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* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
| | | | Review URL: https://codereview.chromium.org/1133123009
* Revert of Revert of stop calling SkScalarDiv (patchset #1 id:1 of ↵Gravatar reed2015-05-12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1138263002/) Reason for revert: android patched, blink has rolled Original issue's description: > Revert of stop calling SkScalarDiv (patchset #4 id:60001 of https://codereview.chromium.org/1135053002/) > > Reason for revert: > need to wait for Blink roll (and patch android) > > Original issue's description: > > stop calling SkScalarDiv > > > > BUG=skia: > > TBR= > > > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a > > TBR= > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/2629697933b5cc975e45d2a45c48f803fc6cbcec TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1135693003
* Revert of stop calling SkScalarDiv (patchset #4 id:60001 of ↵Gravatar reed2015-05-12
| | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1135053002/) Reason for revert: need to wait for Blink roll (and patch android) Original issue's description: > stop calling SkScalarDiv > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/67d71c898249a7af3523b16c6a69895a63bfae0a TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1138263002
* stop calling SkScalarDivGravatar reed2015-05-12
| | | | | | | BUG=skia: TBR= Review URL: https://codereview.chromium.org/1135053002
* Only discard for XP dstCopies if we have a coverage value.Gravatar egdaniel2015-05-10
| | | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1125283005
* We don't use boxBlurY.Gravatar mtklein2015-05-07
| | | | | | | | Also noticed nobody sets SK_DISABLE_BLUR_DIVISION_OPTIMIZATION. BUG=skia: Review URL: https://codereview.chromium.org/1134513003
* remove dead code for SK_SUPPORT_LEGACY_RADIAL_GRADIENT_SQRTGravatar reed2015-05-05
| | | | | | | BUG=skia: TBR= Review URL: https://codereview.chromium.org/1122933002
* Remove canTweakAlphaForCoverage from XP's since batch reads flag.Gravatar egdaniel2015-05-04
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1127693002
* remove redundant/deprecated TwoPointRadial gradiet -- use TwoPointConicalGravatar reed2015-05-04
| | | | | | | | This CL derived from https://codereview.chromium.org/1114243005/ BUG=skia: Review URL: https://codereview.chromium.org/1117423003
* This replaces the texture creation/caching functions on GrContext with a ↵Gravatar bsalomon2015-04-30
| | | | | | GrTextureProvider interface. The goal is to pass this narrowly focused object in places that currently take a GrContext but don't need and shouldn't use its other methods. It also has an extended private interface for interacting with non-texture resource types. Review URL: https://codereview.chromium.org/1107973004
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
| | | | | | | | Plus a bunch of renaming. BUG=skia: Review URL: https://codereview.chromium.org/1110033004
* create GrTestUtils.h, move some common functions into itGravatar joshualitt2015-04-28
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1117443002
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
| | | | | | | | | Effectively all this does is future-proof any GLSL-specific code, as GLSLCaps is just a typedef of GLCaps. BUG=skia: Review URL: https://codereview.chromium.org/1109863004
* De-proc Color32Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | | | | | | | Also strips SK_SUPPORT_LEGACY_COLOR32_MATH, which is no longer needed. Seems handy to have SkTypes include the relevant intrinsics when we know we've got them, but I'm not married to it. Locally this looks like a pointlessly small perf win, but I'm mostly keen to get all the code together. BUG=skia: Committed: https://skia.googlesource.com/skia/+/376e9bc206b69d9190f38dfebb132a8769bbd72b Committed: https://skia.googlesource.com/skia/+/d65dc0cedd5b50dd407b6ff8fdc39123f11511cc CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Mips-Debug-Android-Trybot Review URL: https://codereview.chromium.org/1104183004
