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* Style Change: SkNEW->new; SkDELETE->deleteGravatar halcanary2015-08-26
| | | | | | DOCS_PREVIEW= https://skia.org/?cl=1316123003 Review URL: https://codereview.chromium.org/1316123003
* When getGLInstance is called on a frag proc, the resulting ↵Gravatar wangyix2015-08-18
| | | | | | | | GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. BUG=skia:4182 Review URL: https://codereview.chromium.org/1287023009
* Added registerChild; transforms, textures, glKey automatically handled.Gravatar wangyix2015-08-04
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1266633003
* Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()Gravatar wangyix2015-07-22
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1251173002
* Moved GrGLFragmentProcessor definition to its own fileGravatar wangyix2015-07-22
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1246193002
* More threading of GrProcessorDataManagerGravatar joshualitt2015-07-09
| | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1230813003
* rename GrShaderDataManager -> GrProcessorDataManagerGravatar joshualitt2015-07-09
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/1228683002
* fix up test create functionsGravatar joshualitt2015-07-08
| | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1213623022
* Thread GrShaderDataManager through Image filtersGravatar joshualitt2015-07-08
| | | | | | | TBR=bsalomon@google.com BUG=skia: Review URL: https://codereview.chromium.org/1229613002
* Move GLSL-specific routines/classes to separate glsl directoryGravatar jvanverth2015-06-24
| | | | | | | The purpose is to begin separating our GLSL-specific code from our GL-specific code, so it can be used with the GL45 platform Review URL: https://codereview.chromium.org/1202293002
* rename GrDrawTargetCaps to GrCapsGravatar bsalomon2015-05-19
| | | | Review URL: https://codereview.chromium.org/1133123009
* Make XPFragmentBuilder only Builder with access to DstCopy.Gravatar egdaniel2015-04-29
| | | | | | | | Plus a bunch of renaming. BUG=skia: Review URL: https://codereview.chromium.org/1110033004
* Use GLSLCaps for creating processor keys and GLSL-specific programsGravatar jvanverth2015-04-28
| | | | | | | | | Effectively all this does is future-proof any GLSL-specific code, as GLSLCaps is just a typedef of GLCaps. BUG=skia: Review URL: https://codereview.chromium.org/1109863004
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-02
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter, SkMatrixConvolutionImageFilter, SkMatrixImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. For the SkMatrixConvolutionImageFilter, it seems the GLSL clamp() function occasionally returns values outside the clamped range, resulting in access of garbage texels even in GL_NEAREST. The fix here is to clamp to a rect inset by half a texel. There was also a bug in the unpremultiply step when fConvolveAlpha is false. For SkMatrixImageFilter, the fix was to make the generic draw path be more careful about when to use texture domain. If the bitmap already has a texture, use texture domain if the srcRect is smaller than the entire texture (not the entire bitmap). N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c Review URL: https://codereview.chromium.org/1034733002
* Revert of Implement approx-match support in image filter saveLayer() ↵Gravatar rmistry2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | offscreen. (patchset #31 id:590001 of https://codereview.chromium.org/1034733002/) Reason for revert: Spoke to Stephen about this. Reverting because failing debug builds: https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Mac10.9-Clang-MacMini6.2-GPU-HD4000-x86_64-Debug/builds/51 https://uberchromegw.corp.google.com/i/client.skia/builders/Test-Ubuntu-GCC-ShuttleA-GPU-GTX660-x86_64-Debug/builds/54 Original issue's description: > Implement approx-match support in image filter saveLayer() offscreen. > > Currently, the GPU-side image filter implementation creates > exact-match textures for the offscreen backing stores for > saveLayer(). This is because several filters have GPU > implementations which depend on the texture coordinates > being 0..1. > > The fix is three-fold: > > 1) Store the actual requested size in the SkGpuDevice, so > that when wrapping it in an SkBitmap for passing to > filterImage(), we can give it the original size. > 2) Fix the filters (SkMagnifierImageFilter, > SkLightingImageFilter, SkMatrixConvolutionImageFilter, > SkMatrixImageFilter) whose GPU implementation depends on > 0..1 texture coordinates. > 3) Remove the exception for GPU-side image filters in > SkCanvas::internalSaveLayer(). > > For the lighting filters, there were two bugs which were > cancelling each other out: the sobel filter matrix was > being computed upside down, but then we'd negate the > resulting normal. This worked fine in the exact-match case, > but in the approx-match case we'd sample garbage along > the edge pixels. Also, we never implemented the edge pixels > according to spec in the GPU case. It requires a > different fragment shader for each edge of the nine-patch, > which meant we couldn't use asFragmentProcessor(), and had > to implement the drawing