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GrGpu.cpp
Commit message (
Expand
)
Author
Age
*
Convert GrMesh to a struct
Chris Dalton
2017-05-03
*
Revert "Revert "Plumb the use of GrBackendRenderTarget throughout Skia""
Greg Daniel
2017-05-01
*
Revert "Plumb the use of GrBackendRenderTarget throughout Skia"
Greg Daniel
2017-04-27
*
Plumb the use of GrBackendRenderTarget throughout Skia
Greg Daniel
2017-04-27
*
Make InstancedRendering more opList-splitting friendly
Robert Phillips
2017-04-24
*
Revert "Revert "Plumb GrBackendTexture throughout skia.""
Greg Daniel
2017-04-20
*
Revert "Plumb GrBackendTexture throughout skia."
Stan Iliev
2017-04-19
*
Plumb GrBackendTexture throughout skia.
Greg Daniel
2017-04-18
*
Further unify logic in readSurfacePixels and writeSurfacePixels
Brian Osman
2017-04-13
*
Remove discard from GrRenderTarget & force it to always go through a RenderTa...
Robert Phillips
2017-04-11
*
rename makeCopyForTextureParams to isACopyNeededForTextureParams
Robert Phillips
2017-03-21
*
Remove ownership aruments from render target wrap functions
Brian Osman
2017-03-10
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Rename GrTextureParams to GrSamplerParams
Brian Salomon
2016-11-17
*
Revert "Revert "Add integer texture support.""
Brian Salomon
2016-11-11
*
Revert "Add integer texture support."
Leon Scroggins
2016-11-10
*
Add integer texture support.
Brian Salomon
2016-11-10
*
Remove GrStencilSettings from GrPipeline
csmartdalton
2016-11-01
*
Move memoization of multisample specs id to GrRenderTarget
csmartdalton
2016-11-01
*
Remove SkAutoTUnref and SkAutoTDelete from public includes.
bungeman
2016-10-27
*
Add fence support for TransferBuffers
jvanverth
2016-09-30
*
Revert of Clear stencil buffer before using it for drawing (patchset #2 id:20...
stani
2016-09-20
*
Clear stencil buffer before using it for drawing
stani
2016-09-16
*
Fix 4444 on Vulkan devices who don't support RGBA_4444
egdaniel
2016-08-15
*
Add test configs for instanced rendering
csmartdalton
2016-07-29
*
Fix caching of sample locations
csmartdalton
2016-07-06
*
Revert of Fix caching of sample locations (patchset #3 id:40001 of https://co...
rmistry
2016-07-04
*
Fix caching of sample locations
csmartdalton
2016-07-04
*
Add discard support to Vulkan
egdaniel
2016-06-30
*
Start using GrGpuCommandBuffer in GrDrawTarget.
egdaniel
2016-06-23
*
SkLeanWindows.h: #include "Windows.h" fewer places
halcanary
2016-06-07
*
Add mipmap loading to Vulkan.
jvanverth
2016-04-29
*
Refactor to separate backend object lifecycle and GpuResource budget decision
kkinnunen
2016-04-22
*
Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:1...
jvanverth
2016-04-20
*
Use transfer buffer for BatchAtlas texture copies.
jvanverth
2016-04-20
*
Add optional data parameter to createBuffer
cdalton
2016-04-19
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-07
*
Revert of Track GL buffer state based on unique resource ID (patchset #6 id:1...
mtklein
2016-04-06
*
Track GL buffer state based on unique resource ID
cdalton
2016-04-06
*
Add GrContext::releaseAndAbandonContext()
bsalomon
2016-04-01
*
Remove ownership parameter from GrResourceProvider::wrapBackendTextureAsRende...
kkinnunen
2016-04-01
*
Style bikeshed - remove extraneous whitespace
halcanary
2016-03-29
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
Revert of Consolidate GPU buffer implementations (patchset #10 id:180001 of h...
robertphillips
2016-03-25
*
Consolidate GPU buffer implementations
cdalton
2016-03-25
*
Add unit test for vertex attribute count.
bsalomon
2016-03-23
*
Make max number of vertex attributes be checked dynamically
bsalomon
2016-03-23
*
Update how we send draws to gpu backend to reduce state setting.
egdaniel
2016-03-17
*
detach -> release
mtklein
2016-03-16
*
Don't allow nullptr in texels array params (unless using a transfer buffer).
bsalomon
2016-03-09
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