| Commit message (Collapse) | Author | Age |
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This is the non-substantive portion of: https://codereview.chromium.org/2201133002/ (Implement GPU occluded blur mask filter)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2214163003
Review-Url: https://codereview.chromium.org/2214163003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2212473002
DOCS_PREVIEW= https://skia.org/?cl=2212473002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
[mtklein]
TBR=reed@google.com
Only removing unused public API.
Review-Url: https://codereview.chromium.org/2212473002
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(patchset #8 id:150001 of https://codereview.chromium.org/2212473002/ )
Reason for revert:
missed GrVkPipelineStateCache
Original issue's description:
> SkRTConf: reduce functionality to what we use, increase simplicity
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2212473002
> DOCS_PREVIEW= https://skia.org/?cl=2212473002
> CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> [mtklein]
> TBR=reed@google.com
> Only removing unused public API.
>
> Committed: https://skia.googlesource.com/skia/+/ef59974708dade6fa72fb0218d4f8a9590175c47
TBR=halcanary@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2215433003
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GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2212473002
DOCS_PREVIEW= https://skia.org/?cl=2212473002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
[mtklein]
TBR=reed@google.com
Only removing unused public API.
Review-Url: https://codereview.chromium.org/2212473002
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WDYT about this as a means of replacing GrContext::applyGamma with a normal SkCanvas::drawImage?
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2190573002
Review-Url: https://codereview.chromium.org/2190573002
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These both return sk_sp.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186073002
Review-Url: https://codereview.chromium.org/2186073002
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DrawContext's isGammaCorrect now just based on presence of color space.
Next change will remove the function and flag entirely, but I wanted to
land this separately. This alters a few GMs in srgb/f16 mode, generally
those that are creating off-screen surfaces in ways that were somewhat
lossy before. No unexplained changes.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2186633002
Review-Url: https://codereview.chromium.org/2186633002
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565 is identical, and as usual the old sRGB path was broken. :)
It was unimplemented, so the default missing Sk4f implementation was mimicking Src.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175133002
Review-Url: https://codereview.chromium.org/2175133002
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This is going to be needed in many more places as I finish connecting the
dots. Even better - I'd like to switch to a world where SkColorSpace !=
nullptr is the only signal we use for gamma-correct rendering, so I can
eliminate SkSourceGammaTreatment and SkSurfaceProps::isGammaCorrect.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2180503002
Review-Url: https://codereview.chromium.org/2180503002
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The signature of this thing keeps changing (and is about to change again).
This just makes maintenance much easier.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2175563003
Review-Url: https://codereview.chromium.org/2175563003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2164363002
Review-Url: https://codereview.chromium.org/2164363002
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If the length of a line path is sufficiently long relative to the dash
interval, it is possible to cause SkDashPathEffect::asPoints to produce
so many points that it overflows the amount that can fit in an int type,
or otherwise produce non-finite values, i.e. path from (0,0) to (0,9e15)
with a dash interval of 1.
This fixes that by capping the amount of points to a sane limit - in this
case, 1mil, since that limit is also used in utils/SkDashPath.cpp and has
precedent.
Downstream Firefox bug report: https://bugzilla.mozilla.org/show_bug.cgi?id=1287515
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2165013002
Review-Url: https://codereview.chromium.org/2165013002
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Mostly means that GPU backed special images need to be supplied (and
store) a color space object.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163343002
Review-Url: https://codereview.chromium.org/2163343002
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This trims the SkPM4fPriv methods down to just foolproof methods.
(Anything trying to build these itself is probably wrong.)
Things like Sk4f srgb_to_linear(Sk4f) can't really exist anymore,
at least not efficiently, so this refactor is somewhat more invasive
than you might think. Generally this means things using to_4f() are
also making a misstep... that's gone too.
It also does not make sense to try to play games with linear floats
with 255 bias any more. That hack can't work with real sRGB coding.
Rather than update them, I've removed a couple of L32 xfermode fast
paths. I'd even rather drop it entirely...
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163683002
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2163683002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2158323003
Review-Url: https://codereview.chromium.org/2158323003
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This should give us a good baseline to explore using SkRasterPipeline.
A particular colorxform to half float drops from 425us to 282us on my desktop.
