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* update callers to not use SkColorProfileTypeGravatar reed2016-06-21
| | | | | | | | | Requires https://codereview.chromium.org/2087833002/ to land first. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2086583002 Review-Url: https://codereview.chromium.org/2086583002
* sk_sp for Ganesh.Gravatar bungeman2016-06-09
| | | | | | | | | | Convert use of GrFragmentProcessor, GrGeometryProcessor, and GrXPFactory to sk_sp. This clarifies ownership and should reduce reference count churn by moving ownership. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041113004 Review-Url: https://codereview.chromium.org/2041113004
* SkLeanWindows.h: #include "Windows.h" fewer placesGravatar halcanary2016-06-07
| | | | | | | | | | | | | | | | | | | | | | | | $ git grep -l '<windows.h>' include src include/private/SkLeanWindows.h $ git grep -l SkLeanWindows.h | grep '\.h$' include/ports/SkTypeface_win.h include/utils/win/SkHRESULT.h include/utils/win/SkTScopedComPtr.h include/views/SkEvent.h src/core/SkMathPriv.h src/ports/SkTypeface_win_dw.h src/utils/SkThreadUtils_win.h src/utils/win/SkWGL.h The same for `#include <intrin.h>` that was found in SkMath.h. Those functions that needed it are moved to SkMathPriv.h. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2041943002 CQ_INCLUDE_TRYBOTS=tryserver.chromium.win:win_chromium_compile_dbg_ng,win_chromium_compile_rel_ng Review-Url: https://codereview.chromium.org/2041943002
* linear -> sRGB: use fast approximate sqrt()Gravatar mtklein2016-06-07
| | | | | | | | | | | | | | | | Since we're already approximating the sRGB gamma curve with a sqrt(), we might as well approximate with it a faster approximate sqrt(). On Intel, this .rsqrt().invert() version is 2-3x faster than .sqrt() (~3x faster on older machines, ~2x faster on newer machines). This should provide ~11 bits of precision, suspiciously exactly enough. Running dm --config srgb, there are diffs, but none perceptible. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2046063002 Review-Url: https://codereview.chromium.org/2046063002
* Add new SkSourceGammaTreatment enum, used in situations like mipmap ↵Gravatar brianosman2016-06-06
| | | | | | | | | construction, where we need to know if we should respect (vs. ignore) the gamma encoding of sRGB tagged images. Plumb that extensively. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2037413002 Review-Url: https://codereview.chromium.org/2037413002
* Silence ASAN int32 overflow warningGravatar fmalita2016-05-26
| | | | | | | | | | | It's fine to overflow SK_MaxS32 by one, the subsequent cast ensures correct clamping. But we need to cast earlier in order to make ASAN happy. TBR=mtklein@google.com,reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2013243002 Review-Url: https://codereview.chromium.org/2013243002
* Fix int32 overflow in LinearGradientContext::shade4_dx_clampGravatar fmalita2016-05-26
| | | | | | | | | | | | | | The unconditional increment in shade4_dx_clamp can overflow int32 => n == SK_MinS32 => count ~= SK_MinS32 => we skip the main shader loop 'cause count < 0 R=reed@google.com,mtklein@google.com BUG=chromium:599458 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2010843002 Review-Url: https://codereview.chromium.org/2010843002
* Harden linear gradientsGravatar fmalita2016-05-11
| | | | | | | | | | | Ensure that the last offset == 1.0f when implict positions are used (previously subject to float imprecision). BUG=skia:5288,chromium:598484 R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1974463002 Review-Url: https://codereview.chromium.org/1974463002
* Revert of SK_DECLARE_STATIC_MUTEX -> static SkMutex (patchset #1 id:1 of ↵Gravatar reed2016-05-04
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1948193002/ ) Reason for revert: broken the Mac and Linux builders, e.g.: https://build.chromium.org/p/chromium/builders/Mac/builds/15151 https://build.chromium.org/p/chromium/builders/Linux%20x64/builds/19052 Original issue's description: > SK_DECLARE_STATIC_MUTEX -> static SkMutex > > There's no need to use a macro to declare static SkMutexes any more > (and there's likewise no need to restrict them to global scope). > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1948193002 > > Committed: https://skia.googlesource.com/skia/+/5e56cfd3fa1041dbb83899844fb92fa9a2ef1009 TBR=mtklein@google.com,mtklein@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/1945353003
* SK_DECLARE_STATIC_MUTEX -> static SkMutexGravatar mtklein2016-05-04