* Revert of De-proc Color32 (patchset #5 id:80001 of ↵Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1104183004/) Reason for revert: duh Original issue's description: > De-proc Color32 > > Also strips SK_SUPPORT_LEGACY_COLOR32_MATH, > which is no longer needed. > > Seems handy to have SkTypes include the relevant intrinsics when > we know we've got them, but I'm not married to it. > > Locally this looks like a pointlessly small perf win, but I'm mostly > keen to get all the code together. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/376e9bc206b69d9190f38dfebb132a8769bbd72b > > Committed: https://skia.googlesource.com/skia/+/d65dc0cedd5b50dd407b6ff8fdc39123f11511cc TBR=reed@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1102363006
* De-proc Color32Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | | | Also strips SK_SUPPORT_LEGACY_COLOR32_MATH, which is no longer needed. Seems handy to have SkTypes include the relevant intrinsics when we know we've got them, but I'm not married to it. Locally this looks like a pointlessly small perf win, but I'm mostly keen to get all the code together. BUG=skia: Committed: https://skia.googlesource.com/skia/+/376e9bc206b69d9190f38dfebb132a8769bbd72b Review URL: https://codereview.chromium.org/1104183004
* Split rsqrt into rsqrt{0,1,2}, with increasing cost and precision on ARMGravatar mtklein2015-04-27
| | | | | | | | | | | | This is a logical no-op. Everything was using the equivalent of rsqrt1() before, and is now after. BUG=skia: Committed: https://skia.googlesource.com/skia/+/9de16283fdc8cc0d31a84f503578d0ecea4e8297 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Arm64-Debug-Android-Trybot Review URL: https://codereview.chromium.org/1109913002
* Revert of De-proc Color32 (patchset #4 id:60001 of ↵Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1104183004/) Reason for revert: MIPS Original issue's description: > De-proc Color32 > > Also strips SK_SUPPORT_LEGACY_COLOR32_MATH, > which is no longer needed. > > Seems handy to have SkTypes include the relevant intrinsics when > we know we've got them, but I'm not married to it. > > Locally this looks like a pointlessly small perf win, but I'm mostly > keen to get all the code together. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/376e9bc206b69d9190f38dfebb132a8769bbd72b TBR=reed@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1108163002
* De-proc Color32Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | Also strips SK_SUPPORT_LEGACY_COLOR32_MATH, which is no longer needed. Seems handy to have SkTypes include the relevant intrinsics when we know we've got them, but I'm not married to it. Locally this looks like a pointlessly small perf win, but I'm mostly keen to get all the code together. BUG=skia: Review URL: https://codereview.chromium.org/1104183004
* Revert of Split rsqrt into rsqrt{0,1,2}, with increasing cost and precision ↵Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | | | | | | | | | | on ARM (patchset #2 id:20001 of https://codereview.chromium.org/1109913002/) Reason for revert: arm64 typos Original issue's description: > Split rsqrt into rsqrt{0,1,2}, with increasing cost and precision on ARM > > This is a logical no-op. Everything was using the equivalent of rsqrt1() before, and is now after. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/9de16283fdc8cc0d31a84f503578d0ecea4e8297 TBR=reed@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1105233003
* Split rsqrt into rsqrt{0,1,2}, with increasing cost and precision on ARMGravatar mtklein2015-04-27
| | | | | | | | This is a logical no-op. Everything was using the equivalent of rsqrt1() before, and is now after. BUG=skia: Review URL: https://codereview.chromium.org/1109913002
* Mike's radial gradient CL with better float -> int.Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | | | | patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001) This looks quite launchable. radial_gradient3, min of 100 samples: N5: 985µs -> 946µs MBP: 395µs -> 279µs On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table? BUG=skia: CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Mac10.8-Clang-Arm7-Debug-Android-Trybot,Build-Ubuntu-GCC-Arm7-Release-Android_NoNeon-Trybot Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec Review URL: https://codereview.chromium.org/1109643002
