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effects
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SkLightingImageFilter.cpp
Commit message (
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Author
Age
*
Re-land of "eliminated GrGLSLExpr".
Ethan Nicholas
2017-05-08
*
Revert "Revert "Revert "eliminated GrGLSLExpr"""
Ethan Nicholas
2017-05-04
*
Revert "Revert "eliminated GrGLSLExpr""
Ethan Nicholas
2017-05-03
*
Revert "eliminated GrGLSLExpr"
Brian Salomon
2017-05-02
*
eliminated GrGLSLExpr
Ethan Nicholas
2017-05-02
*
Finish overriding onMakeColorSpace() for SkImageFilters
Matt Sarett
2017-04-17
*
hide lockpixels api behind flag
Mike Reed
2017-04-17
*
Move the ability to access textures, buffers, and image storages out from GrP...
Brian Salomon
2017-04-04
*
Mark overridden destructors with 'override' and remove 'virtual'
Brian Salomon
2017-03-22
*
Add highp to specular lighting intermediate to fix iOS bots
Brian Osman
2017-03-17
*
Retract GrContext from src/gpu/effects
Robert Phillips
2017-03-15
*
Make SkGr.h private and remove unused functions
Brian Osman
2017-03-08
*
Remove asTextureRef from SkSpecialImage & update effects accordingly (take 2)
Robert Phillips
2017-02-20
*
Clarify when tweak alpha for coverage optimizaton can occur.
Brian Salomon
2017-02-15
*
SkScalarMul is deprecated
Mike Reed
2017-02-14
*
Remove GrFragmentProcessor::computeInvariantOutput
Brian Salomon
2017-02-13
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-02-13
*
Revert "Remove asTextureRef from SkSpecialImage & update effects accordingly"
Robert Phillips
2017-02-08
*
Remove asTextureRef from SkSpecialImage & update effects accordingly
Robert Phillips
2017-02-07
*
Revert "Replaced all calls to fragmentPosition() with sk_FragCoord"
Ethan Nicholas
2017-02-02
*
make GR_TEST_UTILS=0 work
Hal Canary
2017-02-02
*
Rationalize GrContext's Gr*Proxy getter naming
Robert Phillips
2017-01-30
*
Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations.""
Brian Salomon
2017-01-27
*
Revert "Start of rewrite of GrFragmentProcessor optimizations."
Ethan Nicholas
2017-01-27
*
Start of rewrite of GrFragmentProcessor optimizations.
Brian Salomon
2017-01-27
*
Continue making Ganesh use absolute texture coordinates - take 2
Robert Phillips
2017-01-20
*
Replaced all calls to fragmentPosition() with sk_FragCoord
Ethan Nicholas
2017-01-19
*
Revert "Continue making Ganesh use absolute texture coordinates"
Joe Gregorio
2017-01-17
*
Continue making Ganesh use absolute texture coordinates
Robert Phillips
2017-01-17
*
Try out refFoo pattern on GrRenderTargetContext
Robert Phillips
2017-01-13
*
Make GrPaints move their GrProcessor ownership into GrPipelineBuilder.
Brian Salomon
2017-01-11
*
Start making texture coordinates be absolute
Robert Phillips
2017-01-10
*
Relandx2 "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-09
*
Revert "Reland "Remove antialiasing control from GrPaint.""
Brian Salomon
2016-12-09
*
Reland "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-09
*
Revert "Remove antialiasing control from GrPaint."
Brian Salomon
2016-12-08
*
Remove antialiasing control from GrPaint.
Brian Salomon
2016-12-08
*
Rename vars and functions from 'glslcaps'->'shadercaps'
Brian Salomon
2016-11-29
*
Merge GrGLSLCaps into GrShaderCaps
Brian Salomon
2016-11-29
*
Merge GrGLSLShaderVar and GrShaderVar
Brian Salomon
2016-11-21
*
In GrProcessor::TextureSampler drop the "get", it's cleaner
Brian Salomon
2016-11-17
*
Rename GrTextureAccess to GrProcessor::TextureSampler.
Brian Salomon
2016-11-17
*
Start plumbing deferral of GPU resources in the image filters
Robert Phillips
2016-11-14
*
s/SkAutoTUnref/sk_sp/ in src/ part 1
Hal Canary
2016-11-07
*
Rename GrDrawContext to GrRenderTargetContext
Brian Osman
2016-10-27
*
Revert[8] "replace SkXfermode obj with SkBlendMode enum in paints"
reed
2016-10-05
*
Revert[7] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[6] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-05
*
Revert[5] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
*
Revert[4] "replace SkXfermode obj with SkBlendMode enum in paints"
Mike Reed
2016-10-04
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