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gpu
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GrFragmentProcessor.h
Commit message (
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Author
Age
*
add gpu impl for shadermaskfilter
Mike Reed
2018-02-01
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Change visitProxies signature
Robert Phillips
2017-09-14
*
Add method to iterate over a GrOp's GrSurfaceProxies
Robert Phillips
2017-09-13
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Replace SkFAIL with SK_ABORT.
Ben Wagner
2017-08-16
*
Make GrFragmentProcessor be non-refcounted and use std::unique_ptr.
Brian Salomon
2017-08-11
*
Require clone() be implemented by GrFragmentProcessor subclasses
Brian Salomon
2017-07-31
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
Remove GrSingleTextureEffect
Brian Salomon
2017-07-26
*
Add clone() to three more fragment processor classes
Brian Salomon
2017-07-25
*
Add GrFragmentProcessor::clone(), implementation for ColorTableEffect, and un...
Brian Salomon
2017-07-25
*
Remove support in GPU backend for distance vector field.
Brian Salomon
2017-06-02
*
Revise system for checking for uninstantiated proxies
Robert Phillips
2017-05-29
*
Remove more headers from include/gpu
Robert Phillips
2017-04-21