| | | | | | | | | | There's no need to use a macro to declare static SkMutexes any more (and there's likewise no need to restrict them to global scope). BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1948193002 Review-Url: https://codereview.chromium.org/1948193002
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f Review URL: https://codereview.chromium.org/1885863004
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 ↵Gravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | id:120001 of https://codereview.chromium.org/1885863004/ ) Reason for revert: breaking bots Original issue's description: > Refactor how we store and use samplers in Ganesh > > The main goal of this refactorization is to allow Vulkan to use separate > sampler and texture objects in the shader and descriptor sets and combine > them into a sampler2d in the shader where needed. > > A large part of this is separating how we store samplers and uniforms in the > UniformHandler. We no longer need to store handles to samplers besides when > we are initially emitting code. After we emit code all we ever do is loop over > all samplers and do some processor independent work on them, so we have no need > for direct access to individual samplers. > > In the GLProgram all we ever do is set the sampler uniforms in the ctor and never > touch them again, so no need to save sampler info there. The texture access on > program reuse just assume that they come in the same order as we set the texture > units for the samplers > > For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, > then when we get new textures, we just assume they come in in the same order as we > set the samplers on the descriptor sets. Thus no need to save direct vulkan info. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 > > Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1896013003
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
| | | | | | | | | | | | | | | | | | | | | | | | | | The main goal of this refactorization is to allow Vulkan to use separate sampler and texture objects in the shader and descriptor sets and combine them into a sampler2d in the shader where needed. A large part of this is separating how we store samplers and uniforms in the UniformHandler. We no longer need to store handles to samplers besides when we are initially emitting code. After we emit code all we ever do is loop over all samplers and do some processor independent work on them, so we have no need for direct access to individual samplers. In the GLProgram all we ever do is set the sampler uniforms in the ctor and never touch them again, so no need to save sampler info there. The texture access on program reuse just assume that they come in the same order as we set the texture units for the samplers For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers, then when we get new textures, we just assume they come in in the same order as we set the samplers on the descriptor sets. Thus no need to save direct vulkan info. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004 Review URL: https://codereview.chromium.org/1885863004
* Modernize and trim down SkOnce.Gravatar mtklein2016-04-18
| | | | | | | | | | | | | | | | | | | | | | | | | | The API and implementation are very much simplified. You may not want to bother reading the diff. As is our trend, SkOnce now uses <atomic> directly. Member initialization means we don't need SK_DECLARE_STATIC_ONCE. SkSpinlock already works this same way. All uses of the old API taking an external bool* and Lock* were pessimal, so I have not carried this sort of API forward. It's simpler, faster, and more space-efficient to always use this single SkOnce class interface. SkOnce weighs 2 bytes: a done bool and an SkSpinlock, also a bool internally. This API refactoring opens up the opportunity to fuse those into a single three-state byte if we'd like. No public API changes. TBR=reed@google.com BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1894893002 Review URL: https://codereview.chromium.org/1894893002
* Observe gTreatSkColorAsSRGB for 4f gradients.Gravatar fmalita2016-04-15
| | | | | | | | | | Use SkColor4f::FromColor() in the color packer to convert srgb->linear when needed. R=reed@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890253002 Review URL: https://codereview.chromium.org/1890253002
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
| | | | | | | | | | | Renames fSamplers to fTexSamplers in GrProcessor EmitArgs, and renames GrGLSLTextureSampler to GrGLSLSampler. This will allow us to add a second array of buffer samplers. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862373003 Review URL: https://codereview.chromium.org/1862373003
