
GrSafeSetNull was promoted to SkSafeSetNull in SkRefCnt.h.
BUG=None
TEST=none, no functional changes.
R=bsalomon@google.com, robertphillips@google.com
Author: tfarina@chromium.org
Review URL: https://chromiumcodereview.appspot.com/23904003
git-svn-id: http://skia.googlecode.com/svn/trunk@11151 2bbb7eff-a529-9590-31e7-b0007b416f81
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Adds requiresVertexShader to GrGLEffect and updates the necessary
effects to override it and return true. Also reworks GrGLProgram
and GrGLShaderBuilder so the program creates all the GL effects
at the beginning, and determines if it needs a vertex shader before
creating the shader builder.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://chromiumcodereview.appspot.com/23471008
git-svn-id: http://skia.googlecode.com/svn/trunk@11140 2bbb7eff-a529-9590-31e7-b0007b416f81
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Switch to using two attributes so that dFdx and dFdy generate valid results.
R=robertphillips@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23992005
git-svn-id: http://skia.googlecode.com/svn/trunk@11137 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@11126 2bbb7eff-a529-9590-31e7-b0007b416f81
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This permits GPU support for arbitrary matrices. The only exception is
not all stroked ovals are supported, as thin ovals + fat strokes do not
produce elliptical borders.
R=bsalomon@google.com, robertphillips@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23701013
git-svn-id: http://skia.googlecode.com/svn/trunk@11115 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@11080 2bbb7eff-a529-9590-31e7-b0007b416f81
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This permits GPU support for arbitrary matrices. The only exception is not all stroked ovals are supported, as thin ovals and fat strokes do not produce ellipses.
R=robertphillips@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23719004
git-svn-id: http://skia.googlecode.com/svn/trunk@11075 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@11049 2bbb7eff-a529-9590-31e7-b0007b416f81
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Adds a nested class to GrGLShaderBuilder called VertexBuilder. Now
GrGLShaderBuilder can only modify the fragment shader directly. In
order to modify the vertex shader, the client code needs to call
getVertexShader, which will return null for vertex-less shaders.
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://chromiumcodereview.appspot.com/23754003
git-svn-id: http://skia.googlecode.com/svn/trunk@11046 2bbb7eff-a529-9590-31e7-b0007b416f81
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The Ubuntu-x86 compiler was optimizing out a case where I was
reseting the isStroked boolean based on the new inner radii.
This changes it to check the radii at the time the effect is
created, which tricks the compiler into doing the right thing.
R=bsalomon@google.com, robertphillips@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23592021
git-svn-id: http://skia.googlecode.com/svn/trunk@11035 2bbb7eff-a529-9590-31e7-b0007b416f81
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BUG=None
R=bsalomon@google.com, robertphillips@google.com
Author: tfarina@chromium.org
Review URL: https://chromiumcodereview.appspot.com/23137022
git-svn-id: http://skia.googlecode.com/svn/trunk@10978 2bbb7eff-a529-9590-31e7-b0007b416f81
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R=bsalomon@google.com
Review URL: https://codereview.chromium.org/22850006
git-svn-id: http://skia.googlecode.com/svn/trunk@10789 2bbb7eff-a529-9590-31e7-b0007b416f81
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And remove the typedef in GrRect.h. The same with GrIRect.
R=robertphillips@google.com
Author: tfarina@chromium.org
Review URL: https://chromiumcodereview.appspot.com/19449002
git-svn-id: http://skia.googlecode.com/svn/trunk@10130 2bbb7eff-a529-9590-31e7-b0007b416f81
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missing unrefs in megalooper GM
missing reset capability in oval renderer
This CL also expands the instance counting system to some recently adding classes (e.g., SkFontStyleSet)
R=bsalomon@google.com, jvanverth@google.com
Author: robertphillips@google.com
Review URL: https://chromiumcodereview.appspot.com/18461007
git-svn-id: http://skia.googlecode.com/svn/trunk@10030 2bbb7eff-a529-9590-31e7-b0007b416f81
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Clamp square of gradiant length to non-zero value so it can be passed to
inversesqrt().
Also adds some fixes to rrect setup to avoid crossing zero.
