| Commit message (Collapse) | Author | Age |
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Delete lots of support code, including need for SkXfermode objects
which are no longer used anywhere else.
Bug: skia:
Change-Id: Id6b7ef0f529691041ff2b206c35e336e8a4c974d
Reviewed-on: https://skia-review.googlesource.com/19059
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Bug: skia:
Change-Id: Ib0dfa7bbf3d4e73aab355df4d5f5e2a53f653809
Reviewed-on: https://skia-review.googlesource.com/19035
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:
Change-Id: Ib4f3398b0cdc6b0f575f6db80d2ce0bf9666f077
Reviewed-on: https://skia-review.googlesource.com/18843
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
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Change-Id: I2851e19648fb0478db9b940e86c6ddb2020000b3
Reviewed-on: https://skia-review.googlesource.com/18264
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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Consider the following sequence of events:
1. SkPictureImageFilter::onFilterImage creates a local canvas, wraps it
in a SkColorSpaceXformCanvas, and passed to...
2. SkPictureImageFilter::drawPictureAtLocalResolution creates a local
canvas (localCanvas) wraps that in a SkColorSpaceXformCanvas, draws
the picture to it, doing sRGB->fColorSpace conversion
3. We then call makeImageSnapshot to produce a SkSpecialImage, localImg,
which is not tagged with any color space.
4. When the draw that localImg to the passed-in SkColorSpaceXformCanvas,
which then performs sRGB->fColorSpace conversion a second time.
We now have performed color conversion twice.
One fix for this would be to have the image produced by the call to
localSurface->makeImageSnapshot() be tagged with fColorSpace. This is
somewhat involved.
The less invasive fix is to remove the SkColorSpaceXformCanvas in
SkPictureImageFilter::onFilterImage, and push it down into the two
branches, SkPictureImageFilter::drawPictureAtLocalResolution and
SkPictureImageFilter::drawPictureAtDeviceResolution.
BUG=728332
Change-Id: If2aa32e18ad660b3e361f1d90845eeb8555fe404
Reviewed-on: https://skia-review.googlesource.com/18282
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Christopher Cameron <ccameron@google.com>
Commit-Queue: Christopher Cameron <ccameron@google.com>
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rename to make it easy to delete any impl that also had onAppendStages...
i.e. rename to make it clear that it is just an impl trick for rasterpipeline.
Bug: skia:
Change-Id: If3c3b2811eff12d399cdf7a77552c01e72c06996
Reviewed-on: https://skia-review.googlesource.com/18234
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
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This reverts commit 9d14f936cc09de2a37c05c7af2cf60aa31f74722.
Reason for revert: Android fix merged.
Original change's description:
> Revert "Delete SkGaussianEdgeShader"
>
> This reverts commit 64790a3714467300848971aa153aca8cea91cf7b.
>
> Reason for revert: pending Android fix merge.
>
> Original change's description:
> > Delete SkGaussianEdgeShader
> >
> > No longer used.
> >
> > Change-Id: I65a61696060ca19f528066ea587e140798450e36
> > Reviewed-on: https://skia-review.googlesource.com/18132
> > Reviewed-by: Jim Van Verth <jvanverth@google.com>
> > Commit-Queue: Florin Malita <fmalita@chromium.org>
> >
>
> TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
>
> Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2
> Reviewed-on: https://skia-review.googlesource.com/18156
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=mtklein@google.com,jvanverth@google.com,reviews@skia.org,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Ia6c97a79a6425a28fab49984691505bf89ac9736
Reviewed-on: https://skia-review.googlesource.com/18227
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Bug: skia:
Change-Id: I7d77bfc4e7652a0ab432b1137f918862ac2009cb
Reviewed-on: https://skia-review.googlesource.com/18223
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Since the only thing it looks like we alter when using the ignore
xform flag is the blur radius, this is already handled by the
computeXformedSigma function call. Thus it should be safe to just use
the current fps and draws for circle and rect.
Bug: chromium:724735
Change-Id: I7a2f52dc965dcd875b8c2802141f30607a966347
Reviewed-on: https://skia-review.googlesource.com/18122
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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This reverts commit 64790a3714467300848971aa153aca8cea91cf7b.
Reason for revert: pending Android fix merge.
Original change's description:
> Delete SkGaussianEdgeShader
>
> No longer used.
