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* Handle too many (or too large) paths in GrDefaultPathRendererGravatar Brian Osman2017-06-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | PathGeoBuilder constructs the geometry with the same basic technique as before, but allows interrupting the process to emit multiple draws. Original test case was 2000 non-AA stroked circles, which created ~66000 vertices. That now renders, as do various tests with a single large path (as well as filled paths). Added a new set of 'AtLeast' allocators for vertex and index data. These take a minimum size and a fallback size. If the minimum size can be satisfied by an existing block, then the caller gets *all* memory in that block, otherwise they get a new block sized for the fallback amount. The previous allocation scheme wasn't a good fit for the new use-case, and because we don't usually need many verts, the flexible approach seems appropriate. TODO: I think that this could be extracted and re-used for MSAA path renderer without too much work? I need to read that code more carefully to make sure it lines up. Re-land of: https://skia-review.googlesource.com/18360 Re-land of: https://skia-review.googlesource.com/18983 Bug: skia:6695 Change-Id: I09ac1273e5af67ed0e3e886de90e2970c3d0b239 Reviewed-on: https://skia-review.googlesource.com/19480 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Retract GrTexture*.h & GrRenderTarget*.h from other headersGravatar Robert Phillips2017-06-13
| | | | | | | | | This does push some additional work (& includes) into the .cpp files. Change-Id: I27c847e371802270d13594dcc22aae44039990bb Reviewed-on: https://skia-review.googlesource.com/19660 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Revert "Expand partial render target write pixels workaround.""Gravatar Brian Salomon2017-06-12
| | | | | | | | | | | New version limits the workaround to unorm configs. This reverts commit fdd117025fb846771e9e47cbf825d9071745fa98. Change-Id: I47a08a0ea4cf1acd88ca3c1bf9922cf0a8d215cc Reviewed-on: https://skia-review.googlesource.com/19490 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Expand partial render target write pixels workaround."Gravatar Brian Salomon2017-05-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 0cc507d22566bb7e28e5fe21e4b3fc7b682d86a2. Reason for revert: Causing IntTextureText to fail on bots Original change's description: > Expand partial render target write pixels workaround. > > The workaround is extended in the following ways: > > 1) It now applies to any texture whose base level has *ever* been attached to a FBO. > 2) It applies to Adreno 5xx in addition to Adreno 4xx > 3) It applies in the atlas upload code path. > > This workaround (and a similar one) are narrowed to GLCaps rather than Caps. > > Bug: skia: > Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5 > Reviewed-on: https://skia-review.googlesource.com/18150 > Reviewed-by: Robert Phillips <robertphillips@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> > TBR=bsalomon@google.com,robertphillips@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Change-Id: I53c8dd7ea7f614da57331470fcc24c6d84aba354 Reviewed-on: https://skia-review.googlesource.com/18229 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Expand partial render target write pixels workaround.Gravatar Brian Salomon2017-05-31
| | | | | | | | | | | | | | | | The workaround is extended in the following ways: 1) It now applies to any texture whose base level has *ever* been attached to a FBO. 2) It applies to Adreno 5xx in addition to Adreno 4xx 3) It applies in the atlas upload code path. This workaround (and a similar one) are narrowed to GLCaps rather than Caps. Bug: skia: Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5 Reviewed-on: https://skia-review.googlesource.com/18150 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Convert DstTexture to DstProxy (take 2)Gravatar Robert Phillips2017-05-29
| | | | | | | | | | | | | The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed Reland of: https://skia-review.googlesource.com/c/16908/ (Convert DstTexture to DstProxy) Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler)) Change-Id: I3a497b6a950fad899f23882c0a9552894ef640f8 Reviewed-on: https://skia-review.googlesource.com/17205 Commit-Queue: Robert Phillips <robertphillips@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
* Revert "Convert DstTexture to DstProxy"Gravatar Robert Phillips2017-05-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 87f7f1c3ce519115141b40f1d8faede437c8f357. Reason for revert: grumble, grumble Original change's description: > Convert DstTexture to DstProxy > > The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed > > Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler)) > > Change-Id: Ic1435177d8b5d9bd3fc38b4903c9baae8205cfb0 > Reviewed-on: https://skia-review.googlesource.com/16908 > Reviewed-by: Greg Daniel <egdaniel@google.com> > Commit-Queue: Robert Phillips <robertphillips@google.com> > TBR=egdaniel@google.com,robertphillips@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I9af52bb222bd2d8cc696250a9efb62afb80edba1 Reviewed-on: https://skia-review.googlesource.com/17203 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Convert DstTexture to DstProxyGravatar Robert Phillips2017-05-17
| | | | | | | | | | | The last GrTexture-based TextureSampler::reset call must be removed before the TextureSamplers can become purely GrTextureProxy-backed Split out of: https://skia-review.googlesource.com/c/10484/ (Omnibus: Push instantiation of GrTextures later (post TextureSampler)) Change-Id: Ic1435177d8b5d9bd3fc38b4903c9baae8205cfb0 Reviewed-on: https://skia-review.googlesource.com/16908 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
* Revert "Revert "Add a new non-AA rect op that does not inherit from ↵Gravatar Brian Salomon2017-05-03
