| Commit message (Collapse) | Author | Age |
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SkColor vertex colors need to be linearized (from sRGB),
and possibly converted from sRGB gamut to destination gamut.
Bug: skia:6659
Change-Id: I2b1b1dd0fa5938519693f56a728fed5957f13fd5
Reviewed-on: https://skia-review.googlesource.com/17534
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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using vertex shader.
Change-Id: I8153ba8c6bb48d8b15d524fbfafbe3c6d83f39c5
Reviewed-on: https://skia-review.googlesource.com/7727
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Remove readsCoverage from GrPipelineOptimizations
Remove kNone from GrDefaultGeoProc::Coverage
Remove kIgnoreCoverage from GrXferProcessor::OptFlags
Remove GrPipeline::fIgnoresCoverage
Change-Id: I8f0c9337ee98b9c77af1e9a8a184519ce63822d4
Reviewed-on: https://skia-review.googlesource.com/6552
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Change-Id: I80f951976558a284e55386e0a368f08bd835d8ca
Reviewed-on: https://skia-review.googlesource.com/6359
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
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This is an approach to antialiased concave path rendering
on the GPU without using MSAA. It uses GrTessellator to
extract boundary contours from the given path, then
inflates by half a pixel in screen space each direction,
then renders the result with zero alpha on the outer
contour and one alpha on in the inner contour. This
requires two passes through the tessellation code: one
to extract the boundaries, then one to tessellate the
result.
This gives approximately a 3X improvement on the IE
chalkboard demo in non-MSAA mode, a 30-40% improvement
on MotionMark's "Fill Paths", and a ~3X improvement on
MotionMark's "canvas arcTo segments".
It works best for large, simple paths, so there's currently
a limit of 10 verbs in the onCanDrawPath() check. This
dovetails nicely with the distance field path renderer's
support for small, detailed (and cached) paths.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
NOTRY=true
Review-Url: https://codereview.chromium.org/1152733009
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of https://codereview.chromium.org/1152733009/ )
Reason for revert:
Causing asserts in GLPrograms test on Mac.
Original issue's description:
> Screenspace AA tessellated GPU path rendering.
>
> This is an approach to antialiased concave path rendering
> on the GPU without using MSAA. It uses GrTessellator to
> extract boundary contours from the given path, then
> inflates by half a pixel in screen space each direction,
> then renders the result with zero alpha on the outer
> contour and one alpha on in the inner contour. This
> requires two passes through the tessellation code: one
> to extract the boundaries, then one to tessellate the
> result.
>
> This gives approximately a 3X improvement on the IE
> chalkboard demo in non-MSAA mode, a 30-40% improvement
> on MotionMark's "Fill Paths", and a ~3X improvement on
> MotionMark's "canvas arcTo segments".
>
> It works best for large, simple paths, so there's currently
> a limit of 10 verbs in the onCanDrawPath() check. This
> dovetails nicely with the distance field path renderer's
> support for small, detailed (and cached) paths.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
>
> Committed: https://skia.googlesource.com/skia/+/9992bdef8ae97b3e5b109d278ccfab84c66bcbf0
TBR=bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2299683002
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This is an approach to antialiased concave path rendering
on the GPU without using MSAA. It uses GrTessellator to
extract boundary contours from the given path, then
inflates by half a pixel in screen space each direction,
then renders the result with zero alpha on the outer
contour and one alpha on in the inner contour. This
requires two passes through the tessellation code: one
to extract the boundaries, then one to tessellate the
result.
This gives approximately a 3X improvement on the IE
chalkboard demo in non-MSAA mode, a 30-40% improvement
on MotionMark's "Fill Paths", and a ~3X improvement on
MotionMark's "canvas arcTo segments".
It works best for large, simple paths, so there's currently
a limit of 10 verbs in the onCanDrawPath() check. This
dovetails nicely with the distance field path renderer's
support for small, detailed (and cached) paths.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1152733009
Review-Url: https://codereview.chromium.org/1152733009
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Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004
Review-Url: https://codereview.chromium.org/2041113004
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GrVertexBatch subclasses no longer need "initDraw".