* Revert of For *ToFixed, in debug mode, assert that the value is in range. ↵Gravatar fmalita2016-04-07
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #6 id:140001 of https://codereview.chromium.org/1824733002/ ) Reason for revert: Asserts in Blink rolls: https://storage.googleapis.com/chromium-layout-test-archives/linux_blink_rel/84520/layout-test-results/results.html STDERR: [1:1:0407/120919:1455366829:INFO:SkFixed.h(88)] ../../third_party/skia/include/private/SkFixed.h:88: fatal error: ""truncf(x * (1 << 16)) == static_cast<float> Original issue's description: > For *ToFixed, in debug mode, assert that the value is in range. > > Use SkFloatPinToFixed in SkTwoPointConicalGradient.cpp because it is failing in DM. fmalita is working on replacing this code with the 4f version, so I'm not bothering to fix it. (The beginnings of a real fix are in https://codereview.chromium.org/1767163003, which I do not plan to commit.) > > BUG=skia:4632 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1824733002 > > Committed: https://skia.googlesource.com/skia/+/93dc33972cd6a418e84270298b856d2de08d9c1c TBR=mtklein@google.com,reed@google.com,benjaminwagner@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4632 Review URL: https://codereview.chromium.org/1868933004
* [4fGradient] Veto blitters for non-opaque paintsGravatar fmalita2016-04-07
| | | | | | | | | | | | | | The current blitters don't support SrcOver, so we must ensure the colors are opaque. Checking shader.colorsAreOpaque() is not enough as it doesn't reflect the paint alpha. Instead we should check for context flags & kOpaqueAlpha_Flag, which is only set when both the color stops AND the paint are opaque. R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1870773002 Review URL: https://codereview.chromium.org/1870773002
* For *ToFixed, in debug mode, assert that the value is in range.Gravatar benjaminwagner2016-04-07
| | | | | | | | | Use SkFloatPinToFixed in SkTwoPointConicalGradient.cpp because it is failing in DM. fmalita is working on replacing this code with the 4f version, so I'm not bothering to fix it. (The beginnings of a real fix are in https://codereview.chromium.org/1767163003, which I do not plan to commit.) BUG=skia:4632 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1824733002 Review URL: https://codereview.chromium.org/1824733002
* change flattenable factory to return sk_spGravatar reed2016-04-03
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1855733002 Review URL: https://codereview.chromium.org/1855733002
* Style bikeshed - remove extraneous whitespaceGravatar halcanary2016-03-29
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002 Review URL: https://codereview.chromium.org/1842753002
* Planar ramp() for S32 linear gradientsGravatar fmalita2016-03-23
| | | | | | | R=mtklein@google.com,reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825333003 Review URL: https://codereview.chromium.org/1825333003
* Refactor 4f gradients using trait templatesGravatar fmalita2016-03-21
| | | | | | | | | | | | | | | | Some 4f gradient housekeeping. 1) replace <DstPtrType, ColorProfile> specialization tuples with an enum covering all dest types (L32, S32, F16, F32) 2) group various template helpers into dest trait classes, specialized for each dest type (2a - conflate current dst_swizzle and scale_for_dest ops into one load op) R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1816883002 Review URL: https://codereview.chromium.org/1816883002
* SkNx refreshGravatar mtklein2016-03-21
| | | | | | | | | | | | | | | | | | | | - rearrange a bit - fewer macros - hooks for all operators - add left and right scalar operator overrides - add +=, &=, <<=, etc. - add SkNx_split() and SkNx_join() - simplify the many rsqrt() and invert() options to just what we actually use This refactoring pointed out that our float <-> int NEON conversions are not specialized, so I've implemented them. It seems nice that this is an error rather than silently falling back to serial code. It's unclear to me if split/join want to be external, static methods, or non-static methods (SkNx_join(), Sk4f::Join(), x.join()). Time will tell? BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1812233003 CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Release-Trybot;client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review URL: https://codereview.chromium.org/1812233003
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-21