* Revert of Mike's radial gradient CL with better float -> int. (patchset #7 ↵Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:120001 of https://codereview.chromium.org/1109643002/) Reason for revert: compile failures. Original issue's description: > Mike's radial gradient CL with better float -> int. > > patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001) > > This looks quite launchable. radial_gradient3, min of 100 samples: > N5: 985µs -> 946µs > MBP: 395µs -> 279µs > > On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table? > > BUG=skia: > > CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot > > Committed: https://skia.googlesource.com/skia/+/abf6c5cf95e921fae59efb487480e5b5081cf0ec TBR=reed@google.com,robertphillips@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1109883003
* Mike's radial gradient CL with better float -> int.Gravatar mtklein2015-04-27
| | | | | | | | | | | | | | | | patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001) This looks quite launchable. radial_gradient3, min of 100 samples: N5: 985µs -> 946µs MBP: 395µs -> 279µs On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time. Is that something we could do in float math rather than with a lookup table? BUG=skia: CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot Review URL: https://codereview.chromium.org/1109643002
* Fix some lingering typosGravatar robertphillips2015-04-24
| | | | Review URL: https://codereview.chromium.org/1101293003
* Add onGetBlendInfo to GrXferProcessorGravatar cdalton2015-04-23
| | | | | | | | | | | | | | Adds an onGetBlendInfo method for GrXferProcessor subclasses to override instead of overriding getBlendInfo directly. This gives the base class a chance to initialize the struct with default values before passing it on. As the BlendInfo struct grows, this will keep things simple and less error prone. BUG=skia: NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/1049143002
* Add serialization of SkBitmapSource's new filterQuality member variableGravatar robertphillips2015-04-10
| | | | | | Missed this in https://codereview.chromium.org/1072603002/ (Add GM to repro crbug.com/472795) Review URL: https://codereview.chromium.org/1078113002
* Add GM to repro crbug.com/472795Gravatar robertphillips2015-04-09
| | | | | | | | This CL also adds a new parameter to SkBitmapSource which gives the user control of the filter quality. BUG=472795 Review URL: https://codereview.chromium.org/1072603002
* Switch textures created by DeviceImageFilterProxy toGravatar senorblanco2015-04-07
| | | | | | | | | | | | | | | | | | | approx-match. This revealed some further 0..1 texture coordinate depedencies,specifically in SkDisplacementMapEffect and SkXfermodeImageFilter, fixed through use of GrTextureDomain. Note: causes minor pixel diffs in pictureimagefilter, testimagefilters GMs. Also causes minor pixel diffs in some Blink layout tests, suppressed here: https://codereview.chromium.org/1064943002 BUG=skia:3532 Review URL: https://codereview.chromium.org/1065683002
* Code's more readable when SkPMFloat is an Sk4f.Gravatar mtklein2015-04-03
| | | | | | | | | | | | | #floats BUG=skia: BUG=skia:3592 Committed: https://skia.googlesource.com/skia/+/6b5dab889579f1cc9e1b5278f4ecdc4c63fe78c9 CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-Arm64-Debug-Android-Trybot Review URL: https://codereview.chromium.org/1061603002
* Revert of Code's more readable when SkPMFloat is an Sk4f. (patchset #3 ↵Gravatar mtklein2015-04-03
| | | | | | | | | | | | | | | | | | | | | | | | id:40001 of https://codereview.chromium.org/1061603002/) Reason for revert: missed some neon code Original issue's description: > Code's more readable when SkPMFloat is an Sk4f. > #floats > > BUG=skia: > BUG=skia:3592 > > Committed: https://skia.googlesource.com/skia/+/6b5dab889579f1cc9e1b5278f4ecdc4c63fe78c9 TBR=reed@google.com,mtklein@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1056143004
* Code's more readable when SkPMFloat is an Sk4f.Gravatar mtklein2015-04-03
| | | | | | | | | #floats BUG=skia: BUG=skia:3592 Review URL: https://codereview.chromium.org/1061603002
* New names for SkPMFloat methods.Gravatar mtklein2015-04-03
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1055123002
