| Commit message (Collapse) | Author | Age |
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The '#include "SkGLDevice.h"' from include/core/SkDevice.h requires internal
Skia code to be added to the include search paths when using the deprecated API.
This change adds back SkGLCanvas.cpp to avoid exposing SkGLDevice.h to the
public API.
The change also includes an explicit virtual destructor on SkDeviceFactory to
silence a -Wnon-virtual-dtor warning and allow for -Werror.
Original Issue: http://codereview.appspot.com/3009041/
Review URL: http://codereview.appspot.com/2994042
git-svn-id: http://skia.googlecode.com/svn/trunk@623 2bbb7eff-a529-9590-31e7-b0007b416f81
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These are not the capabilities of the factory, but of the device. Additionally, it is more often needed when you have a device then when you have a factory, which caused creating of a new factory.
Review URL: http://codereview.appspot.com/2720041
git-svn-id: http://skia.googlecode.com/svn/trunk@618 2bbb7eff-a529-9590-31e7-b0007b416f81
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Methods or classes that should go away are marked deprecated. The only thing I know of that breaks backward compatibility is SkCanvas((SkDevice*)NULL), but that is fairly unlikely to occur in the wild because that constructor had a default value of NULL.
Review URL: http://codereview.appspot.com/2103045
git-svn-id: http://skia.googlecode.com/svn/trunk@604 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@244 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@211 2bbb7eff-a529-9590-31e7-b0007b416f81
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set linewidth in gldevice for hair rects
remove some cruft from samples
add more gl-unimpl messages
git-svn-id: http://skia.googlecode.com/svn/trunk@199 2bbb7eff-a529-9590-31e7-b0007b416f81
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fix trailing WS in SkGLDevice
git-svn-id: http://skia.googlecode.com/svn/trunk@198 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@195 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@194 2bbb7eff-a529-9590-31e7-b0007b416f81
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need to separate out SK_BUILD_FOR_MAC when we need to know where certain OS
headers are, and SK_BUILD_FOR_SDL when we are choosing an SkOSWindow variant...
git-svn-id: http://skia.googlecode.com/svn/trunk@190 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@140 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@84 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@50 2bbb7eff-a529-9590-31e7-b0007b416f81
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git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
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