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path: root/src/effects/gradients/Sk4fGradientPriv.h
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* Revert "Relocate shaders to own dir"Gravatar Stan Iliev2017-05-25
| | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit fabe0b26d05624ce7374f6ca89bd66df6142534e. Reason for revert: Last android roll failed with "external/skia/src/effects/SkGaussianEdgeShader.h:11:10: fatal error: 'SkShaderBase.h' file not found" Original change's description: > Relocate shaders to own dir > > Consolidate all shader impls under src/shaders/. > > Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 > Reviewed-on: https://skia-review.googlesource.com/17927 > Commit-Queue: Florin Malita <fmalita@chromium.org> > Reviewed-by: Herb Derby <herb@google.com> > TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Idbb2b75053969df1dad9d8ce0217cd39189b9ddb Reviewed-on: https://skia-review.googlesource.com/18020 Reviewed-by: Stan Iliev <stani@google.com> Commit-Queue: Stan Iliev <stani@google.com>
* Relocate shaders to own dirGravatar Florin Malita2017-05-25
| | | | | | | | | Consolidate all shader impls under src/shaders/. Change-Id: I450e37541214704c1ad9e379d9d753b7cc62fac3 Reviewed-on: https://skia-review.googlesource.com/17927 Commit-Queue: Florin Malita <fmalita@chromium.org> Reviewed-by: Herb Derby <herb@google.com>
* Faster 4f gradient premul pathGravatar fmalita2016-10-14
| | | | | | | | | | | | | | Similar to https://codereview.chromium.org/2409583003/, perform the premul in 4f. It turns out it's even faster to avoid the 255 load multiplication in this case. Also includes some template plumbing because DstTraits<>::load now needs to be premul-aware (previously it wasn't). R=reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2416233002 Review-Url: https://codereview.chromium.org/2416233002
* Flush denorm half floats to zero.Gravatar mtklein2016-08-22
| | | | | | | | | | | | | | | | | | I think we convinced ourselves that denorms, while a good chunk of half floats, cover a rather small fraction of the representable range, which is always close enough to zero to flush. This makes both paths of the conversion to or from float considerably simpler. These functions now work for zero-or-normal half floats (excluding infinite, NaN). I'm not aware of a term for this class so I've called them "ordinary". A handful of GMs and SKPs draw differently in --config f16, but all imperceptibly. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2256023002 Review-Url: https://codereview.chromium.org/2256023002
* Correct sRGB <-> linear everywhere.Gravatar mtklein2016-07-20
| | | | | | | | | | | | | | | | | | | | | | This trims the SkPM4fPriv methods down to just foolproof methods. (Anything trying to build these itself is probably wrong.) Things like Sk4f srgb_to_linear(Sk4f) can't really exist anymore, at least not efficiently, so this refactor is somewhat more invasive than you might think. Generally this means things using to_4f() are also making a misstep... that's gone too. It also does not make sense to try to play games with linear floats with 255 bias any more. That hack can't work with real sRGB coding. Rather than update them, I've removed a couple of L32 xfermode fast paths. I'd even rather drop it entirely... BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2163683002 CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2163683002
* Improve naive SkColorXform to half floatsGravatar msarett2016-07-19
| | | | | | | | | | | | | | | | | | | | | | | | This should give us a good baseline to explore using SkRasterPipeline. A particular colorxform to half float drops from 425us to 282us on my desktop. Color Xform to Half Float (HP z620) Original 425us Trans16 (not 32) 355us Vector Trans16 378us Trans16 + Keep Halfs in Vector 335us Vector Trans16 + Keep Halfs in Vector 282us Final 282us Color Xform to Half Float (Nexus 5X) Original 556us Final 472us BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2159993003 CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2159993003
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-15
| | | | | | | | | | | | | | | | | | | | | | | It's become clear we need to sometimes deal with values <0 or >1. I'm not yet convinced we care about NaN or +-inf. We had some fairly clever tricks and optimizations here for NEON and SSE. I've thrown them out in favor of a single implementation. If we find the specializations mattered, we can certainly figure out how to extend them to this new range/domain. This happens to add a vectorized float -> half for ARMv7, which was missing from the _01 version. (The SSE strategy was not portable to platforms that flush denorm floats to zero.) I've tested the full float range for FloatToHalf on my desktop and a 5x. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003 CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90 Review-Url: https://codereview.chromium.org/2145663003