Skia issue #1372
R=bsalomon@google.com, robertphillips@google.com
Review URL: https://codereview.chromium.org/18375003
git-svn-id: http://skia.googlecode.com/svn/trunk@9864 2bbb7eff-a529-9590-31e7-b0007b416f81
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arrays, one for color, one for coverage.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/16952006
git-svn-id: http://skia.googlecode.com/svn/trunk@9592 2bbb7eff-a529-9590-31e7-b0007b416f81
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GrDrawState::AutoViewMatrixRestore::setIdentity(). s
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/15780002
git-svn-id: http://skia.googlecode.com/svn/trunk@9331 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@9174 2bbb7eff-a529-9590-31e7-b0007b416f81
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This uses the standard ellipse equation as a signed distance
test, and adjusts the result by the length of the gradient
at that point to get a better approximation of the distance
to the ellipse. It replaces the standard ellipse and
roundrect shader renderers.
Also adds a check to see if the curvature extrema of the
stroke are less than the curvature extrema of the ellipse (i.e.
the radius of curvature is larger). In this case, it's no
longer an ellipse and we can't use this renderer.
Only supports stroking for near-circular ellipses.
R=bsalomon@google.com, robertphillips@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/14938004
git-svn-id: http://skia.googlecode.com/svn/trunk@9162 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@9117 2bbb7eff-a529-9590-31e7-b0007b416f81
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Due to floating point precision errors, using the formula b^2x^2 + a^2y^2 - a^2b^2
doesn't work on the Nexus 10 GPU. Changed to use x^2/a^2 + y^2/b^2 - 1.
Addresses issue 1290.
R=bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/15039016
git-svn-id: http://skia.googlecode.com/svn/trunk@9110 2bbb7eff-a529-9590-31e7-b0007b416f81
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Unreviewed.
git-svn-id: http://skia.googlecode.com/svn/trunk@9061 2bbb7eff-a529-9590-31e7-b0007b416f81
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This uses the standard ellipse equation as a signed distance
test, and adjusts the result by the length of the gradient
at that point to get a better approximation of the distance
to the ellipse. It replaces the standard ellipse and
roundrect shader renderers.
Also adds a check to see if the curvature extrema of the
stroke are less than the curvature extrema of the ellipse (i.e.
the radius of curvature is larger). In this case, it's no
longer an ellipse and we can't use this renderer.
Committed: http://code.google.com/p/skia/source/detail?r=9016
R=bsalomon@google.com, robertphillips@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/14938004
git-svn-id: http://skia.googlecode.com/svn/trunk@9055 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@9020 2bbb7eff-a529-9590-31e7-b0007b416f81
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This uses the standard ellipse equation as a signed distance
test, and adjusts the result by the length of the gradient
at that point to get a better approximation of the distance
to the ellipse. It replaces the standard ellipse and
roundrect shader renderers.
Also adds a check to see if the curvature extrema of the
stroke are less than the curvature extrema of the ellipse (i.e.
the radius of curvature is larger). In this case, it's no
longer an ellipse and we can't use this renderer.
R=bsalomon@google.com, robertphillips@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/14938004
git-svn-id: http://skia.googlecode.com/svn/trunk@9016 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@8976 2bbb7eff-a529-9590-31e7-b0007b416f81
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Also remove GrPaint from a number of methods -- we only
use it to get the AA state.
R=bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/14109033
git-svn-id: http://skia.googlecode.com/svn/trunk@8954 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@8873 2bbb7eff-a529-9590-31e7-b0007b416f81
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This uses the OvalRenderer to render roundrects as "stretched ovals." It adds an
additional shader that handles the straight edges of ellipsoid roundrects better,
and uses the circle shader for roundrects where the two radii are the same. Only
axis-aligned, simple roundrects are supported. Handles fill, stroke and hairline.
R=bsalomon@google.com, robertphillips@google.com, reed@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/13852049
git-svn-id: http://skia.googlecode.com/svn/trunk@8859 2bbb7eff-a529-9590-31e7-b0007b416f81
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Review URL: https://codereview.chromium.org/14081016
git-svn-id: http://skia.googlecode.com/svn/trunk@8828 2bbb7eff-a529-9590-31e7-b0007b416f81
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https://codereview.chromium.org/14328009/
git-svn-id: http://skia.googlecode.com/svn/trunk@8787 2bbb7eff-a529-9590-31e7-b0007b416f81
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