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GrDefaultGeoProcFactory.cpp
Commit message (
Expand
)
Author
Age
*
Don't force GrGLSLVarying's scope to be compile-time constant
Chris Dalton
2017-12-08
*
Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar.
Brian Salomon
2017-12-07
*
Convert geometry shaders to operate in Skia device space
Chris Dalton
2017-10-25
*
initClassID no longer auto-allocates ids
Ethan Nicholas
2017-10-09
*
changed vertex attribute precisions to be actual types
Ethan Nicholas
2017-09-27
*
re-land of new SkSL precisions
Ethan Nicholas
2017-09-18
*
Revert "Revert "Revert "Switched highp float to highfloat and mediump float t...
Ethan Nicholas
2017-09-18
*
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
Ethan Nicholas
2017-09-15
*
Revert "Switched highp float to highfloat and mediump float to half."
Brian Salomon
2017-08-17
*
Switched highp float to highfloat and mediump float to half.
Ethan Nicholas
2017-08-16
*
Minor geometry processor clarification.
Brian Salomon
2017-08-16
*
renamed SkSL types in preparation for killing precision modifiers
Ethan Nicholas
2017-07-28
*
GR_TEST_UTILS fixes
Brian Salomon
2017-07-06
*
remove SkDebugfs
Mike Klein
2017-06-23
*
Do color correction of vertex colors in GPU drawVertices
Brian Osman
2017-05-31
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Make SkGpuDevice::drawVertices perform color byte order swap and premul step ...
Brian Salomon
2017-01-30
*
Removes tracking of whether color is ignored by XP.
Brian Salomon
2017-01-04
*
Removing tracking of whether GP/FP coverage calculations are used by XP.
Brian Salomon
2017-01-04
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Make local coords be highp in default geometry processor
Brian Salomon
2016-10-05
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-20
*
Revert of Stop flattening GrCoordTransforms in parent GrFragmentProcessors. (...
bsalomon
2016-09-19
*
Stop flattening GrCoordTransforms in parent GrFragmentProcessors.
bsalomon
2016-09-19
*
Remove GrPrimitiveProcessor::hasTransformedLocalCoords
bsalomon
2016-09-12
*
Simplify adding attributes to GrGeometryProcessor
bsalomon
2016-08-17
*
Detemplatize GrGLSLGeometryProcessor::setTransformDataHelper()
bsalomon
2016-08-17
*
sk_sp for Ganesh.
bungeman
2016-06-09
*
Add more specialized fragment builders
cdalton
2016-02-18
*
Add GrShaderFlags enum
cdalton
2016-02-11
*
Create GLSLUniformHandler class for gpu backend
egdaniel
2015-12-03
*
Create GrGLSLVaryingHandler class for program building
egdaniel
2015-11-20
*
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
egdaniel
2015-11-18
*
Rename some processor functions from GL to GLSL
egdaniel
2015-11-13
*
Move GrGLPrimitive/GeometryProc to GLSL
egdaniel
2015-11-13
*
Make all GrFragmentProcessors GL independent.
egdaniel
2015-11-13
*
Move all ShaderBuilder files to GLSL
egdaniel
2015-11-11
*
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
egdaniel
2015-11-11
*
Create GLSL base class for ProgramDataManager
egdaniel
2015-10-28
*
Move shader precision modifier check onto GLSLCaps
egdaniel
2015-10-21
*
Remove batchtracker
joshualitt
2015-09-11
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Revert of Change SkShader;asFragmentProcessor signature to no longer take skp...
rmistry
2015-08-28
*
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
bsalomon
2015-08-28
*
Style Change: NULL->nullptr
halcanary
2015-08-27
*
Style Change: SkNEW->new; SkDELETE->delete
halcanary
2015-08-26
*
This CL wires up the backend portion necessary for sending transformed coords...
joshualitt
2015-08-05
*
Use new API everywhere for GrDefaultGeoProcFactory
joshualitt
2015-08-03
*
Revert of Use new API everywhere for GrDefaultGeoProcFactory (patchset #5 id:...
joshualitt
2015-08-03
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