* Revert of Expand _01 half<->float limitation to _finite. Simplify. ↵Gravatar mtklein2016-07-14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (patchset #7 id:120001 of https://codereview.chromium.org/2145663003/ ) Reason for revert: Unit tests fail on Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast Original issue's description: > Expand _01 half<->float limitation to _finite. Simplify. > > It's become clear we need to sometimes deal with values <0 or >1. > I'm not yet convinced we care about NaN or +-inf. > > We had some fairly clever tricks and optimizations here for NEON > and SSE. I've thrown them out in favor of a single implementation. > If we find the specializations mattered, we can certainly figure out > how to extend them to this new range/domain. > > This happens to add a vectorized float -> half for ARMv7, which was > missing from the _01 version. (The SSE strategy was not portable to > platforms that flush denorm floats to zero.) > > I've tested the full float range for FloatToHalf on my desktop and a 5x. > > BUG=skia: > GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003 > CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot,Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-Fast-Trybot > > Committed: https://skia.googlesource.com/skia/+/3296bee70d074bb8094b3229dbe12fa016657e90 TBR=msarett@google.com,mtklein@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia: Review-Url: https://codereview.chromium.org/2151023003
* Expand _01 half<->float limitation to _finite. Simplify.Gravatar mtklein2016-07-14
| | | | | | | | | | | | | | | | | | | | | | It's become clear we need to sometimes deal with values <0 or >1. I'm not yet convinced we care about NaN or +-inf. We had some fairly clever tricks and optimizations here for NEON and SSE. I've thrown them out in favor of a single implementation. If we find the specializations mattered, we can certainly figure out how to extend them to this new range/domain. This happens to add a vectorized float -> half for ARMv7, which was missing from the _01 version. (The SSE strategy was not portable to platforms that flush denorm floats to zero.) I've tested the full float range for FloatToHalf on my desktop and a 5x. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2145663003 CQ_INCLUDE_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot Review-Url: https://codereview.chromium.org/2145663003
* Planar ramp() for S32 linear gradientsGravatar fmalita2016-03-23
| | | | | | | R=mtklein@google.com,reed@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1825333003 Review URL: https://codereview.chromium.org/1825333003
* Refactor 4f gradients using trait templatesGravatar fmalita2016-03-21
| | | | | | | | | | | | | | | | Some 4f gradient housekeeping. 1) replace <DstPtrType, ColorProfile> specialization tuples with an enum covering all dest types (L32, S32, F16, F32) 2) group various template helpers into dest trait classes, specialized for each dest type (2a - conflate current dst_swizzle and scale_for_dest ops into one load op) R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1816883002 Review URL: https://codereview.chromium.org/1816883002
* 4f linear gradient shader blittersGravatar fmalita2016-03-18
| | | | | | | | | | | | Add F16 specializations to support writing to half-float dests. Add color profile template arg across the board to support writing to sRGB dests. R=reed@google.com,mtklein@google.com,herb@google.com GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1808963005 Review URL: https://codereview.chromium.org/1808963005
* Generic 4f gradient T sampler fallbackGravatar fmalita2016-03-10
Add a generic T sampler fallback impl which uses T series produced by subclasses mapTs() overrides. The fallback path uses the same interval structures as the current optimized linear4f impl, but always sorted in stop order (never inverted to match dx/increasing x order). Enable the new mechanism for 4f linear w/ perspective. Other boring changes: * relocate the interval builder (back) to the base class * add a private header for shared templates BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1783823002 Review URL: https://codereview.chromium.org/1783823002