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* allow more options for shader blitprocsGravatar reed2016-03-18
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1810383004 Review URL: https://codereview.chromium.org/1810383004
* 4f linear gradient shader blittersGravatar fmalita2016-03-18
| | | | | | | | | | | | Add F16 specializations to support writing to half-float dests. Add color profile template arg across the board to support writing to sRGB dests. R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1808963005 Review URL: https://codereview.chromium.org/1808963005
* Revert of sRGB support in Ganesh. Several pieces: (patchset #12 id:220001 of ↵Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1789663002/ ) Reason for revert: We're getting sRGB non-8888 configs? Original issue's description: > sRGB support in Ganesh. Several pieces: > > sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows > us to disable sRGB -> Linear conversion when reading textures. This gives > us an easy way to support "legacy" L32 mode. We disable decoding based on > the pixel config of the render target. Textures can override that behavior > (specifically for format-conversion draws where we want that behavior). > > Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA > internally, and the external format is BGR order, so TexImage calls will > swizzle correctly. This lets us interact with sRGB raster surfaces on BGR > platforms. > > Devices without sRGB support behave like they always have: conversion from > color type and profile type ignores sRGB and always returns linear pixel > configs. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 > > Committed: https://skia.googlesource.com/skia/+/9e3f1bf4e5cd8fc59554f986f36d6b034e99f9eb TBR=reed@google.com,bsalomon@google.com,robertphillips@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1814533003
* sRGB support in Ganesh. Several pieces:Gravatar brianosman2016-03-17
| | | | | | | | | | | | | | | | | | | | | | sRGB support now also requires GL_EXT_texture_sRGB_decode, which allows us to disable sRGB -> Linear conversion when reading textures. This gives us an easy way to support "legacy" L32 mode. We disable decoding based on the pixel config of the render target. Textures can override that behavior (specifically for format-conversion draws where we want that behavior). Added sBGRA pixel config, which is not-really-a-format. It's just sRGBA internally, and the external format is BGR order, so TexImage calls will swizzle correctly. This lets us interact with sRGB raster surfaces on BGR platforms. Devices without sRGB support behave like they always have: conversion from color type and profile type ignores sRGB and always returns linear pixel configs. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789663002 Review URL: https://codereview.chromium.org/1789663002
* detach -> releaseGravatar mtklein2016-03-16
| | | | | | | | | | | | | The C++ standard library uses the name "release" for the operation we call "detach". Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete). This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release". BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002 Review URL: https://codereview.chromium.org/1809733002
* Generic 4f gradient T sampler fallbackGravatar fmalita2016-03-10
| | | | | | | | | | | | | | | | | | | Add a generic T sampler fallback impl which uses T series produced by subclasses mapTs() overrides. The fallback path uses the same interval structures as the current optimized linear4f impl, but always sorted in stop order (never inverted to match dx/increasing x order). Enable the new mechanism for 4f linear w/ perspective. Other boring changes: * relocate the interval builder (back) to the base class * add a private header for shared templates BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1783823002 Review URL: https://codereview.chromium.org/1783823002
* Remove version checks for _MSC_VER < 1800 (msvs2013).Gravatar bungeman2016-03-10
| | | | | | | | | | | | We already actively do not support older versions of the vc++ compiler and runtime, so don't check for them anymore. TBR=reed No API changes. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1777213003 Review URL: https://codereview.chromium.org/1777213003
* use Make instead of Create to return a shared shaderGravatar reed2016-03-08
| | | | | | | | | Partially updated call sites. Undefine the flag in SkSHader.h to convert the remaining sites. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1772463002 Review URL: https://codereview.chromium.org/1772463002