Color Xform to Half Float (HP z620)
Original 425us
Trans16 (not 32) 355us
Vector Trans16 378us
Trans16 + Keep Halfs in Vector 335us
Vector Trans16 + Keep Halfs in Vector 282us
Final 282us
Color Xform to Half Float (Nexus 5X)
Original 556us
Final 472us
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2159993003
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2159993003
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GrTextureAccess optionally includes an instance, computed from the src
and dst color spaces. In all common cases (no color space for either src
or dst, or same color space for both), no object is allocated.
This change is orthogonal to my attempts to get color space attached to
render targets - regardless of how we choose to do that, this will give
us the source color space at all points where we are connecting src to
dst.
There are many dangling injection points where I've been inserting
nullptr, but I have a record of all of them. Additionally, there are now
three places (the most common simple paths for bitmap/image rendering)
where things are plumbed enough that I expect to have access to the dst
color space (all marked with XFORMTODO).
In addition to getting the dst color space, I need to inject shader code
and uniform uploading for appendTextureLookup and friends.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2154753003
Review-Url: https://codereview.chromium.org/2154753003
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https://codereview.chromium.org/2156463002/ )
Reason for revert:
Needed for Android:
frameworks/base/core/jni/android/graphics/MaskFilter.cpp:5:10: fatal error: 'SkTableMaskFilter.h' file not found
Original issue's description:
> remove unused TableMaskFilter
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2156463002
>
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/59779ae8ce316bf8b8082ec2df1683ccd38161f1
TBR=reed@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=skia:
Review-Url: https://codereview.chromium.org/2156183002
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It's become clear we need to sometimes deal with values <0 or >1.
I'm not yet convinced we care about NaN or +-inf.
We had some fairly clever tricks and optimizations here for NEON
and SSE. I've thrown them out in favor of a single implementation.
If we find the specializations mattered, we can certainly figure out
how to extend them to this new range/domain.
This happens to add a vectorized float -> half for ARMv7, which was
missing from the _01 version. (The SSE strategy was not portable to
platforms that flush denorm floats to zero.)
I've tested the full float range for FloatToHalf on my desktop and a 5x.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003
CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot
Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90
Review-Url: https://codereview.chromium.org/2145663003
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2156463002
TBR=
Review-Url: https://codereview.chromium.org/2156463002
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(patchset #7 id:120001 of https://codereview.chromium.org/2145663003/ )
Reason for revert:
Unit tests fail on Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast
Original issue's description:
> Expand _01 half<->float limitation to _finite. Simplify.
>
> It's become clear we need to sometimes deal with values <0 or >1.
> I'm not yet convinced we care about NaN or +-inf.
>
> We had some fairly clever tricks and optimizations here for NEON
> and SSE. I've thrown them out in favor of a single implementation.
> If we find the specializations mattered, we can certainly figure out
> how to extend them to this new range/domain.
>
> This happens to add a vectorized float -> half for ARMv7, which was
> missing from the _01 version. (The SSE strategy was not portable to
> platforms that flush denorm floats to zero.)
>
> I've tested the full float range for FloatToHalf on my desktop and a 5x.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003
> CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90
TBR=msarett@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2151023003
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It's become clear we need to sometimes deal with values <0 or >1.
I'm not yet convinced we care about NaN or +-inf.
We had some fairly clever tricks and optimizations here for NEON
and SSE. I've thrown them out in favor of a single implementation.
If we find the specializations mattered, we can certainly figure out
how to extend them to this new range/domain.
This happens to add a vectorized float -> half for ARMv7, which was
missing from the _01 version. (The SSE strategy was not portable to
platforms that flush denorm floats to zero.)
I've tested the full float range for FloatToHalf on my desktop and a 5x.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003
CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2145663003
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Add unit tests for positive and negative scale factors for the two effects that
apply a Gaussian blur like this: blur and drop-shadow. The last two assertions
fail without the fix in SkDropShadowImageFilter.
BUG=chromium:600821
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2114313002
Review-Url: https://codereview.chromium.org/2114313002
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BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2100223003
Review-Url: https://codereview.chromium.org/2100223003
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The main "fix" here was that the assert was checking the un-clamped input value rather than the clamped value.
