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path: root/src/effects/gradients/SkGradientShaderPriv.h
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* Remove generalized gradient codeGravatar fmenozzi2016-08-11
* Revert "Remove generalized gradient code"Gravatar fmenozzi2016-08-10
* Remove generalized gradient codeGravatar fmenozzi2016-08-10
* Refactor various gradient effect classesGravatar fmenozzi2016-08-09
* Clarify GrGradientEffect key enumGravatar fmenozzi2016-07-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-20
* Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:12...Gravatar egdaniel2016-04-19
* Refactor how we store and use samplers in GaneshGravatar egdaniel2016-04-19
* Modernize and trim down SkOnce.Gravatar mtklein2016-04-18
* Rename EmitArgs::fSamplers to fTexSamplersGravatar cdalton2016-04-11
* Remove version checks for _MSC_VER < 1800 (msvs2013).Gravatar bungeman2016-03-10
* Initial linear gradient 4f implGravatar fmalita2016-02-22
* Add more specialized fragment buildersGravatar cdalton2016-02-18
* Clean up GrGLSLFragmentProcessor-derived classesGravatar robertphillips2016-02-03
* ubsan shift fixesGravatar caryclark2015-12-09
* Create GLSLUniformHandler class for gpu backendGravatar egdaniel2015-12-03
* Move glsl onto EmitArgs struct for emitCodeGravatar egdaniel2015-11-19
* Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.Gravatar egdaniel2015-11-18
* Implement multi-color-stops in linear gradients using Sk4fGravatar reed2015-11-17
* Make all GrFragmentProcessors GL independent.Gravatar egdaniel2015-11-13
* Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.Gravatar egdaniel2015-11-11
* Create GLSL base class for ProgramDataManagerGravatar egdaniel2015-10-28
* Optional gradient ditheringGravatar fmalita2015-10-09
* Bye bye processor data manager.Gravatar bsalomon2015-10-06
* Style Change: NULL->nullptrGravatar halcanary2015-08-27
* Move SkTemplates.h to private.Gravatar bungeman2015-08-19
* When getGLInstance is called on a frag proc, the resulting GrGLFragmentProces...Gravatar wangyix2015-08-18
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
* Another trivial cleanupGravatar joshualitt2015-07-14
* Revert of Another trivial cleanup (patchset #6 id:100001 of https://coderevie...Gravatar joshualitt2015-07-13
* Another trivial cleanupGravatar joshualitt2015-07-13
* rename GrShaderDataManager -> GrProcessorDataManagerGravatar joshualitt2015-07-09
* more threading of GrShaderDataManagerGravatar joshualitt2015-07-08
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
* Gradient shaders: make fPtsToUnit const, pre-cache getType().Gravatar mtklein2014-12-10
* Remove backend factoriesGravatar joshualitt2014-12-04
* Bump min picture version.Gravatar mtklein2014-12-01
* remove one place we read from gpu key in effectsGravatar joshualitt2014-11-25
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
* Split GrFragmentProcessor into its own headerGravatar bsalomon2014-10-15
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* Revert of Opt state takes a GP instead of a GeometryStage (patchset #18 id:15...Gravatar joshualitt2014-10-10
* Opt state takes a GP instead of a GeometryStageGravatar joshualitt2014-10-10
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #...Gravatar robertphillips2014-10-02
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23