>
> Change-Id: I65a61696060ca19f528066ea587e140798450e36
> Reviewed-on: https://skia-review.googlesource.com/18132
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
>
TBR=jvanverth@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I88a428e942c78b1fc8e70501ba7fdda5727b2ab2
Reviewed-on: https://skia-review.googlesource.com/18156
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Consolidate all shader impls under src/shaders/.
(reland of https://skia-review.googlesource.com/c/17927/)
Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7
Reviewed-on: https://skia-review.googlesource.com/18146
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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No longer used.
Change-Id: I65a61696060ca19f528066ea587e140798450e36
Reviewed-on: https://skia-review.googlesource.com/18132
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Bug: skia:
Change-Id: I5c178bdc5901d15c6924b3fb1f29119ab3cc701d
Reviewed-on: https://skia-review.googlesource.com/18131
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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Change-Id: I16254709ffaf6c85110964568ec9422a1ffbb970
Reviewed-on: https://skia-review.googlesource.com/18129
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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The new pattern is:
we will "instantiate" pipelines at flush time
at flush time we will only access the backing GrSurface by peeking
If instantiation fails we should never try to access the GrSurfaces
Change-Id: I87f7ff41bd0e84d9ca3dbdd61d3361d3d4ceefd6
Reviewed-on: https://skia-review.googlesource.com/17932
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
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All dead code now.
Change-Id: I3d88103fef90d9e2ceee8b13db143ac9704689f5
Reviewed-on: https://skia-review.googlesource.com/18034
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit 04d22c04838fb312aa5ecc770299aff31076e7e3.
Reason for revert: Android roll?
junit.framework.AssertionFailedError: res/drawable/vector_icon_gradient_1.xml: totalDiffPixelCount is 123
Original change's description:
> Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code
>
> Behold the first raster pipeline-only gradient!
>
> Change-Id: Ib6f53224e4ff9506aafdae1d2303102fc5235dfc
> Reviewed-on: https://skia-review.googlesource.com/17982
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: I328585f5412068f4eff1d0a2a6083cb4c1a3c078
Reviewed-on: https://skia-review.googlesource.com/18022
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
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This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e.
Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found"
Original change's description:
> Relocate shaders to own dir
>
> Consolidate all shader impls under src/shaders/.
>
> Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
> Reviewed-on: https://skia-review.googlesource.com/17927
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb
Reviewed-on: https://skia-review.googlesource.com/18020
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
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Consolidate all shader impls under src/shaders/.
Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3
Reviewed-on: https://skia-review.googlesource.com/17927
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
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Behold the first raster pipeline-only gradient!
Change-Id: Ib6f53224e4ff9506aafdae1d2303102fc5235dfc
Reviewed-on: https://skia-review.googlesource.com/17982
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: Ib1d76cde880bd51868b97408710f8bb38128e536
Reviewed-on: https://skia-review.googlesource.com/17925
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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This reverts commit 58a756435ca3700d9766a4580bb0771a9774f603.
Reason for revert: g3, Android borkage.
Original change's description:
> SkShaderBase
>
> Introduce a private base class (SkShaderBase), to hide
> implementation details from the public interface (SkShader).
>
> Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
> Reviewed-on: https://skia-review.googlesource.com/17241
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Reed <reed@google.com>
>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I32b012ee466dd006c074593f211f43ed602f1078
Reviewed-on: https://skia-review.googlesource.com/17845
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Introduce a private base class (SkShaderBase), to hide
implementation details from the public interface (SkShader).
Change-Id: If3ec26ca6abc9da20e3f139c11fdc023bdd85176
Reviewed-on: https://skia-review.googlesource.com/17241
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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Bug: skia:6673
Change-Id: Ia2bae4f6a9039a007a10b6b45bcf2f0854bf6e5c
Reviewed-on: https://skia-review.googlesource.com/17794
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: I035603ad75158d9984cce7807bef6a668d9eb014
Reviewed-on: https://skia-review.googlesource.com/17793
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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This creates a temporary SkCanvas, which needs to be wrapped in a color
xform canvas to behave appropriately.
bug:725372
Change-Id: I572437770f271b7fb813519c0966cd3177b9eeaf
Reviewed-on: https://skia-review.googlesource.com/17658
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Christopher Cameron <ccameron@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
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These weren't the Valgrind problem.
Change-Id: Ic76df460cf0ce7f7ae8155d549f4e92a7f8de040
Reviewed-on: https://skia-review.googlesource.com/17701
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This reverts commit 8110b849d60455d6fb594f26919f0f38c3ec9925.
Reason for revert: Valgrind requires reverting ancestor commit.
