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path: root/src/gpu/GrGpu.cpp
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* sk_sp-ify GrResourceProvider some moreGravatar Robert Phillips2017-06-05
* Revert "Expand partial render target write pixels workaround."Gravatar Brian Salomon2017-05-31
* Expand partial render target write pixels workaround.Gravatar Brian Salomon2017-05-31
* Revert "Revert "Add a flag to GrSurfaceFlags that requires the texture to be ...Gravatar Brian Salomon2017-05-23
* Revert "Add a flag to GrSurfaceFlags that requires the texture to be cleared ...Gravatar Brian Salomon2017-05-23
* Add a flag to GrSurfaceFlags that requires the texture to be cleared upon cre...Gravatar Brian Salomon2017-05-23
* Remove compressed (ETC1) texture support from Ganesh (take 2)Gravatar Robert Phillips2017-05-23
* Revert "Remove compressed (ETC1) texture support from Ganesh"Gravatar Brian Osman2017-05-22
* Remove compressed (ETC1) texture support from GaneshGravatar Robert Phillips2017-05-22
* Add fixes & test for isConfigTexturable and isConfigRenderableGravatar Robert Phillips2017-05-22
* Replace most uses of GrSurface::desc() with conifg(), width(), etc.Gravatar Brian Salomon2017-05-17
* Add flag to avoid stencil buffers in SkiaGravatar Eric Karl2017-05-09
* Convert GrMesh to a structGravatar Chris Dalton2017-05-03
* Revert "Revert "Plumb the use of GrBackendRenderTarget throughout Skia""Gravatar Greg Daniel2017-05-01
* Revert "Plumb the use of GrBackendRenderTarget throughout Skia"Gravatar Greg Daniel2017-04-27
* Plumb the use of GrBackendRenderTarget throughout SkiaGravatar Greg Daniel2017-04-27
* Make InstancedRendering more opList-splitting friendlyGravatar Robert Phillips2017-04-24
* Revert "Revert "Plumb GrBackendTexture throughout skia.""Gravatar Greg Daniel2017-04-20
* Revert "Plumb GrBackendTexture throughout skia."Gravatar Stan Iliev2017-04-19
* Plumb GrBackendTexture throughout skia.Gravatar Greg Daniel2017-04-18
* Further unify logic in readSurfacePixels and writeSurfacePixelsGravatar Brian Osman2017-04-13
* Remove discard from GrRenderTarget & force it to always go through a RenderTa...Gravatar Robert Phillips2017-04-11
* rename makeCopyForTextureParams to isACopyNeededForTextureParamsGravatar Robert Phillips2017-03-21
* Remove ownership aruments from render target wrap functionsGravatar Brian Osman2017-03-10
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Rename GrTextureParams to GrSamplerParamsGravatar Brian Salomon2016-11-17
* Revert "Revert "Add integer texture support.""Gravatar Brian Salomon2016-11-11
* Revert "Add integer texture support."Gravatar Leon Scroggins2016-11-10
* Add integer texture support.Gravatar Brian Salomon2016-11-10
* Remove GrStencilSettings from GrPipelineGravatar csmartdalton2016-11-01
* Move memoization of multisample specs id to GrRenderTargetGravatar csmartdalton2016-11-01
* Remove SkAutoTUnref and SkAutoTDelete from public includes.Gravatar bungeman2016-10-27
* Add fence support for TransferBuffersGravatar jvanverth2016-09-30
* Revert of Clear stencil buffer before using it for drawing (patchset #2 id:20...Gravatar stani2016-09-20
* Clear stencil buffer before using it for drawingGravatar stani2016-09-16
* Fix 4444 on Vulkan devices who don't support RGBA_4444Gravatar egdaniel2016-08-15
* Add test configs for instanced renderingGravatar csmartdalton2016-07-29
* Fix caching of sample locationsGravatar csmartdalton2016-07-06
* Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...Gravatar rmistry2016-07-04
* Fix caching of sample locationsGravatar csmartdalton2016-07-04
* Add discard support to VulkanGravatar egdaniel2016-06-30
* Start using GrGpuCommandBuffer in GrDrawTarget.Gravatar egdaniel2016-06-23
* SkLeanWindows.h: #include "Windows.h" fewer placesGravatar halcanary2016-06-07
* Add mipmap loading to Vulkan.Gravatar jvanverth2016-04-29
* Refactor to separate backend object lifecycle and GpuResource budget decisionGravatar kkinnunen2016-04-22
* Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...Gravatar jvanverth2016-04-20
* Use transfer buffer for BatchAtlas texture copies.Gravatar jvanverth2016-04-20
* Add optional data parameter to createBufferGravatar cdalton2016-04-19
* Track GL buffer state based on unique resource IDGravatar cdalton2016-04-07
* Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...Gravatar mtklein2016-04-06