via a filterImageGPU() override. > In order to avoid polluting the public API, I inserted a > new base class, SkLightingImageFilterInternal above > Sk[Diffuse|Specular]LightingImageFilter to handle the > implementation. > > For the SkMatrixConvolutionImageFilter, it seems the > GLSL clamp() function occasionally returns values outside > the clamped range, resulting in access of garbage > texels even in GL_NEAREST. The fix here is to clamp to a > rect inset by half a texel. There was also a bug in > the unpremultiply step when fConvolveAlpha is false. > > For SkMatrixImageFilter, the fix was to make the generic > draw path be more careful about when to use texture domain. > If the bitmap already has a texture, use texture domain > if the srcRect is smaller than the entire texture (not > the entire bitmap). > > N.B.: this change will cause some minor pixel diffs in the > GPU results of the following GMs (and possibly more): > matriximagefilter, matrixconvolution, imagefiltersscaled, > lighting, imagemagnifier, filterfastbounds, > complexclip_aa_Layer_invert, complexclip_aa_layer, > complexclip_bw_layer_invert, complexclip_bw_layer. > > BUG=skia:3532 > > Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 > > Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 > > Committed: https://skia.googlesource.com/skia/+/46112cf2a7c7307f1c9eebb5f881cbda15aa460c TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3532 Review URL: https://codereview.chromium.org/1057693002
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter, SkMatrixConvolutionImageFilter, SkMatrixImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. For the SkMatrixConvolutionImageFilter, it seems the GLSL clamp() function occasionally returns values outside the clamped range, resulting in access of garbage texels even in GL_NEAREST. The fix here is to clamp to a rect inset by half a texel. There was also a bug in the unpremultiply step when fConvolveAlpha is false. For SkMatrixImageFilter, the fix was to make the generic draw path be more careful about when to use texture domain. If the bitmap already has a texture, use texture domain if the srcRect is smaller than the entire texture (not the entire bitmap). N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 Review URL: https://codereview.chromium.org/1034733002
* Revert of Implement approx-match support in image filter saveLayer() ↵Gravatar rmistry2015-04-01
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | offscreen. (patchset #27 id:510001 of https://codereview.chromium.org/1034733002/) Reason for revert: Looks like this change is causing layout test failures which is blocking Skia's DEPS roll into Chromium: https://codereview.chromium.org/1050563002/ https://codereview.chromium.org/1043133005/ https://codereview.chromium.org/1048273002/ Reverting to see if this fixes the DEPS roll. Original issue's description: > Implement approx-match support in image filter saveLayer() offscreen. > > Currently, the GPU-side image filter implementation creates > exact-match textures for the offscreen backing stores for > saveLayer(). This is because several filters have GPU > implementations which depend on the texture coordinates > being 0..1. > > The fix is three-fold: > > 1) Store the actual requested size in the SkGpuDevice, so > that when wrapping it in an SkBitmap for passing to > filterImage(), we can give it the original size. > 2) Fix the filters (SkMagnifierImageFilter, > SkLightingImageFilter) whose GPU implementation depends on > 0..1 texture coordinates. > 3) Remove the exception for GPU-side image filters in > SkCanvas::internalSaveLayer(). > > For the lighting filters, there were two bugs which were > cancelling each other out: the sobel filter matrix was > being computed upside down, but then we'd negate the > resulting normal. This worked fine in the exact-match case, > but in the approx-match case we'd sample garbage along > the edge pixels. Also, we never implemented the edge pixels > according to spec in the GPU case. It requires a > different fragment shader for each edge of the nine-patch, > which meant we couldn't use asFragmentProcessor(), and had > to implement the drawing via a filterImageGPU() override. > In order to avoid polluting the public API, I inserted a > new base class, SkLightingImageFilterInternal above > Sk[Diffuse|Specular]LightingImageFilter to handle the > implementation. > > N.B.: this change will cause some minor pixel diffs in the > GPU results of the following GMs (and possibly more): > matriximagefilter, matrixconvolution, imagefiltersscaled, > lighting, imagemagnifier, filterfastbounds, > complexclip_aa_Layer_invert, complexclip_aa_layer, > complexclip_bw_layer_invert, complexclip_bw_layer. > > BUG=skia:3532 > > Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 > > Committed: https://skia.googlesource.com/skia/+/f5f8518fe0bbd2703e4ffc1b11ad7b4312ff7641 TBR=bsalomon@google.com,reed@chromium.org,senorblanco@chromium.org NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3532 Review URL: https://codereview.chromium.org/1057443003
