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* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
| | | | | | | | | | | | | | | | Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f Review URL: https://codereview.chromium.org/1825393002
* Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of ↵Gravatar robertphillips2016-03-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1825393002/ ) Reason for revert: Lots of Android redness Original issue's description: > Consolidate GPU buffer implementations > > Consolidates all the different buffer implementations into a single > GrBuffer class. This will allow us to add new buffer types, use DSA in > OpenGL, track buffer bindings by unique ID, cache buffers without > respect to the type of data they have been used for previously, etc. > This change is strictly a refactor; it introduces no change in > functionality. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 > > Committed: https://skia.googlesource.com/skia/+/8b1bff29675afd25843439eade634a57f68fe16f TBR=bsalomon@google.com,egdaniel@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1831133004
* Consolidate GPU buffer implementationsGravatar cdalton2016-03-25
| | | | | | | | | | | | | | Consolidates all the different buffer implementations into a single GrBuffer class. This will allow us to add new buffer types, use DSA in OpenGL, track buffer bindings by unique ID, cache buffers without respect to the type of data they have been used for previously, etc. This change is strictly a refactor; it introduces no change in functionality. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825393002 Review URL: https://codereview.chromium.org/1825393002
* Update how we send draws to gpu backend to reduce state setting.Gravatar egdaniel2016-03-17
The main change here is that we pull primitive type off of the vertices, we set the gpu state on gpu once per pipeline/prim proc draw batch, and we create the ProgramDescriptor only for the Cache/ProgramBuilder. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1806983002 Review URL: https://codereview.chromium.org/1806983002