* Fix 4f gradient swizzle post http://crrev.com/1774523002Gravatar fmalita2016-03-08
| | | | | | | | | | | | * store interval colors in pm4f-natural/RGBA order * swizzle to dst order during interval advance Also remove an unused Interval ctor. R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1770153002 Review URL: https://codereview.chromium.org/1770153002
* Relocate the specialized linear gradient interval builderGravatar fmalita2016-03-04
| | | | | | | | | | | | | The specialized interval setup works really well for (4f) linear gradients, but it seems unlikely to benefit other gradient subclasses. Since it gets in the way of a general/fallback gradient impl, let's move this code to Sk4fLinearGradient. R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1764183002 Review URL: https://codereview.chromium.org/1764183002
* remove align16 calls in skhader context sizes. will handle this elsewhere as ↵Gravatar reed2016-03-04
| | | | | | | | | | | | | needed BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1768433003 TBR= basically reverts previous CL, but keeps the create --> onCreate change Review URL: https://codereview.chromium.org/1768433003
* Fix SkRadialGradient center discontinuityGravatar fmalita2016-03-04
| | | | | | | | | | | | (AKA let's slow down radial gradients!) Avoid discontinuities when r ~= 0. BUG=skia:5052 R=reed@google.com,mtklein@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1753133003 Review URL: https://codereview.chromium.org/1753133003
* Enforce 16byte alignment in shader contexts (patchset #1 id:1 of ↵Gravatar reed2016-03-03
| | | | | | | | | | | | | https://codereview.chromium.org/1759653004/ )" This reverts commit e38bcaf24b00066e167e03a5ac63cf828914d747. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1763973002 TBR= Review URL: https://codereview.chromium.org/1763973002
* Revert of enforce 16byte alignment in shader contexts (patchset #1 id:1 of ↵Gravatar halcanary2016-03-03
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1759653004/ ) Reason for revert: Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86-Debug failed dm: .... FYI: loaded 23439 distinct uninteresting hashes from 23439 lines Skipping config gpu: Don't understand 'gpu'. Skipping config msaa16: Don't understand 'msaa16'. 168400 srcs * 7 sinks + 481 tests == 1179281 tasks 0ns elapsed, 5 active, 1179276 queued, 55MB RAM, 55MB peak 565 gm xfermodes2 565 gm xfermodes 565 gm xfermodeimagefilter 565 gm xfermodes3 565 gm verylarge_picture_image c:\0\build\slave\workdir\build\skia\src\core\skshader.cpp:108: fatal error: ""(0 == ((size) & 15))"" step returned non-zero exit code: 3 @@@STEP_FAILURE@@@ Original issue's description: > enforce 16byte alignment in shader contexts > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 > > Committed: https://skia.googlesource.com/skia/+/d812fb458807245daa812adb7af0733cf5b54d96 TBR=mtklein@google.com,fmalita@chromium.org,herb@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/1759323002
* enforce 16byte alignment in shader contextsGravatar reed2016-03-03
| | | | | | | BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1759653004 Review URL: https://codereview.chromium.org/1759653004
* [Reland] Fix SkTwoPointConicalGradient zero-radius handlingGravatar fmalita2016-03-03
| | | | | | | | | | | | r == 0 is within valid gradient range, we shouldn't skip it. BUG=skia:5023 R=caryclark@google.com,reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1756573002 Committed: https://skia.googlesource.com/skia/+/9c0b02a557e9be663a0eb07519e1b6a61a6c3df2 Review URL: https://codereview.chromium.org/1756573002
* 4f gradient interval builder cleanupGravatar fmalita2016-03-02
| | | | | | | | | Untangle the builder, for hopefully improved readability. R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1753853002 Review URL: https://codereview.chromium.org/1753853002
* Revert of Fix SkTwoPointConicalGradient zero-radius handling (patchset #2 ↵Gravatar fmalita2016-03-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | id:20001 of https://codereview.chromium.org/1756573002/ ) Reason for revert: One layout test shows a regression: https://storage.googleapis.com/chromium-layout-test-archives/linux_blink_rel/83359/layout-test-results/fast/gradients/crash-on-zero-radius-diffs.html Original issue's description: > Fix SkTwoPointConicalGradient zero-radius handling > > r == 0 is within valid gradient range, we shouldn't skip it. > > BUG=skia:5023 > R=caryclark@google.com,reed@google.com > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1756573002 > > Committed: https://skia.googlesource.com/skia/+/9c0b02a557e9be663a0eb07519e1b6a61a6c3df2 TBR=caryclark@google.com,reed@google.com,fmalita@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:5023 Review URL: https://codereview.chromium.org/1754113003