The SkValidatingReadBuffer.cpp change was required to get the reproducing fuzz test case to complete.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2107453002
Review-Url: https://codereview.chromium.org/2107453002
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This fixes a bug introduced in: https://codereview.chromium.org/1961953002/ (Reland of Simplify SkGpuBlurUtils::GaussianBlur method)
Although the 'canOverwriteSrc' flag is/was being used I still believe we're better off re-adding it after the mask-blur refactoring finishes.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2100873002
Review-Url: https://codereview.chromium.org/2100873002
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was just created early on as a test filter
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2094083002
TBR=
Review-Url: https://codereview.chromium.org/2094083002
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Requires https://codereview.chromium.org/2087833002/ to land first.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2086583002
Review-Url: https://codereview.chromium.org/2086583002
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This reduces the number of profile textures that will be generated throughout an animation and also caps the texture size. It could probably be better tuned.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062743003
Review-Url: https://codereview.chromium.org/2062743003
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Convert use of GrFragmentProcessor, GrGeometryProcessor, and
GrXPFactory to sk_sp. This clarifies ownership and should
reduce reference count churn by moving ownership.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004
Review-Url: https://codereview.chromium.org/2041113004
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$ git grep -l '<windows.h>' include src
include/private/SkLeanWindows.h
$ git grep -l SkLeanWindows.h | grep '\.h$'
include/ports/SkTypeface_win.h
include/utils/win/SkHRESULT.h
include/utils/win/SkTScopedComPtr.h
include/views/SkEvent.h
src/core/SkMathPriv.h
src/ports/SkTypeface_win_dw.h
src/utils/SkThreadUtils_win.h
src/utils/win/SkWGL.h
The same for `#include <intrin.h>` that was found in SkMath.h.
Those functions that needed it are moved to SkMathPriv.h.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041943002
CQ_INCLUDE_TRYBOTS=tryserver.chromium.win:win_chromium_compile_dbg_ng,win_chromium_compile_rel_ng
Review-Url: https://codereview.chromium.org/2041943002
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Since we're already approximating the sRGB gamma curve with a sqrt(), we might
as well approximate with it a faster approximate sqrt(). On Intel, this
.rsqrt().invert() version is 2-3x faster than .sqrt() (~3x faster on older
machines, ~2x faster on newer machines).
This should provide ~11 bits of precision, suspiciously exactly enough.
Running dm --config srgb, there are diffs, but none perceptible.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2046063002
Review-Url: https://codereview.chromium.org/2046063002
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construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002
Review-Url: https://codereview.chromium.org/2037413002
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It's fine to overflow SK_MaxS32 by one, the subsequent cast ensures
correct clamping. But we need to cast earlier in order to make ASAN
happy.
TBR=mtklein@google.com,reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2013243002
Review-Url: https://codereview.chromium.org/2013243002
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The unconditional increment in shade4_dx_clamp can overflow int32
=> n == SK_MinS32
=> count ~= SK_MinS32
=> we skip the main shader loop 'cause count < 0
R=reed@google.com,mtklein@google.com
BUG=chromium:599458
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2010843002
Review-Url: https://codereview.chromium.org/2010843002
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BUG=skia:5224
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1991413002
Review-Url: https://codereview.chromium.org/1991413002
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BUG=skia:5224
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1996653002
Review-Url: https://codereview.chromium.org/1996653002
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GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1981923002
BUG=skia:5224
Review-Url: https://codereview.chromium.org/1981923002
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SkColorFilterImageFilter has a codepath to filter transparent black
regions outside of the input image. However, it was treating the
exterior as opaque black, rather than trasparent black.
Note: the results of imagefiltercropexpand GM will change, as it
was tweaked a bit to show this bug.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1978363002
NOTREECHECKS=true
NOTRY=true
NOPRESUBMIT=true
Review-Url: https://codereview.chromium.org/1978363002
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Converts GrClip to an abstract base class and adds a "GrFixedClip"
implementation. GrFixedClip denotes a clip implemented with fixed-
function hardware. GrFixedClip allows us to remove the stateful
"fClipMode" member from GrClipMaskManager, and in the future will
be able to nicely encapsulate window rectangles.
