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path: root/src/effects/SkLightingImageFilter.cpp
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* Re-land of "eliminated GrGLSLExpr".Gravatar Ethan Nicholas2017-05-08
* Revert "Revert "Revert "eliminated GrGLSLExpr"""Gravatar Ethan Nicholas2017-05-04
* Revert "Revert "eliminated GrGLSLExpr""Gravatar Ethan Nicholas2017-05-03
* Revert "eliminated GrGLSLExpr"Gravatar Brian Salomon2017-05-02
* eliminated GrGLSLExprGravatar Ethan Nicholas2017-05-02
* Finish overriding onMakeColorSpace() for SkImageFiltersGravatar Matt Sarett2017-04-17
* hide lockpixels api behind flagGravatar Mike Reed2017-04-17
* Move the ability to access textures, buffers, and image storages out from GrP...Gravatar Brian Salomon2017-04-04
* Mark overridden destructors with 'override' and remove 'virtual'Gravatar Brian Salomon2017-03-22
* Add highp to specular lighting intermediate to fix iOS botsGravatar Brian Osman2017-03-17
* Retract GrContext from src/gpu/effectsGravatar Robert Phillips2017-03-15
* Make SkGr.h private and remove unused functionsGravatar Brian Osman2017-03-08
* Remove asTextureRef from SkSpecialImage & update effects accordingly (take 2)Gravatar Robert Phillips2017-02-20
* Clarify when tweak alpha for coverage optimizaton can occur.Gravatar Brian Salomon2017-02-15
* SkScalarMul is deprecatedGravatar Mike Reed2017-02-14
* Remove GrFragmentProcessor::computeInvariantOutputGravatar Brian Salomon2017-02-13
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-02-13
* Revert "Remove asTextureRef from SkSpecialImage & update effects accordingly"Gravatar Robert Phillips2017-02-08
* Remove asTextureRef from SkSpecialImage & update effects accordinglyGravatar Robert Phillips2017-02-07
* Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"Gravatar Ethan Nicholas2017-02-02
* make GR_TEST_UTILS=0 workGravatar Hal Canary2017-02-02
* Rationalize GrContext's Gr*Proxy getter namingGravatar Robert Phillips2017-01-30
* Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""Gravatar Brian Salomon2017-01-27
* Revert "Start of rewrite of GrFragmentProcessor optimizations."Gravatar Ethan Nicholas2017-01-27
* Start of rewrite of GrFragmentProcessor optimizations.Gravatar Brian Salomon2017-01-27
* Continue making Ganesh use absolute texture coordinates - take 2Gravatar Robert Phillips2017-01-20
* Replaced all calls to fragmentPosition() with sk_FragCoordGravatar Ethan Nicholas2017-01-19
* Revert "Continue making Ganesh use absolute texture coordinates"Gravatar Joe Gregorio2017-01-17
* Continue making Ganesh use absolute texture coordinatesGravatar Robert Phillips2017-01-17
* Try out refFoo pattern on GrRenderTargetContextGravatar Robert Phillips2017-01-13
* Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.Gravatar Brian Salomon2017-01-11
* Start making texture coordinates be absoluteGravatar Robert Phillips2017-01-10
* Relandx2 "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Reland "Remove antialiasing control from GrPaint.""Gravatar Brian Salomon2016-12-09
* Reland "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-09
* Revert "Remove antialiasing control from GrPaint."Gravatar Brian Salomon2016-12-08
* Remove antialiasing control from GrPaint.Gravatar Brian Salomon2016-12-08
* Rename vars and functions from 'glslcaps'->'shadercaps'Gravatar Brian Salomon2016-11-29
* Merge GrGLSLCaps into GrShaderCapsGravatar Brian Salomon2016-11-29
* Merge GrGLSLShaderVar and GrShaderVarGravatar Brian Salomon2016-11-21
* In GrProcessor::TextureSampler drop the "get", it's cleanerGravatar Brian Salomon2016-11-17
* Rename GrTextureAccess to GrProcessor::TextureSampler.Gravatar Brian Salomon2016-11-17
* Start plumbing deferral of GPU resources in the image filtersGravatar Robert Phillips2016-11-14
* s/SkAutoTUnref/sk_sp/ in src/ part 1Gravatar Hal Canary2016-11-07
* Rename GrDrawContext to GrRenderTargetContextGravatar Brian Osman2016-10-27
* Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar reed2016-10-05
* Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-05
* Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04
* Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"Gravatar Mike Reed2016-10-04