* Fix SkTwoPointConicalGradient zero-radius handlingGravatar fmalita2016-03-01
| | | | | | | | | | r == 0 is within valid gradient range, we shouldn't skip it. BUG=skia:5023 R=caryclark@google.com,reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1756573002 Review URL: https://codereview.chromium.org/1756573002
* Switch float arrays to vecs for conical gradientsGravatar jvanverth2016-02-26
| | | | | | GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1745613002 Review URL: https://codereview.chromium.org/1745613002
* 4f gradient negative-dx interval fixup for kMirror_TileModeGravatar fmalita2016-02-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | 4f intervals are meant to be monotonically increasing in X. This means we invert the point order when dx < 0: [0...1) -> (1...0] For kMirror_TileMode, we also append a duplicate/flipped interval sequence and expand the range to 2: [0...1) -> [0...1)[1...2) When dx < 0, the current logic yields (1...0] -> (1...0](2...1] which violates the interval monotonicity. To achieve the proper order, we need to swap the two halves: (1...0] -> (1...0](2...1] -> (2...1](1...0] R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1735773003 Review URL: https://codereview.chromium.org/1735773003
* Cleanups related to SkFixed.Gravatar benjaminwagner2016-02-25
| | | | | | | | | | | | | | | | | | | | | This CL relands https://codereview.chromium.org/1683743005/ with two fixes: - Removing the test for vertical text. Vertical text doesn't work on Windows and breakText isn't supported for non-trivial text. - Omit PaintBreakTextTest in Google3 because we don't have the correct font setup yet. Remove SK_FixedNaN. It does not seem to be supported or used anywhere in Skia, Chromium, Android, or Google3, (except accidentally by TwoPtRadial::kDontDrawT). I think supporting it would erase any benefit of SkFixed over float. Remove SkBitmapFilter::lookup. It does not appear to be used anywhere in Skia, Chromium, Android, or Google3. Fix a bug in SkPaint::breakText that limited it to ~5kB of text. Now it can handle more than 1GB. BUG=skia:4632 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1683743005 Committed: https://skia.googlesource.com/skia/+/7ea5cb18389db11a94175de95c9db2b44972630c patch from issue 1683743005 at patchset 120001 (http://crrev.com/1683743005#ps120001) Review URL: https://codereview.chromium.org/1739453002
* Revert of Simple cleanups related to SkFixed. (patchset #4 id:120001 of ↵Gravatar benjaminwagner2016-02-24
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/1683743005/ ) Reason for revert: New test is failing on Windows. Original issue's description: > Cleanups related to SkFixed. > > Remove SK_FixedNaN. It does not seem to be supported or used anywhere in Skia, Chromium, Android, or Google3, (except accidentally by TwoPtRadial::kDontDrawT). I think supporting it would erase any benefit of SkFixed over float. > > Remove SkBitmapFilter::lookup. It does not appear to be used anywhere in Skia, Chromium, Android, or Google3. > > Fix a bug in SkPaint::breakText that limited it to ~5kB of text. Now it can handle more than 1GB. > > BUG=skia:4632 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1683743005 > > Committed: https://skia.googlesource.com/skia/+/7ea5cb18389db11a94175de95c9db2b44972630c TBR=mtklein@google.com,reed@google.com # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:4632 Review URL: https://codereview.chromium.org/1724283003
* Cleanups related to SkFixed.Gravatar benjaminwagner2016-02-24
| | | | | | | | | | | | | Remove SK_FixedNaN. It does not seem to be supported or used anywhere in Skia, Chromium, Android, or Google3, (except accidentally by TwoPtRadial::kDontDrawT). I think supporting it would erase any benefit of SkFixed over float. Remove SkBitmapFilter::lookup. It does not appear to be used anywhere in Skia, Chromium, Android, or Google3. Fix a bug in SkPaint::breakText that limited it to ~5kB of text. Now it can handle more than 1GB. BUG=skia:4632 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1683743005 Review URL: https://codereview.chromium.org/1683743005
* Retire SkShader::kSupports4f_FlagGravatar fmalita2016-02-23
| | | | | | | | | | | No longer used except in one test. Introduce kPrefers4f_Flag instead. R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1726983002 Review URL: https://codereview.chromium.org/1726983002