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-03-31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, SkLightingImageFilter) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). For the lighting filters, there were two bugs which were cancelling each other out: the sobel filter matrix was being computed upside down, but then we'd negate the resulting normal. This worked fine in the exact-match case, but in the approx-match case we'd sample garbage along the edge pixels. Also, we never implemented the edge pixels according to spec in the GPU case. It requires a different fragment shader for each edge of the nine-patch, which meant we couldn't use asFragmentProcessor(), and had to implement the drawing via a filterImageGPU() override. In order to avoid polluting the public API, I inserted a new base class, SkLightingImageFilterInternal above Sk[Diffuse|Specular]LightingImageFilter to handle the implementation. N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Committed: https://skia.googlesource.com/skia/+/b97dafefe63ea0a1bbce8e8b209f4920983fb8b9 Review URL: https://codereview.chromium.org/1034733002
* Revert "Implement approx-match support in image filter saveLayer() offscreen."Gravatar senorblanco2015-03-28
| | | | | | | | | | | This reverts commit b97dafefe63ea0a1bbce8e8b209f4920983fb8b9. SkLightingImageFilter boundaries are incorrect (see GM:lighting). BUG=skia: TBR= Review URL: https://codereview.chromium.org/1048583002
* Implement approx-match support in image filter saveLayer() offscreen.Gravatar senorblanco2015-03-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Currently, the GPU-side image filter implementation creates exact-match textures for the offscreen backing stores for saveLayer(). This is because several filters have GPU implementations which depend on the texture coordinates being 0..1. The fix is three-fold: 1) Store the actual requested size in the SkGpuDevice, so that when wrapping it in an SkBitmap for passing to filterImage(), we can give it the original size. 2) Fix the filters (SkMagnifierImageFilter, more TBD) whose GPU implementation depends on 0..1 texture coordinates. 3) Remove the exception for GPU-side image filters in SkCanvas::internalSaveLayer(). N.B.: this change will cause some minor pixel diffs in the GPU results of the following GMs (and possibly more): matriximagefilter, matrixconvolution, imagefiltersscaled, lighting, imagemagnifier, filterfastbounds, complexclip_aa_Layer_invert, complexclip_aa_layer, complexclip_bw_layer_invert, complexclip_bw_layer. BUG=skia:3532 Review URL: https://codereview.chromium.org/1034733002
* C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}Gravatar mtklein2015-03-25
| | | | | | | | | NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
* remove dead code from sampleapp, trim bad assertsGravatar reed2015-02-21
| | | | | | | BUG=skia: TBR= Review URL: https://codereview.chromium.org/948693002
* Fix up all the easy virtual ... SK_OVERRIDE cases.Gravatar mtklein2015-01-09
| | | | | | | | | | | | This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
* Add toString methods to SkImageFilter-derived classesGravatar robertphillips2014-12-19
| | | | | | This isn't definitive but at least makes something show up in the debugger. Review URL: https://codereview.chromium.org/789163006
* Make addUniform take a precisionGravatar bsalomon2014-12-09
| | | | Review URL: https://codereview.chromium.org/788733003
* Remove backend factoriesGravatar joshualitt2014-12-04
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/778453002
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
| | | | | | | | | | | | This was needed for pictures before v33, and we're now requiring v35+. Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc BUG=skia: Committed: https://skia.googlesource.com/skia/+/52c293547b973f7fb5de3c83f5062b07d759ab88 Review URL: https://codereview.chromium.org/769953002
* Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of ↵Gravatar mtklein2014-12-01
| | | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/769953002/) Reason for revert: Breaks canary builds. Will reland after the Chromium change lands. Original issue's description: > Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. > > This was needed for pictures before v33, and we're now requiring v35+. > > Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/52c293547b973f7fb5de3c83f5062b07d759ab88 TBR=reed@google.com,mtklein@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/768183002
* Remove SK_SUPPORT_LEGACY_DEEPFLATTENING.Gravatar mtklein2014-12-01
| | | | | | | | | | This was needed for pictures before v33, and we're now requiring v35+. Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc BUG=skia: Review URL: https://codereview.chromium.org/769953002
* remove proc keyGravatar joshualitt2014-11-25
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/755363002
* Move GrInvariantOutput out of GrProcessor and into its own class.Gravatar egdaniel2014-11-12
| | | | | | | | This will help with the ability to subclass, add to, etc. GrInvariantOutput. Also it was simply getting a little too big to be a "supporting" subclass BUG=skia: Review URL: https://codereview.chromium.org/699943003
* Auto-compare GrProcessors' texture accesses in isEqual().Gravatar bsalomon2014-10-16
| | | | | | R=joshualitt@google.com Review URL: https://codereview.chromium.org/654313002