Original change's description:
> add tilers against 1
>
> Change-Id: I2482972a43cb89a93cbfb9e708614e0334002e53
> Reviewed-on: https://skia-review.googlesource.com/17483
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,herb@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Icbc3a2212f800854ef7b2b17aa99fedad182d53e
Reviewed-on: https://skia-review.googlesource.com/17523
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I2482972a43cb89a93cbfb9e708614e0334002e53
Reviewed-on: https://skia-review.googlesource.com/17483
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Bug: skia:
Change-Id: I2966a5f6d1c0a953d5fe0d257550ae7f16e87e41
Reviewed-on: https://skia-review.googlesource.com/17455
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
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Also remove a deprecated interface in SkShadowUtils.
Change-Id: I32e67271be953f11071c512cb39a47ea1e7dcaaf
Reviewed-on: https://skia-review.googlesource.com/17266
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
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Move the shader impl to a private class, leave SkPerlinNoiseShader as
a factory class only (similar to e.g. SkLightingShader).
Change-Id: Ic1180db8f5dfd3d8f6fba133c6bf6bbdfa4f97a4
Reviewed-on: https://skia-review.googlesource.com/17318
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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One of Clankium's GCC 4.9 builds is crashing when compiling the
existing Sk4f version, so let's try ordinary scalar math.
BUG=chromium:721682
Change-Id: Ie37bf530ada537363119acd31814ae46cd3adf73
Reviewed-on: https://skia-review.googlesource.com/17210
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I00db78597f6c19b309569e771a5ff843365f7850
Reviewed-on: https://skia-review.googlesource.com/17207
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Change-Id: I53663197de96402152c07e2ff208fd74e380b0c6
Reviewed-on: https://skia-review.googlesource.com/17061
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Add an opt-in mechanism (SkShader::isRasterPipelineOnly) and switch
SkSweepGradient to always-RP.
This also repurposes the existing SK_LEGACY_SWEEP_GRADIENT guard.
Change-Id: Iabf0a701eda56f009d331120f0c987f96bd35d27
Reviewed-on: https://skia-review.googlesource.com/16912
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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Change-Id: I17ac13b9d1ea6765e2c1a2b53aa6975eab408856
Reviewed-on: https://skia-review.googlesource.com/16713
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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Change-Id: I395be972abf571af79ccf6ed5917bf463fd2166d
Reviewed-on: https://skia-review.googlesource.com/16709
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This is just a name refactor and I'm happy to delay it until we're done
with the current wave of gradient CLs. The main ideas:
- we use the "linear_gradient" stages for all gradients,
so cut the "linear" and just call them "gradient";
- remind ourselves that the 2-stop stage requires even spacing, i.e.
stops at 0 and 1. This name should harmonize with Herb's new
general evenly spaced gradient stage, currently
"evenly_spaced_linear_gradient", and after it lands and I rebase,
"evenly_spaced_gradient"
- remind ourselves which polar coordinate xy_to_polar_unit returns,
the angle.
Change-Id: I0fd0c8bd4c1ead7d2d0fff45a199d318b71f34ac
Reviewed-on: https://skia-review.googlesource.com/16500
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
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This reverts commit 892501d09bc8608704362235c73a59bb23a386b3.
Reason for revert:
https://bugs.chromium.org/p/chromium/issues/detail?id=721682
:(
Original change's description:
> Evenly space gradient stage.
>
> This seems like an experiment at this point because I don't know how to do
> this kind of thing on arm.
>
>
> Numbers from Skylake...
> Before:
> ./out/Release/nanobench --config srgb \
> --match gradient_linear_clamp_3color gradient_linear_clamp_hicolor -q 19:48:13
> Timer overhead: 36.7ns
> ! -> high variance, ? -> moderate variance
> micros bench
> 439.92 ? gradient_linear_clamp_3color srgb
> 2697.60 gradient_linear_clamp_hicolor srgb
> 437.28 gradient_linear_clamp_3color_4f srgb
> 2700.50 gradient_linear_clamp_hicolor_4f srgb
>
>
> After:
> micros bench
> 382.35 gradient_linear_clamp_3color srgb
> 593.49 gradient_linear_clamp_hicolor srgb
> 382.36 gradient_linear_clamp_3color_4f srgb
> 565.60 gradient_linear_clamp_hicolor_4f srgb
>
>
> Numbers on my Mac Trashcan are about even; there is no
> speedup or slowdown between master and this change.