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter, SkMatrixConvolutionImageFilter, SkMatrixImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. For the SkMatrixConvolutionImageFilter, it seems the GLSL clamp() function occasionally returns values outside the clamped range, resulting in access of garbage texels even in GL_NEAREST. The fix here is to clamp to a rect inset by half a texel. There was also a bug in the unpremultiply step when fConvolveAlpha is false. For SkMatrixImageFilter, the fix was to make the generic draw path be more careful about when to use texture domain. If the bitmap already has a texture, use texture domain if the srcRect is smaller than the entire texture (not the entire bitmap). N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c Review URL: https://codereview.chromium.org/1034733002
* Revert of Implement approx-match support in image filter saveLayer() ↵Gravatar rmistry2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | offscreen. (patchset #31 id:590001 of https://codereview.chromium.org/1034733002/) Reason for revert: Spoke to Stephen about this. Reverting because failing debug builds: https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51 https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54 Original issue's description: > Implement approx-match support in image filter saveLayer() offscreen. > > Currently, the GPU-side image filter implementation creates > exact-match textures for the offscreen backing stores for > saveLayer(). This is because several filters have GPU > implementations which depend on the texture coordinates > being 0..1. > > The fix is three-fold: > > 1) Store the actual requested size in the SkGpuDevice, so > that when wrapping it in an SkBitmap for passing to > filterImage(), we can give it the original size. > 2) Fix the filters (SkMagnifierImageFilter, > SkLightingImageFilter, SkMatrixConvolutionImageFilter, > SkMatrixImageFilter) whose GPU implementation depends on > 0..1 texture coordinates. > 3) Remove the exception for GPU-side image filters in > SkCanvas::internalSaveLayer(). > > For the lighting filters, there were two bugs which were > cancelling each other out: the sobel filter matrix was > being computed upside down, but then we'd negate the > resulting normal. This worked fine in the exact-match case, > but in the approx-match case we'd sample garbage along > the edge pixels. Also, we never implemented the edge pixels > according to spec in the GPU case. It requires a > different fragment shader for each edge of the nine-patch, > which meant we couldn't use asFragmentProcessor(), and had > to implement the drawing via a filterImageGPU() override. > In order to avoid polluting the public API, I inserted a > new base class, SkLightingImageFilterInternal above > Sk[Diffuse|Specular]LightingImageFilter to handle the > implementation. > > For the SkMatrixConvolutionImageFilter, it seems the > GLSL clamp() function occasionally returns values outside > the clamped range, resulting in access of garbage > texels even in GL_NEAREST. The fix here is to clamp to a > rect inset by half a texel. There was also a bug in > the unpremultiply step when fConvolveAlpha is false. > > For SkMatrixImageFilter, the fix was to make the generic > draw path be more careful about when to use texture domain. > If the bitmap already has a texture, use texture domain > if the srcRect is smaller than the entire texture (not > the entire bitmap). > > N.B.: this change will cause some minor pixel diffs in the > GPU results of the following GMs (and possibly more): > matriximagefilter, matrixconvolution, imagefiltersscaled, > lighting, imagemagnifier, filterfastbounds, > complexclip_aa_Layer_invert, complexclip_aa_layer, > complexclip_bw_layer_invert, complexclip_bw_layer. > > BUG=skia:3532 > > Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 > > Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 > > Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3532 Review URL: https://codereview.chromium.org/1057693002