After this change GrClipMaskManager is just a wrapper around
GrDrawTarget. We may want to consider removing it altogether.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1971343002
Review-Url: https://codereview.chromium.org/1971343002
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We don't have to land this, but I found it more comforting for the blurring code to explicitly deal with SkIRects rather than SkRects with integer values.
Split out of: https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1968603003
Review-Url: https://codereview.chromium.org/1968603003
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This is split out of https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962903003
Committed: https://skia.googlesource.com/skia/+/e7ef01dcfda0f8ae407ba92cc03cf3f7841ec470
Committed: https://skia.googlesource.com/skia/+/d38d92f9ca6a58ee51461488f0869343cf7ca083
Review-Url: https://codereview.chromium.org/1962903003
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Follow on to https://codereview.chromium.org/1969193002/ (SkPictureImageFilter - clear local canvas before use)
BUG=610667
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1972213002
Review-Url: https://codereview.chromium.org/1972213002
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In SkPictureImageFilter::onFilterImage, we may create two new surfaces,
one for our final output, and one for a local resolution intermediate.
We clear the final output surface before use, removing any previous
content, however we do not do the same for the local surface. This can
lead to content being incorrectly layered on top of previous content
when we go down this path.
This change adds logic to clear the local surface as well.
BUG=610667
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1969193002
Review-Url: https://codereview.chromium.org/1969193002
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(patchset #2 id:20001 of https://codereview.chromium.org/1962903003/ )
Reason for revert:
ASAN
Original issue's description:
> Make SkGpuBlurUtils::GaussianBlur more drawContext centric
>
> This is split out of https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962903003
>
> Committed: https://skia.googlesource.com/skia/+/e7ef01dcfda0f8ae407ba92cc03cf3f7841ec470
>
> Committed: https://skia.googlesource.com/skia/+/d38d92f9ca6a58ee51461488f0869343cf7ca083
TBR=bsalomon@google.com,scroggo@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/1964413003
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Ensure that the last offset == 1.0f when implict positions are used
(previously subject to float imprecision).
BUG=skia:5288,chromium:598484
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1974463002
Review-Url: https://codereview.chromium.org/1974463002
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This is split out of https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962903003
Committed: https://skia.googlesource.com/skia/+/e7ef01dcfda0f8ae407ba92cc03cf3f7841ec470
Review-Url: https://codereview.chromium.org/1962903003
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(patchset #2 id:20001 of https://codereview.chromium.org/1962903003/ )
Reason for revert:
This looks to be causing errors in Gold. I don't know if I can make a permanent link to something in Gold, but take a look at imagefilterscropexpand for an example.
Original issue's description:
> Make SkGpuBlurUtils::GaussianBlur more drawContext centric
>
> This is split out of https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962903003
>
> Committed: https://skia.googlesource.com/skia/+/e7ef01dcfda0f8ae407ba92cc03cf3f7841ec470
TBR=bsalomon@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/1973563002
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This is split out of https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1962903003
Review-Url: https://codereview.chromium.org/1962903003
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https://codereview.chromium.org/1956023002/ )
Reason for revert:
May not be as bad as was thought
Original issue's description:
> Revert of Simplify SkGpuBlurUtils::GaussianBlur method (patchset #2 id:20001 of https://codereview.chromium.org/1958603002/ )
>
> Reason for revert:
> Looks like it's causing some issues with the bleed_image GM.
>
> Original issue's description:
> > Simplify SkGpuBlurUtils::GaussianBlur method
> >
> > No one was using the canClobberSrc capability and moving the direct filtering case forward makes the rest of the logic simpler.
> >
> > Split out of: https://codereview.chromium.org/1959493002/ (Retract GrRenderTarget from SkGpuBlurUtils)
> >
> > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1958603002
> >
> > Committed: https://skia.googlesource.com/skia/+/56a85e69a8d034e0fdee00e8207cda0a9da06fee
>
> TBR=bsalomon@google.com,robertphillips@google.com
> # Skipping CQ checks because original CL landed less than 1 days ago.
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
>
> Committed: https://skia.googlesource.com/skia/+/67a58dcd4a1e79e5832161ae953526d27893aa61
TBR=bsalomon@google.com,jvanverth@google.com
# Not skipping CQ checks because original CL landed more than 1 days ago.
Review-Url: https://codereview.chromium.org/1961953002
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