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Author
Age
*
Revert "Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoo...
Robert Phillips
2017-02-07
*
Revert "SkColorSpace: remove named API, add gamut API"
Matt Sarett
2017-02-07
*
SkColorSpace: remove named API, add gamut API
Matt Sarett
2017-02-07
*
Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
Herb Derby
2017-02-07
*
Add GM to exercise some of the darker corners of SkMagnifierImageFilter
Robert Phillips
2017-02-07
*
Revert "Revert "Don't instantiate shaders with non-invertible local matrix""
Florin Malita
2017-02-03
*
Revert "Don't instantiate shaders with non-invertible local matrix"
Hal Canary
2017-02-02
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
Don't instantiate shaders with non-invertible local matrix
Florin Malita
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Rationalize GrContext's Gr*Proxy getter naming
Robert Phillips
2017-01-30
*
Change shadow tessellators to use SkColor and move to util.
Jim Van Verth
2017-01-30
*
Make blur utils take GrTextureProxies - take 2
Robert Phillips
2017-01-30
*
Revert "Make blur utils take GrTextureProxies"
Robert Phillips
2017-01-30
*
Make blur utils take GrTextureProxies
Robert Phillips
2017-01-30
*
Add geometric version of spot shadow
Jim Van Verth
2017-01-27
*
Raster pipeline support for SkLocalMatrixShader composition
Florin Malita
2017-01-27
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Simplify SkShader::ContextRec::fLocalMatrix handling
Florin Malita
2017-01-26
*
Move SkGammaColorFilter to tools, limit to sRGB
Brian Osman
2017-01-26
*
Move SkShadowTessellator to GrShadowTessellator
Jim Van Verth
2017-01-25
*
Add geometric implementation for ambient shadows
Jim Van Verth
2017-01-25
*
Revert "Add geometric implementation for ambient shadows"
Ethan Nicholas
2017-01-25
*
Add geometric implementation for ambient shadows
Jim Van Verth
2017-01-24
*
Stop tracking whether GrFragmentProcessors read their input
Brian Salomon
2017-01-23
*
SkRasterPipeline: implement support for SkTableColorFilter
Mike Klein
2017-01-23
*
Remove SkColorCubeFilter. It is unused.
Mike Klein
2017-01-21
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Just clamp to limit-epsilon.
Mike Klein
2017-01-20
*
Fix Vulkan crashes on nexus player
Greg Daniel
2017-01-20
*
SkRasterPipeline impl for 2-stop linear gradients
Florin Malita
2017-01-20
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Revert "Continue making Ganesh use absolute texture coordinates"
Joe Gregorio
2017-01-17
*
Continue making Ganesh use absolute texture coordinates
Robert Phillips
2017-01-17
*
Split ShadowMaskFilter into separate ambient and spot mask filters
Jim Van Verth
2017-01-16
*
Remove SkFallbackAlloc and SkFixedAlloc.
Herb Derby
2017-01-16
*
Move Android shadow rendering interface to util library.
Jim Van Verth
2017-01-13
*
Try out refFoo pattern on GrRenderTargetContext
Robert Phillips
2017-01-13
*
refFoo variant for getters that naturally have a sk_sp
Mike Reed
2017-01-12
*
Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.
Brian Salomon
2017-01-11
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Revert "SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h"
Kevin Lubick
2017-01-11
*
SkTypes.h : move SkAutoMalloc into SkAutoMalloc.h
Hal Canary
2017-01-11
*
Start making texture coordinates be absolute
Robert Phillips
2017-01-10
*
Separate SkArithmeticImageFilter from SkXfermodeImageFilter.
Brian Salomon
2017-01-09
*
Revert "Revert "Removing ref counting from GrXPFactory.""
Brian Salomon
2017-01-09
*
Revert "Removing ref counting from GrXPFactory."
Brian Salomon
2017-01-09
*
Removing ref counting from GrXPFactory.
Brian Salomon
2017-01-09
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