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter, SkMatrixConvolutionImageFilter, SkMatrixImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. For the SkMatrixConvolutionImageFilter, it seems the GLSL clamp() function occasionally returns values outside the clamped range, resulting in access of garbage texels even in GL_NEAREST. The fix here is to clamp to a rect inset by half a texel. There was also a bug in the unpremultiply step when fConvolveAlpha is false. For SkMatrixImageFilter, the fix was to make the generic draw path be more careful about when to use texture domain. If the bitmap already has a texture, use texture domain if the srcRect is smaller than the entire texture (not the entire bitmap). N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 Review URL: https://codereview.chromium.org/1034733002
* Revert of Implement approx-match support in image filter saveLayer() ↵Gravatar rmistry2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | offscreen. (patchset #27 id:510001 of https://codereview.chromium.org/1034733002/) Reason for revert: Looks like this change is causing layout test failures which is blocking Skia's DEPS roll into Chromium: https://codereview.chromium.org/1050563002/ https://codereview.chromium.org/1043133005/ https://codereview.chromium.org/1048273002/ Reverting to see if this fixes the DEPS roll. Original issue's description: > Implement approx-match support in image filter saveLayer() offscreen. > > Currently, the GPU-side image filter implementation creates > exact-match textures for the offscreen backing stores for > saveLayer(). This is because several filters have GPU > implementations which depend on the texture coordinates > being 0..1. > > The fix is three-fold: > > 1) Store the actual requested size in the SkGpuDevice, so > that when wrapping it in an SkBitmap for passing to > filterImage(), we can give it the original size. > 2) Fix the filters (SkMagnifierImageFilter, > SkLightingImageFilter) whose GPU implementation depends on > 0..1 texture coordinates. > 3) Remove the exception for GPU-side image filters in > SkCanvas::internalSaveLayer(). > > For the lighting filters, there were two bugs which were > cancelling each other out: the sobel filter matrix was > being computed upside down, but then we'd negate the > resulting normal. This worked fine in the exact-match case, > but in the approx-match case we'd sample garbage along > the edge pixels. Also, we never implemented the edge pixels > according to spec in the GPU case. It requires a > different fragment shader for each edge of the nine-patch, > which meant we couldn't use asFragmentProcessor(), and had > to implement the drawing via a filterImageGPU() override. > In order to avoid polluting the public API, I inserted a > new base class, SkLightingImageFilterInternal above > Sk[Diffuse|Specular]LightingImageFilter to handle the > implementation. > > N.B.: this change will cause some minor pixel diffs in the > GPU results of the following GMs (and possibly more): > matriximagefilter, matrixconvolution, imagefiltersscaled, > lighting, imagemagnifier, filterfastbounds, > complexclip_aa_Layer_invert, complexclip_aa_layer, > complexclip_bw_layer_invert, complexclip_bw_layer. > > BUG=skia:3532 > > Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 > > Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3532 Review URL: https://codereview.chromium.org/1057443003
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-03-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Review URL: https://codereview.chromium.org/1034733002
* back to Sk4f for SkPMColorGravatar mtklein2015-03-31
| | | | | | | | | #floats BUG=skia: BUG=skia:3592 Review URL: https://codereview.chromium.org/1047823002
* clamp matrix-translate before converting to pmcolorGravatar reed2015-03-30
| | | | | | | | .. thanks to https://codereview.chromium.org/1032593003/ layout failures BUG=skia: Review URL: https://codereview.chromium.org/1041203004
* Refactor Sk2x<T> + Sk4x<T> into SkNf<N,T> and SkNi<N,T>Gravatar mtklein2015-03-30