>
> Change-Id: I04402452e23c0888512362fd1d6d5436cea61719
> Reviewed-on: https://skia-review.googlesource.com/15960
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,fmalita@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ic6a064c66686b6f238ca1417ba1abd9ce25de1b4
Reviewed-on: https://skia-review.googlesource.com/16660
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This seems like an experiment at this point because I don't know how to do
this kind of thing on arm.
Numbers from Skylake...
Before:
./out/Release/nanobench --config srgb \
--match gradient_linear_clamp_3color gradient_linear_clamp_hicolor -q 19:48:13
Timer overhead: 36.7ns
! -> high variance, ? -> moderate variance
micros bench
439.92 ? gradient_linear_clamp_3color srgb
2697.60 gradient_linear_clamp_hicolor srgb
437.28 gradient_linear_clamp_3color_4f srgb
2700.50 gradient_linear_clamp_hicolor_4f srgb
After:
micros bench
382.35 gradient_linear_clamp_3color srgb
593.49 gradient_linear_clamp_hicolor srgb
382.36 gradient_linear_clamp_3color_4f srgb
565.60 gradient_linear_clamp_hicolor_4f srgb
Numbers on my Mac Trashcan are about even; there is no
speedup or slowdown between master and this change.
Change-Id: I04402452e23c0888512362fd1d6d5436cea61719
Reviewed-on: https://skia-review.googlesource.com/15960
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
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While we're refactoring how gradients work it's going to be easier
to centralized how and when we tile.
- PS2 changed linear and radial in place to alwys clamp.
- PS3 moved tiling to the base class, where it's even harder to
screw up. Sweeps don't need but don't mind tiling.
- PS4 clamps when iff evenly spaced
PS4 has image diffs for only a few GMs that I'm not familiar with.
If its logic reads as correct to you, they may be bug fixes?
Change-Id: I5e37d6e88aaea898356d4c57db0cd5bf414c0295
Reviewed-on: https://skia-review.googlesource.com/16501
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
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As we have factored things, we _do_ need to map y. This matrix maps us
back from dst to src space now, but not all the way to t.
We let the subclass inject its own logic for x,y -> t.
(Linear gradients do actually still do this by modifying the first
matrix rather than appending another matrix for x,y -> t. But in
general we cannot not map y here anymore.)
Change-Id: I2f9a87c7b510269a8b218a0247cbff416fe8d6c9
Reviewed-on: https://skia-review.googlesource.com/16495
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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Add a clamp value to indicate the percentage of the blurWidth to apply.
Change-Id: I962dc57ed786fa67ed1606b1148f1b2c568025e5
Reviewed-on: https://skia-review.googlesource.com/16424
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
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Mostly this is about extending the fallback in SkShader::appendStages()
to cover more cases, and making sure subclasses call appendStages() so
they can get the fallback, not onAppendStages() directly.
We still need to watch for SkShader::makeContext() failing in the
fallback itself, so sadly SkShader::appendStages() may still fail.
Change-Id: I2314b234a24bdcecac401a385ce050d7fdf0a83e
Reviewed-on: https://skia-review.googlesource.com/16369
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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SkColorFilter::onAppendStages() can't actually fail today.
Let's enforce that. This means the fallback is now used
only for color filters that have not implemented onAppendStages().
Change-Id: Ica3939685694f6186727766b54914b9ba05ca68c
Reviewed-on: https://skia-review.googlesource.com/16231
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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This makes SkColorFilter::appendStages() first try onAppendStages(),
and if it's unimplemented or fails, fall back to filterSpan4f().
This also makes onAppendStages() private to try to ensure that
appendStages() is now its only caller, ensuring everyone goes
through this fallback path.
The fallback uses the color filter transformed into the dst colorspace
using our new SkColorSpaceXformer... that seem ok Matt?
Change-Id: I4751a6859596fa4f7e844e69ef0d986f005b52c7
Reviewed-on: https://skia-review.googlesource.com/16031
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
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BUG=skia:6429
Change-Id: Ifc20c1f480c1396e40ab7fc3a3789aa7c2ae5d85
Reviewed-on: https://skia-review.googlesource.com/15896
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
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Change-Id: Ie1f9640f5149f21bd8b3b864ff8b176232e1b0a9
Reviewed-on: https://skia-review.googlesource.com/15461
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
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The helper doesn't need a full context rec - it only looks at the CTM
and external local matrix. Pass these explicitly instead.
Change-Id: I6a5884f65cd383c2df0e8d83c9086789bd96f345
Reviewed-on: https://skia-review.googlesource.com/15870
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
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