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gpu
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GrGpuCommandBuffer.cpp
Commit message (
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Author
Age
*
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
Greg Daniel
2017-08-24
*
Store GrRenderTarget in GrGpuCommandBuffer
Robert Phillips
2017-08-09
*
More GrPipeline cleanup.
Brian Salomon
2017-07-31
*
Make GrGpuCommandBuffer's methods take a GrRenderTargetProxy (rather than a G...
Robert Phillips
2017-07-28
*
Fix failing dm with GrPrimitiveType::kLinesAdjacency
Chris Dalton
2017-06-14
*
Add GrPrimitiveType::kLinesAdjacency
Chris Dalton
2017-06-13
*
Revert "Add GrPrimitiveType::kLinesAdjacency"
Ravi Mistry
2017-06-13
*
Add GrPrimitiveType::kLinesAdjacency
Chris Dalton
2017-06-13
*
Introduce dynamic pipeline state
Chris Dalton
2017-06-07
*
Add support for instanced draws
Chris Dalton
2017-05-31
*
Fix glDrawRangeElements
Chris Dalton
2017-05-30
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Convert GrMesh back to a class
Chris Dalton
2017-05-15
*
Avoid assertion in MSAA rendering buffer about indexed draw with zero index c...
Brian Salomon
2017-05-09
*
Allow TextureSamplers to have null GrTexture pointer
Robert Phillips
2017-05-03
*
Use construct/init pattern with GrPipeline to replace CreateAt.
Brian Salomon
2017-02-24
*
Make GrGpuCommandBuffer infer its render target from first draw
Brian Salomon
2016-11-30
*
Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers.
Greg Daniel
2016-10-18
*
Don't pass in RT to individual Gpu CommandBuffer calls
Greg Daniel
2016-10-12
*
Define clear regions in terms of GrFixedClip
csmartdalton
2016-08-31
*
Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h
robertphillips
2016-06-23
*
Start using GrGpuCommandBuffer in GrDrawTarget.
egdaniel
2016-06-23