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path: root/src/gl/SkGL.h
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* use sk_bzero instead of bzero, since it isn't always available.Gravatar reed@android.com2009-06-29
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@244 2bbb7eff-a529-9590-31e7-b0007b416f81
* add unimpl macro to help track bugsGravatar reed@android.com2009-06-01
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@195 2bbb7eff-a529-9590-31e7-b0007b416f81
* update includes for android for gl backendGravatar reed@android.com2009-06-01
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@194 2bbb7eff-a529-9590-31e7-b0007b416f81
* update SDL port to support OpenGLGravatar reed@android.com2009-05-29
| | | | | | | | | need to separate out SK_BUILD_FOR_MAC when we need to know where certain OS headers are, and SK_BUILD_FOR_SDL when we are choosing an SkOSWindow variant... git-svn-id: http://skia.googlecode.com/svn/trunk@190 2bbb7eff-a529-9590-31e7-b0007b416f81
* update header path (from android)Gravatar reed@android.com2009-01-26
| | | | git-svn-id: http://skia.googlecode.com/svn/trunk@84 2bbb7eff-a529-9590-31e7-b0007b416f81
* grab from latest androidGravatar reed@android.com2008-12-17
git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81