| | | | | | | | | | | | | | | | | | | | | The primary feature this delivers is SkNf and SkNd for arbitrary power-of-two N. Non-specialized types or types larger than 128 bits should now Just Work (and we can drop in a specialization to make them faster). Sk4s is now just a typedef for SkNf<4, SkScalar>; Sk4d is SkNf<4, double>, Sk2f SkNf<2, float>, etc. This also makes implementing new specializations easier and more encapsulated. We're now using template specialization, which means the specialized versions don't have to leak out so much from SkNx_sse.h and SkNx_neon.h. This design leaves us room to grow up, e.g to SkNf<8, SkScalar> == Sk8s, and to grown down too, to things like SkNi<8, uint16_t> == Sk8h. To simplify things, I've stripped away most APIs (swizzles, casts, reinterpret_casts) that no one's using yet. I will happily add them back if they seem useful. You shouldn't feel bad about using any of the typedef Sk4s, Sk4f, Sk4d, Sk2s, Sk2f, Sk2d, Sk4i, etc. Here's how you should feel: - Sk4f, Sk4s, Sk2d: feel awesome - Sk2f, Sk2s, Sk4d: feel pretty good No public API changes. TBR=reed@google.com BUG=skia:3592 Review URL: https://codereview.chromium.org/1048593002
* Revert "Implement approx-match support in image filter saveLayer() offscreen."Gravatar senorblanco2015-03-28
| | | | | | | | | | | This reverts commit b97dafefe63ea0a1bbce8e8b209f4920983fb8b9. SkLightingImageFilter boundaries are incorrect (see GM:lighting). BUG=skia: TBR= Review URL: https://codereview.chromium.org/1048583002
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-03-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, more TBD) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Review URL: https://codereview.chromium.org/1034733002
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* enable color-matrix-floats again, watching arm64 botsGravatar reed2015-03-24
| | | | | | | BUG=skia: TBR=mtklein@google.com Review URL: https://codereview.chromium.org/1035493002
* Revert of Revert of remove colorfilter native-565 support. complicating w/ ↵Gravatar reed2015-03-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | no real value. (patchset #1 id:1 of https://codereview.chromium.org/1022673007/) Reason for revert: fix for chrome has landed... Original issue's description: > Revert of remove colorfilter native-565 support. complicating w/ no real value. (patchset #2 id:20001 of https://codereview.chromium.org/1015533011/) > > Reason for revert: > skia/ext/benchmarking_canvas.cc references HasFilter16 :( > > Original issue's description: > > remove colorfilter native-565 support. complicating w/ no real value. > > > > BUG=skia: > > TBR= > > > > Committed: https://skia.googlesource.com/skia/+/2151353d161fe389cdc0db62cfe1932c7680f710 > > TBR=reed@chromium.org > NOPRESUBMIT=true > NOTREECHECKS=true > NOTRY=true > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/92b47c49016749249ff8521e424c4373b4a74241 TBR=reed@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1016103004
* Revert of remove colorfilter native-565 support. complicating w/ no real ↵Gravatar reed2015-03-24
| | | | | | | | | | | | | | | | | | | | | | | value. (patchset #2 id:20001 of https://codereview.chromium.org/1015533011/) Reason for revert: skia/ext/benchmarking_canvas.cc references HasFilter16 :( Original issue's description: > remove colorfilter native-565 support. complicating w/ no real value. > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/2151353d161fe389cdc0db62cfe1932c7680f710 TBR=reed@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1022673007
* Revert "Revert of impl colormatrix w/ floats (patchset #7 id:120001 of ↵Gravatar reed2015-03-24
| | | | | | | | | | | | | https://codereview.chromium.org/967943002/)" disabled for the momment -- need to understand arm64 glitches This reverts commit 374a4c3b744e8c77455efa73b139950136f7b374. BUG=skia: TBR= Review URL: https://codereview.chromium.org/1028403002
* remove colorfilter native-565 support. complicating w/ no real value.Gravatar reed2015-03-24
| | | | | | | BUG=skia: TBR= Review URL: https://codereview.chromium.org/1015533011
* Revert of correct reporting of kAlphaUnchanged_Flag in ModeFilter (patchset ↵Gravatar reed2015-03-24
| | | | | | | | | | | | | | | | | | | | | | | | | #1 id:1 of https://codereview.chromium.org/1033583002/) Reason for revert: reverting experiment. need to rebaseilne layouttest svg/css/text-gradient-shadow.svg Original issue's description: > correct reporting of kAlphaUnchanged_Flag in ModeFilter > > BUG=skia: > TBR= > > Committed: https://skia.googlesource.com/skia/+/afced66b508ac4cd3616e2f707db27b7d6f670e1 TBR= NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1026313002