| Commit message (Collapse) | Author | Age |
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BUG=skia:
Review URL: https://codereview.chromium.org/1420033005
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This allows internal Gr texture creation code to succeed for extraneous textures while running the bleed GM. This means we can turn on the shader variants.
Review URL: https://codereview.chromium.org/1418473004
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BUG=skia:4524
Review URL: https://codereview.chromium.org/1430643002
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This change enables multisampled clipping for mixed sampled
render targets. Previously clipping in mixed samples config
behaved the same as in the gpu config.
In order to retrofit non-MSAA draw methods, programmable sample
locations are used in order to colocate all samples at (0.5, 0.5).
Requires support for NV_sample_locations.
BUG=skia:4399
Review URL: https://codereview.chromium.org/1232103002
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We use a temp FB and stencil buffer to test different stencil formats with
a given pixel config. We then keep a map from pixel config to desired stencil
format.
BUG=skia:
Review URL: https://codereview.chromium.org/1317443004
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On the whole, https://codereview.chromium.org/1286203002/ (Defer flushes if kPreferNoIO is specified) improved performance but it did cause a performance regression on ANGLE. This CL disables the deferral of flushes on ANGLE until we can add a separate incremental flushing mechanism.
TBR=bsalomon@google.com
BUG=skia:4201
BUG=521529
Review URL: https://codereview.chromium.org/1287193008
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Chrome
BUG=chromium:454267
BUG=chromium:522315
Review URL: https://codereview.chromium.org/1300123002
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BUG=skia:
Review URL: https://codereview.chromium.org/1275543005
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BUG=skia:
Review URL: https://codereview.chromium.org/1202383006
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Committed: https://skia.googlesource.com/skia/+/e935f1a0e2351373c33600b8388492ce1218014a
Review URL: https://codereview.chromium.org/1139753002
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id:280001 of https://codereview.chromium.org/1139753002/)
Reason for revert:
Will reland after Chromium branch
Original issue's description:
> Refactor GrBufferAllocPools to use resource cache
>
> Committed: https://skia.googlesource.com/skia/+/e935f1a0e2351373c33600b8388492ce1218014a
TBR=bsalomon@google.com,joshualitt@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1204773003
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Review URL: https://codereview.chromium.org/1139753002
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BUG=skia:
Committed: https://skia.googlesource.com/skia/+/c69fe20ef35df0776b179cbd5ce4d1bdc0ba4090
Review URL: https://codereview.chromium.org/1173203005
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https://codereview.chromium.org/1173203005/)
Reason for revert:
breaks gms
Original issue's description:
> Work around for nexus 6 TexSubImage issue
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/c69fe20ef35df0776b179cbd5ce4d1bdc0ba4090
TBR=bsalomon@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1190463006
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BUG=skia:
Review URL: https://codereview.chromium.org/1173203005
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Review URL: https://codereview.chromium.org/1161183002
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BUG=skia:
Review URL: https://codereview.chromium.org/1159713006
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Removes the runtime logic used by PorterDuffXferProcessor to decide
blend coeffs and shader outputs, and instead uses a compile-time
constant table of pre-selected blend formulas. Separates out the dst
read fallback into its own XP.
Introduces a new blend strategy for srcCoeff=0 that can apply coverage
with a reverse subtract blend equation instead of dual source
blending.
Adds new macros in GrBlend.h to analyze blend formulas both runtime.
Removes kSetCoverageDrawing_OptFlag and GrSimplifyBlend as they are no
longer used.
Adds a GM that verifies all xfermodes, including arithmetic, with the
color/coverage invariants used by Porter Duff.
Adds a unit test that verifies each Porter Duff formula with every
color/coverage invariant.
Major changes:
* Uses a reverse subtract blend equation for coverage when srcCoeff=0
(clear, dst-out [Sa=1], dst-in, modulate). Platforms that don't
support dual source blending no longer require a dst copy for
dst-in and modulate.
* Sets BlendInfo::fWriteColor to false when the blend does not modify
the dst. GrGLGpu will now use glColorMask instead of blending for
these modes (dst, dst-in [Sa=1], modulate ignored for [Sc=1]).
* Converts all SA blend coeffs to One for opaque inputs, and ISA to
Zero if there is also no coverage. (We keep ISA around when there
is coverage because we use it to tweak alpha for coverage.)
* Abandons solid white optimizations for the sake of simplicity
(screen was the only mode that previous had solid white opts).
Minor differences:
* Inconsequential differences in opt flags (e.g. we now return
kCanTweakAlphaForCoverage_OptFlag even when there is no coverage).
* Src coeffs when the shader outputs 0.
* IS2C vs IS2A when the secondary output is scalar.
BUG=skia:
Committed: https://skia.googlesource.com/skia/+/9a70920db22b6309c671f8e5d519bb95570e4414
Review URL: https://codereview.chromium.org/1124373002
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Review URL: https://codereview.chromium.org/1158963002
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TBR=joshualitt@google.com
Review URL: https://codereview.chromium.org/1151503003
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