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* Make GrGLShaderVar objects aware of whether they are uniform, varying, orGravatar tomhudson@google.com2011-12-08
attribute varibles. Extract GLSL generation enum and utility function into new GrGLSL header. git-svn-id: http://skia.googlecode.com/svn/trunk@2827 2bbb7eff-a529-9590-31e7-b0007b416f81