Simplifies GrTestBatch
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1835283002
Review URL: https://codereview.chromium.org/1835283002
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DOCS_PREVIEW= https://skia.org/?cl=1316233002
Review URL: https://codereview.chromium.org/1316233002
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coords via vertex attributes.
BUG=skia:
Review URL: https://codereview.chromium.org/1243583002
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/801823b3d825d96baadeb9077c5ed1a8ada05cf2
Review URL: https://codereview.chromium.org/1261083003
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id:80001 of https://codereview.chromium.org/1261083003/)
Reason for revert:
breaking things
Original issue's description:
> Use new API everywhere for GrDefaultGeoProcFactory
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/801823b3d825d96baadeb9077c5ed1a8ada05cf2
TBR=robertphillips@google.com,bsalomon@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1264283004
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BUG=skia:
Review URL: https://codereview.chromium.org/1261083003
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BUG=skia:
Review URL: https://codereview.chromium.org/1257333002
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TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1257193002
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TBR=bsalomon@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1253393002
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Committed: https://skia.googlesource.com/skia/+/f5179a4c490bc787190321bd8ffdb0e6a4efa9ac
Review URL: https://codereview.chromium.org/1213383005
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https://codereview.chromium.org/1213383005/)
Reason for revert:
breaking stuff!
Original issue's description:
> Makes GrPipelineInfo a class with query functions used by GrBatch subclasses.
>
> Committed: https://skia.googlesource.com/skia/+/f5179a4c490bc787190321bd8ffdb0e6a4efa9ac
TBR=joshualitt@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1213013003
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Review URL: https://codereview.chromium.org/1213383005
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/cbfe91d82500f4ae8c3ff7bd74b3021a4b89fd84
Review URL: https://codereview.chromium.org/1139723004
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of https://codereview.chromium.org/1139723004/)
Reason for revert:
breaking bots
Original issue's description:
> Preliminary attempt to remove batch tracker
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/cbfe91d82500f4ae8c3ff7bd74b3021a4b89fd84
TBR=robertphillips@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1132323003
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BUG=skia:
Review URL: https://codereview.chromium.org/1139723004
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/ef292a0901205b9785a30daae2c036aa34a970ca
Review URL: https://codereview.chromium.org/1111603004
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GrGeometryProcessors (patchset #2 id:20001 of https://codereview.chromium.org/1111603004/)
Reason for revert:
breaks gl programs
Original issue's description:
> removing equality / compute invariant loops from GrGeometryProcessors
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/ef292a0901205b9785a30daae2c036aa34a970ca
TBR=bsalomon@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1110993002
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BUG=skia:
Review URL: https://codereview.chromium.org/1111603004
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BUG=skia:
Review URL: https://codereview.chromium.org/815553003
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NOTREECHECKS=True
BUG=skia:
Review URL: https://codereview.chromium.org/817853002
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/c6bc58eded89b0c0a36b8e20e193c200f297a0da
Review URL: https://codereview.chromium.org/791743003
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this CL manageable, I have left the compute invariant input / output in a bit of a strange state(fixing this will be complicated).
In addition, NVPR makes this very complicated, and I haven't quite figured out a good way to handle it, so for now color and coverage DO live on optstate, but I will figure out some way to refactor that in future CLs.
BUG=skia:
Review URL: https://codereview.chromium.org/783763002
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BUG=skia:
Review URL: https://codereview.chromium.org/761563002
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TBR=
BUG=skia:
Review URL: https://codereview.chromium.org/715903002
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/ff343074b2a3fdaa5f120600e28717e366bceadd
Review URL: https://codereview.chromium.org/678953002
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https://codereview.chromium.org/678953002/)
Reason for revert:
breaks nexus 5
Original issue's description:
> Default geometry processor
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/ff343074b2a3fdaa5f120600e28717e366bceadd
TBR=bsalomon@google.com,joshualitt@chromium.org
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/691313003
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BUG=skia:
Review URL: https://codereview.chromium.org/678953002
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