| | | | | | | | | | | | GrLegacyMeshDrawOp."" This reverts commit 0f353327968530506dd3dd15fca79ef59fe013f1. Bug: skia: Change-Id: I8def56fa55bfc70de4386bf0b7a7867f6e91c173 Reviewed-on: https://skia-review.googlesource.com/15251 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp."Gravatar Brian Salomon2017-05-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit ff574e0eb79b83c2e797dec8f1661378876202d8. Reason for revert: needs a merge Original change's description: > Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp. > > This uses a new helper class, GrSimpleMeshDrawOpHelper, which it uses to fullfill the GrMeshDrawOp contract and to construct its GrPipline when flushed. The helper is intended to be used such that the op only stores a GrProcessorSet if it is constructed with a "nontrivial" GrPaint. "Trivial" currently means no fragment processors and src-over blending. The helper allows the op subclass to specify whether it supports stenciling via a template parameter. The helper class is initially intended to be used for ops that don't have per-vertex colors and construct a single GrPipeline at flush time, though perhaps this can be relaxed in future changes. > > On the microbenchmark "rotated_rects_bw_same_transparent_srcover" this produces a 18-20% reduction in time on my Z840 running Linux and 33% on my 2010 MacPro. > > Bug: skia: > Change-Id: I9f655827a70bee585b0b0e1255371ffd995a0b80 > Reviewed-on: https://skia-review.googlesource.com/14604 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Brian Osman <brianosman@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I2893d6ff7c183a18f7d0ba82818701b80b681eb0 Reviewed-on: https://skia-review.googlesource.com/15280 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Add a new non-AA rect op that does not inherit from GrLegacyMeshDrawOp.Gravatar Brian Salomon2017-05-03
| | | | | | | | | | | | This uses a new helper class, GrSimpleMeshDrawOpHelper, which it uses to fullfill the GrMeshDrawOp contract and to construct its GrPipline when flushed. The helper is intended to be used such that the op only stores a GrProcessorSet if it is constructed with a "nontrivial" GrPaint. "Trivial" currently means no fragment processors and src-over blending. The helper allows the op subclass to specify whether it supports stenciling via a template parameter. The helper class is initially intended to be used for ops that don't have per-vertex colors and construct a single GrPipeline at flush time, though perhaps this can be relaxed in future changes. On the microbenchmark "rotated_rects_bw_same_transparent_srcover" this produces a 18-20% reduction in time on my Z840 running Linux and 33% on my 2010 MacPro. Bug: skia: Change-Id: I9f655827a70bee585b0b0e1255371ffd995a0b80 Reviewed-on: https://skia-review.googlesource.com/14604 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Move pipeline handling out of GrMeshDrawOp.Gravatar Brian Salomon2017-04-03
| | | | | | | | | | | The monolithic GrPipeline is moved to a subclass GrLegacyDrawMeshOp. The pipeline used to record a GrMesh draw in a GrMeshDrawOp must now be passed rather than implicitly using the op's pipeline. Change-Id: I50d77e4dcc8d91a523fa7566ce43a9a291174706 Reviewed-on: https://skia-review.googlesource.com/11002 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Revert "Revert "Remove GrPipeline from GrDrawOp.""Gravatar Brian Salomon2017-03-21
| | | | | | | | | This reverts commit c48af934608bbb65650641f66adb51f2102d4274. Change-Id: I4ba78fd7e5a7d406b88223ca6f7245c029b60f76 Reviewed-on: https://skia-review.googlesource.com/9981 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Revert "Remove GrPipeline from GrDrawOp."Gravatar Brian Salomon2017-03-16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 2bf4b3a97b770811d9e0558dbbfbdb57cfafbdb7. Reason for revert: nanobench assertion Original change's description: > Remove GrPipeline from GrDrawOp. > > GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering. > > GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs. > > NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder. > > The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes. > > Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff > Reviewed-on: https://skia-review.googlesource.com/7279 > Commit-Queue: Brian Salomon <bsalomon@google.com> > Reviewed-by: Robert Phillips <robertphillips@google.com> > TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com,reviews@skia.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I1bc64f6cbbd5f482417637a034342c2b5371dc5c Reviewed-on: https://skia-review.googlesource.com/9817 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
* Remove GrPipeline from GrDrawOp.Gravatar Brian Salomon2017-03-16
| | | | | | | | | | | | | | | GrDrawOp subclasses are now free to construct their pipelines at flush time and now in theory could use multiple GrPipelines for multipass rendering. GrProcessorSet may be used to retain the processors from a GrPaint with "pending execution" style refs. NVPR and Instanced rendering are updated to create their pipelines at flush time without a GrPipelineBuilder. The monolithic pipeline creation/management that was on GrDrawOp is moved to GrMeshDrawOp. However, this is temporary and will be removed in coming changes. Change-Id: I124282e3cea5d070970b5460c8a679fcaf7a8eff Reviewed-on: https://skia-review.googlesource.com/7279 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
* Misc batch->op cleanup Part 1 of 2Gravatar Brian Salomon2016-12-21
| | | | | | | Change-Id: I80f951976558a284e55386e0a368f08bd835d8ca Reviewed-on: https://skia-review.googlesource.com/6359 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Rename GrBatchAtlas -> GrDrawOpAtlas.Gravatar Brian Salomon2016-12-17
| | | | | | | Change-Id: I776f37e42dcab8b16535c48df9c405b1f211f6c9 Reviewed-on: https://skia-review.googlesource.com/6165 Commit-Queue: Brian Salomon <brian@thesalomons.net> Reviewed-by: Brian Osman <brianosman@google.com>
* move src/gpu/batches -> src/gpu/opsGravatar Brian Salomon2016-12-16
| | | | | | | Change-Id: I6410eae41f051ce38bef6f38d670924c3483c325 Reviewed-on: https://skia-review.googlesource.com/6163 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
* Rename GrBatchFlushState to GrOpFlushStateGravatar Brian Salomon2016-12-07
Change-Id: I1a8052c61d7624929caf45ba44e2a465cd0dc1c2 Reviewed-on: https://skia-review.googlesource.com/5649 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Brian Osman <brianosman@google.com>