* Push isEqual/onIsEqual down from GrProcessor to subclasses.Gravatar bsalomon2014-10-15
| | | | | | R=joshualitt@google.com Review URL: https://codereview.chromium.org/654273002
* Create helper functions to use in computeInvariantOutput callsGravatar egdaniel2014-10-13
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/643743003
* FPs now use the correct builder types(just a rename)Gravatar joshualitt2014-10-09
| | | | | | BUG=skia: Review URL: https://codereview.chromium.org/648463003
* Remove tab parameter from GrGLSLMulVarBy4f functionGravatar egdaniel2014-10-09
| | | | | | | | | With pretty printing of shader code, there is no longer a need to explictily have tabs in our code. BUG=skia: Review URL: https://codereview.chromium.org/648463002
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-03
| | | | | | | | | | Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b Review URL: https://codereview.chromium.org/608253002
* Revert of Add isSingleComponent bool to getConstantColorComponent (patchset ↵Gravatar robertphillips2014-10-02
| | | | | | | | | | | | | | | | | | | | | | | #6 id:100001 of https://codereview.chromium.org/608253002/) Reason for revert: Changing some GMs Original issue's description: > Add isSingleComponent bool to getConstantColorComponent > > Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/3b8af078281a5a20f951b9fd84f38d92b8f6217b TBR=joshualitt@chromium.org,bsalomon@google.com,reed@google.com,egdaniel@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/617853003
* Add isSingleComponent bool to getConstantColorComponentGravatar egdaniel2014-10-02
| | | | | | | | Initial step to allowing effects to use/output 1 or 4 color/coverage components. This cl doesn't change any current logic and all effects still assume they are working with 4 components. BUG=skia: Review URL: https://codereview.chromium.org/608253002
* Patch to create a distinct geometry processor. The vast majority of this patchGravatar joshualitt2014-09-23
| | | | | | | | | | | | | is just a rename. The meat is in GrGeometryProcessor, GrProcessor, GrGL*Processor, GrProcessorStage, Gr*BackendProcessorFactory, GrProcessUnitTestFactory, and the builders BUG=skia: R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/582963002
* removing GrDrawEffectGravatar joshualitt2014-09-16
| | | | | | | | | | | | BUG=skia: Committed: https://skia.googlesource.com/skia/+/8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/571163002
* Revert of removing GrDrawEffect (patchset #4 id:60001 of ↵Gravatar joshualitt2014-09-16
| | | | | | | | | | | | | | | | | | | | | | | | https://codereview.chromium.org/571163002/) Reason for revert: reverting to unblock another revert Original issue's description: > removing GrDrawEffect > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/8ddbe8b9366c8c59c4fb55f01f253de8a0b37d6e R=bsalomon@google.com TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true BUG=skia: Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/577593003
* removing GrDrawEffectGravatar joshualitt2014-09-16
| | | | | | | | | BUG=skia: R=bsalomon@google.com Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/571163002
* "NULL !=" = NULLGravatar bsalomon2014-09-05
| | | | | | | | R=reed@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/544233002
* make allocPixels throw on failureGravatar reed2014-09-02
| | | | | | | | | BUG=skia: R=mtklein@google.com, fmalita@google.com, fmalita@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/510423005
* Move MakeDivByTextureWHMatrix to GrCoordTransformGravatar bsalomon2014-08-29
| | | | | | | | R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/522873005
* Initial refactor of shaderbuilder to prepare for geometry shadersGravatar joshualitt2014-08-21
| | | | | | | | | | | gitignore for eclipse BUG=skia: R=bsalomon@google.com, bsalomon@chromium.org Author: joshualitt@chromium.org Review URL: https://codereview.chromium.org/491673002
* Simplify flattening to just write enough to call the ↵Gravatar reed2014-08-21
| | | | | | | | | | | | | | | | | | factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc). Refactoring pattern: 1. guard the existing constructor(readbuffer) with the legacy build-flag 2. If you are a instancable subclass, implement CreateProc(readbuffer) to create a new instances from the buffer params (or return NULL). If you're a shader subclass 1. You must read/write the local matrix if your class accepts that in its factory/constructor, else ignore it. R=robertphillips@google.com, mtklein@google.com, senorblanco@google.com, senorblanco@chromium.org, sugoi@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/395603002
* Rename GrGLUniformManager to GrGLProgramDataManagerGravatar kkinnunen2014-07-30
| | | | | | | | | | | | | Rename GrGLUniformManager to GrGLProgramDataManager in anticipation that the class would be used to manage shader resources that are not uniforms. This is needed in order to implement NVPR on GLES. R=bsalomon@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/365853002
* Allow GrGLEffects to produce variable length keys.Gravatar bsalomon2014-07-21
| | | | | | | | R=robertphillips@google.com, jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/385713005